blob: 271ce59791568a515a49cbb865212b321af09fef [file] [log] [blame]
/****************************************************************************
**
** Copyright (C) 2014-2016 Klarälvdalens Datakonsult AB (KDAB).
** Copyright (C) 2016 The Qt Company Ltd and/or its subsidiary(-ies).
** Contact: https://www.qt.io/licensing/
**
** This file is part of the Qt3D module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 3 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPL3 included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 3 requirements
** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 2.0 or (at your option) the GNU General
** Public license version 3 or any later version approved by the KDE Free
** Qt Foundation. The licenses are as published by the Free Software
** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-2.0.html and
** https://www.gnu.org/licenses/gpl-3.0.html.
**
** $QT_END_LICENSE$
**
****************************************************************************/
#ifndef GLTFIMPORTER_H
#define GLTFIMPORTER_H
//
// W A R N I N G
// -------------
//
// This file is not part of the Qt API. It exists for the convenience
// of other Qt classes. This header file may change from version to
// version without notice, or even be removed.
//
// We mean it.
//
#include <Qt3DRender/qattribute.h>
#include <Qt3DRender/qbuffer.h>
#include <QtCore/qjsondocument.h>
#include <QtCore/qjsonobject.h>
#include <QtCore/qhash.h>
#include <QtCore/qloggingcategory.h>
#include <Qt3DRender/private/qsceneimporter_p.h>
QT_BEGIN_NAMESPACE
class QByteArray;
namespace Qt3DCore {
class QEntity;
}
namespace Qt3DRender {
class QCamera;
class QCameraLens;
class QMaterial;
class QShaderProgram;
class QEffect;
class QAbstractTexture;
class QRenderState;
class QTechnique;
class QParameter;
class QGeometryRenderer;
class QAbstractLight;
class QRenderPass;
class QTexture2D;
Q_DECLARE_LOGGING_CATEGORY(GLTFImporterLog)
class GLTFImporter : public QSceneImporter
{
Q_OBJECT
public:
GLTFImporter();
~GLTFImporter();
void setBasePath(const QString& path);
bool setJSON(const QJsonDocument &json);
// SceneParserInterface interface
void setSource(const QUrl &source) final;
void setData(const QByteArray& data, const QString &basePath) final;
bool areFileTypesSupported(const QStringList &extensions) const final;
Qt3DCore::QEntity *node(const QString &id) final;
Qt3DCore::QEntity *scene(const QString &id = QString()) final;
private:
class BufferData
{
public:
BufferData();
explicit BufferData(const QJsonObject &json);
quint64 length;
QString path;
QByteArray *data;
// type if ever useful
};
class ParameterData
{
public:
ParameterData();
explicit ParameterData(const QJsonObject &json);
QString semantic;
int type;
};
class AccessorData
{
public:
AccessorData();
explicit AccessorData(const QJsonObject& json, int major, int minor);
QString bufferViewName;
QAttribute::VertexBaseType type;
uint dataSize;
int count;
int offset;
int stride;
};
static bool isGLTFSupported(const QStringList &extensions);
static bool isEmbeddedResource(const QString &url);
static void renameFromJson(const QJsonObject& json, QObject * const object );
static bool hasStandardUniformNameFromSemantic(const QString &semantic);
static QString standardAttributeNameFromSemantic(const QString &semantic);
QParameter *parameterFromTechnique(QTechnique *technique, const QString &parameterName);
Qt3DCore::QEntity *defaultScene();
QMaterial *material(const QString &id);
bool fillCamera(QCameraLens &lens, QCamera *cameraEntity, const QString &id) const;
void parse();
void parseV1();
void parseV2();
void cleanup();
void processJSONAsset(const QJsonObject &json);
void processJSONBuffer(const QString &id, const QJsonObject &json);
void processJSONBufferView(const QString &id, const QJsonObject &json);
void processJSONShader(const QString &id, const QJsonObject &jsonObject);
void processJSONProgram(const QString &id, const QJsonObject &jsonObject);
void processJSONTechnique(const QString &id, const QJsonObject &jsonObject);
void processJSONAccessor(const QString &id, const QJsonObject &json);
void processJSONMesh(const QString &id, const QJsonObject &json);
void processJSONImage(const QString &id, const QJsonObject &jsonObject);
void processJSONTexture(const QString &id, const QJsonObject &jsonObject);
void processJSONExtensions(const QString &id, const QJsonObject &jsonObject);
void processJSONEffect(const QString &id, const QJsonObject &jsonObject);
void processJSONRenderPass(const QString &id, const QJsonObject &jsonObject);
void loadBufferData();
void unloadBufferData();
QByteArray resolveLocalData(const QString &path) const;
QVariant parameterValueFromJSON(int type, const QJsonValue &value) const;
static QAttribute::VertexBaseType accessorTypeFromJSON(int componentType);
static uint accessorDataSizeFromJson(const QString &type);
static QRenderState *buildStateEnable(int state);
static QRenderState *buildState(const QString& functionName, const QJsonValue &value, int &type);
QParameter *buildParameter(const QString &key, const QJsonObject &paramObj);
void populateRenderStates(QRenderPass *pass, const QJsonObject &states);
void addProgramToPass(QRenderPass *pass, const QString &progName);
void setTextureSamplerInfo(const QString &id, const QJsonObject &jsonObj, QTexture2D *tex);
QMaterial *materialWithCustomShader(const QString &id, const QJsonObject &jsonObj);
QMaterial *commonMaterial(const QJsonObject &jsonObj);
QMaterial *pbrMaterial(const QJsonObject &jsonObj);
QJsonDocument m_json;
QString m_basePath;
bool m_parseDone;
int m_majorVersion;
int m_minorVersion;
QString m_defaultScene;
// multi-hash because our QMeshData corresponds to a single primitive
// in glTf.
QMultiHash<QString, QGeometryRenderer*> m_meshDict;
// GLTF assigns materials at the mesh level, but we do them as siblings,
// so record the association here for when we instantiate meshes
QHash<QGeometryRenderer*, QString> m_meshMaterialDict;
QHash<QString, AccessorData> m_accessorDict;
QHash<QString, QMaterial*> m_materialCache;
QHash<QString, BufferData> m_bufferDatas;
QHash<QString, Qt3DRender::QBuffer*> m_buffers;
QHash<QString, QString> m_shaderPaths;
QHash<QString, QShaderProgram*> m_programs;
QHash<QString, QTechnique *> m_techniques;
QHash<QString, QRenderPass *> m_renderPasses;
QHash<QString, QEffect *> m_effects;
QHash<QTechnique *, QList<QParameter *> > m_techniqueParameters;
QHash<QParameter*, ParameterData> m_parameterDataDict;
QHash<QString, QAbstractTexture*> m_textures;
QHash<QString, QString> m_imagePaths;
QHash<QString, QImage> m_imageData;
QHash<QString, QAbstractLight *> m_lights;
};
} // namespace Qt3DRender
QT_END_NAMESPACE
#endif // GLTFIMPORTER_H