blob: bfe99ab3fa9e565a028366c4a31db43a252b531a [file] [log] [blame]
/****************************************************************************
**
** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB).
** Copyright (C) 2016 The Qt Company Ltd and/or its subsidiary(-ies).
** Contact: https://www.qt.io/licensing/
**
** This file is part of the Qt3D module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 3 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPL3 included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 3 requirements
** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 2.0 or (at your option) the GNU General
** Public license version 3 or any later version approved by the KDE Free
** Qt Foundation. The licenses are as published by the Free Software
** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-2.0.html and
** https://www.gnu.org/licenses/gpl-3.0.html.
**
** $QT_END_LICENSE$
**
****************************************************************************/
#include <Qt3DCore/QEntity>
#include <Qt3DCore/QTransform>
#include <Qt3DExtras/QDiffuseMapMaterial>
#include <Qt3DExtras/QDiffuseSpecularMapMaterial>
#include <Qt3DExtras/QNormalDiffuseMapMaterial>
#include <Qt3DExtras/QNormalDiffuseSpecularMapMaterial>
#include <Qt3DExtras/QPhongMaterial>
#include <Qt3DRender/QAlphaCoverage>
#include <Qt3DRender/QBlendEquation>
#include <Qt3DRender/QBlendEquationArguments>
#include <Qt3DRender/QCameraLens>
#include <Qt3DRender/QColorMask>
#include <Qt3DRender/QCullFace>
#include <Qt3DRender/QDepthTest>
#include <Qt3DRender/QEffect>
#include <Qt3DRender/QFrontFace>
#include <Qt3DRender/QGeometry>
#include <Qt3DRender/QGeometryRenderer>
#include <Qt3DRender/QGraphicsApiFilter>
#include <Qt3DRender/QMaterial>
#include <Qt3DRender/QNoDepthMask>
#include <Qt3DRender/QParameter>
#include <Qt3DRender/QPolygonOffset>
#include <Qt3DRender/QRenderState>
#include <Qt3DRender/QScissorTest>
#include <Qt3DRender/QShaderProgram>
#include <Qt3DRender/QTechnique>
#include <Qt3DRender/QTexture>
#include <QtCore/QDir>
#include <QtCore/QFileInfo>
#include <QtCore/QJsonArray>
#include <QtCore/QJsonObject>
#include <QtGui/QVector2D>
#include "gltfio.h"
#include <Qt3DRender/private/qurlhelper_p.h>
#ifndef qUtf16PrintableImpl // -Impl is a Qt 5.8 feature
# define qUtf16PrintableImpl(string) \
static_cast<const wchar_t*>(static_cast<const void*>(string.utf16()))
#endif
QT_BEGIN_NAMESPACE
using namespace Qt3DCore;
using namespace Qt3DExtras;
namespace Qt3DRender {
Q_LOGGING_CATEGORY(GLTFIOLog, "Qt3D.GLTFIO")
#define KEY_CAMERA QLatin1String("camera")
#define KEY_CAMERAS QLatin1String("cameras")
#define KEY_SCENES QLatin1String("scenes")
#define KEY_NODES QLatin1String("nodes")
#define KEY_MESHES QLatin1String("meshes")
#define KEY_CHILDREN QLatin1String("children")
#define KEY_MATRIX QLatin1String("matrix")
#define KEY_ROTATION QLatin1String("rotation")
#define KEY_SCALE QLatin1String("scale")
#define KEY_TRANSLATION QLatin1String("translation")
#define KEY_TYPE QLatin1String("type")
#define KEY_PERSPECTIVE QLatin1String("perspective")
#define KEY_NAME QLatin1String("name")
#define KEY_COUNT QLatin1String("count")
#define KEY_YFOV QLatin1String("yfov")
#define KEY_ZNEAR QLatin1String("znear")
#define KEY_ZFAR QLatin1String("zfar")
#define KEY_MATERIALS QLatin1String("materials")
#define KEY_EXTENSIONS QLatin1String("extensions")
#define KEY_COMMON_MAT QLatin1String("KHR_materials_common")
#define KEY_TECHNIQUE QLatin1String("technique")
#define KEY_VALUES QLatin1String("values")
#define KEY_BUFFERS QLatin1String("buffers")
#define KEY_SHADERS QLatin1String("shaders")
#define KEY_PROGRAMS QLatin1String("programs")
#define KEY_PROGRAM QLatin1String("program")
#define KEY_TECHNIQUES QLatin1String("techniques")
#define KEY_ACCESSORS QLatin1String("accessors")
#define KEY_IMAGES QLatin1String("images")
#define KEY_TEXTURES QLatin1String("textures")
#define KEY_SCENE QLatin1String("scene")
#define KEY_BUFFER QLatin1String("buffer")
#define KEY_TARGET QLatin1String("target")
#define KEY_BYTE_OFFSET QLatin1String("byteOffset")
#define KEY_BYTE_LENGTH QLatin1String("byteLength")
#define KEY_BYTE_STRIDE QLatin1String("byteStride")
#define KEY_PRIMITIVES QLatin1String("primitives")
#define KEY_MODE QLatin1String("mode")
#define KEY_MATERIAL QLatin1String("material")
#define KEY_ATTRIBUTES QLatin1String("attributes")
#define KEY_INDICES QLatin1String("indices")
#define KEY_URI QLatin1String("uri")
#define KEY_FORMAT QLatin1String("format")
#define KEY_PASSES QLatin1String("passes")
#define KEY_SOURCE QLatin1String("source")
#define KEY_SAMPLER QLatin1String("sampler")
#define KEY_SAMPLERS QLatin1String("samplers")
#define KEY_SEMANTIC QLatin1String("semantic")
#define KEY_STATES QLatin1String("states")
#define KEY_UNIFORMS QLatin1String("uniforms")
#define KEY_PARAMETERS QLatin1String("parameters")
#define KEY_WRAP_S QLatin1String("wrapS")
#define KEY_MIN_FILTER QLatin1String("minFilter")
#define KEY_MAG_FILTER QLatin1String("magFilter")
#define KEY_INSTANCE_TECHNIQUE QLatin1String("instanceTechnique")
#define KEY_INSTANCE_PROGRAM QLatin1String("instanceProgram")
#define KEY_BUFFER_VIEWS QLatin1String("bufferViews")
#define KEY_BUFFER_VIEW QLatin1String("bufferView")
#define KEY_VERTEX_SHADER QLatin1String("vertexShader")
#define KEY_FRAGMENT_SHADER QLatin1String("fragmentShader")
#define KEY_INTERNAL_FORMAT QLatin1String("internalFormat")
#define KEY_COMPONENT_TYPE QLatin1String("componentType")
#define KEY_ASPECT_RATIO QLatin1String("aspect_ratio")
#define KEY_VALUE QLatin1String("value")
#define KEY_ENABLE QLatin1String("enable")
#define KEY_FUNCTIONS QLatin1String("functions")
#define KEY_TECHNIQUE_CORE QLatin1String("techniqueCore")
#define KEY_TECHNIQUE_GL2 QLatin1String("techniqueGL2")
GLTFIO::GLTFIO() : QSceneIOHandler(),
m_parseDone(false)
{
}
GLTFIO::~GLTFIO()
{
}
void GLTFIO::setBasePath(const QString& path)
{
m_basePath = path;
}
bool GLTFIO::setJSON(const QJsonDocument &json )
{
if ( !json.isObject() ) {
return false;
}
m_json = json;
m_parseDone = false;
cleanup();
return true;
}
/*
* Sets the \a path used by the parser to load the scene file.
* If the file is valid, parsing is automatically triggered.
*/
void GLTFIO::setSource(const QUrl &source)
{
const QString path = QUrlHelper::urlToLocalFileOrQrc(source);
QFileInfo finfo(path);
if (Q_UNLIKELY(!finfo.exists())) {
qCWarning(GLTFIOLog, "missing file: %ls", qUtf16PrintableImpl(path));
return;
}
QFile f(path);
f.open(QIODevice::ReadOnly);
QByteArray jsonData = f.readAll();
QJsonDocument sceneDocument = QJsonDocument::fromBinaryData(jsonData);
if (sceneDocument.isNull())
sceneDocument = QJsonDocument::fromJson(jsonData);
if (Q_UNLIKELY(!setJSON(sceneDocument))) {
qCWarning(GLTFIOLog, "not a JSON document");
return;
}
setBasePath(finfo.dir().absolutePath());
}
/*
* Returns true if the extension of \a path is supported by the
* GLTF parser.
*/
bool GLTFIO::isFileTypeSupported(const QUrl &source) const
{
const QString path = QUrlHelper::urlToLocalFileOrQrc(source);
return GLTFIO::isGLTFPath(path);
}
Qt3DCore::QEntity* GLTFIO::node(const QString &id)
{
QJsonObject nodes = m_json.object().value(KEY_NODES).toObject();
const auto jsonVal = nodes.value(id);
if (Q_UNLIKELY(jsonVal.isUndefined())) {
qCWarning(GLTFIOLog, "unknown node %ls in GLTF file %ls",
qUtf16PrintableImpl(id), qUtf16PrintableImpl(m_basePath));
return NULL;
}
const QJsonObject jsonObj = jsonVal.toObject();
QEntity* result = nullptr;
// Qt3D has a limitation that a QEntity can only have 1 mesh and 1 material component
// So if the node has only 1 mesh, we only create 1 QEntity
// Otherwise if there are n meshes, there is 1 QEntity, with n children for each mesh/material combo
{
QVector<QEntity *> entities;
const auto meshes = jsonObj.value(KEY_MESHES).toArray();
for (const QJsonValue &mesh : meshes) {
const QString meshName = mesh.toString();
const auto geometryRenderers = qAsConst(m_meshDict).equal_range(meshName);
if (Q_UNLIKELY(geometryRenderers.first == geometryRenderers.second)) {
qCWarning(GLTFIOLog, "node %ls references unknown mesh %ls",
qUtf16PrintableImpl(id), qUtf16PrintableImpl(meshName));
continue;
}
for (auto it = geometryRenderers.first; it != geometryRenderers.second; ++it) {
QGeometryRenderer *geometryRenderer = it.value();
QEntity *entity = new QEntity;
entity->addComponent(geometryRenderer);
QMaterial *mat = material(m_meshMaterialDict[geometryRenderer]);
if (mat)
entity->addComponent(mat);
entities.append(entity);
}
}
switch (entities.size()) {
case 0:
break;
case 1:
result = qAsConst(entities).first();
break;
default:
result = new QEntity;
for (QEntity *entity : qAsConst(entities))
entity->setParent(result);
}
}
//If the entity contains no meshes, results will still be null here
if (result == nullptr)
result = new QEntity;
{
const auto children = jsonObj.value(KEY_CHILDREN).toArray();
for (const QJsonValue &c : children) {
QEntity* child = node(c.toString());
if (!child)
continue;
child->setParent(result);
}
}
renameFromJson(jsonObj, result);
// Node Transforms
Qt3DCore::QTransform *trans = nullptr;
const auto matrix = jsonObj.value(KEY_MATRIX);
if (!matrix.isUndefined()) {
QMatrix4x4 m(Qt::Uninitialized);
QJsonArray matrixValues = matrix.toArray();
for (int i=0; i<16; ++i) {
double v = matrixValues.at( i ).toDouble();
m(i % 4, i >> 2) = v;
}
// ADD MATRIX TRANSFORM COMPONENT TO ENTITY
if (trans == nullptr)
trans = new Qt3DCore::QTransform;
trans->setMatrix(m);
}
// Rotation quaternion
const auto rotation = jsonObj.value(KEY_ROTATION);
if (!rotation.isUndefined()) {
if (!trans)
trans = new Qt3DCore::QTransform;
const QJsonArray quaternionValues = rotation.toArray();
QQuaternion quaternion(quaternionValues[0].toDouble(),
quaternionValues[1].toDouble(),
quaternionValues[2].toDouble(),
quaternionValues[3].toDouble());
trans->setRotation(quaternion);
}
// Translation
const auto translation = jsonObj.value(KEY_TRANSLATION);
if (!translation.isUndefined()) {
if (!trans)
trans = new Qt3DCore::QTransform;
const QJsonArray translationValues = translation.toArray();
trans->setTranslation(QVector3D(translationValues[0].toDouble(),
translationValues[1].toDouble(),
translationValues[2].toDouble()));
}
// Scale
const auto scale = jsonObj.value(KEY_SCALE);
if (!scale.isUndefined()) {
if (!trans)
trans = new Qt3DCore::QTransform;
const QJsonArray scaleValues = scale.toArray();
trans->setScale3D(QVector3D(scaleValues[0].toDouble(),
scaleValues[1].toDouble(),
scaleValues[2].toDouble()));
}
// Add the Transform component
if (trans != nullptr)
result->addComponent(trans);
const auto cameraVal = jsonObj.value(KEY_CAMERA);
if (!cameraVal.isUndefined()) {
QCameraLens* cam = camera(cameraVal.toString());
if (Q_UNLIKELY(!cam)) {
qCWarning(GLTFIOLog) << "failed to build camera:" << cameraVal
<< "on node" << id;
} else {
result->addComponent(cam);
}
} // of have camera attribute
return result;
}
Qt3DCore::QEntity* GLTFIO::scene(const QString &id)
{
parse();
QJsonObject scenes = m_json.object().value(KEY_SCENES).toObject();
const auto sceneVal = scenes.value(id);
if (Q_UNLIKELY(sceneVal.isUndefined())) {
if (Q_UNLIKELY(!id.isNull()))
qCWarning(GLTFIOLog, "GLTF: no such scene %ls in file %ls",
qUtf16PrintableImpl(id), qUtf16PrintableImpl(m_basePath));
return defaultScene();
}
QJsonObject sceneObj = sceneVal.toObject();
QEntity* sceneEntity = new QEntity;
const auto nodes = sceneObj.value(KEY_NODES).toArray();
for (const QJsonValue &nnv : nodes) {
QString nodeName = nnv.toString();
QEntity* child = node(nodeName);
if (!child)
continue;
child->setParent(sceneEntity);
}
return sceneEntity;
}
GLTFIO::BufferData::BufferData()
: length(0)
, data(nullptr)
{
}
GLTFIO::BufferData::BufferData(const QJsonObject &json)
: length(json.value(KEY_BYTE_LENGTH).toInt()),
path(json.value(KEY_URI).toString()),
data(nullptr)
{
}
GLTFIO::ParameterData::ParameterData() :
type(0)
{
}
GLTFIO::ParameterData::ParameterData(const QJsonObject &json)
: semantic(json.value(KEY_SEMANTIC).toString()),
type(json.value(KEY_TYPE).toInt())
{
}
GLTFIO::AccessorData::AccessorData()
: type(QAttribute::Float)
, dataSize(0)
, count(0)
, offset(0)
, stride(0)
{
}
GLTFIO::AccessorData::AccessorData(const QJsonObject &json)
: bufferViewName(json.value(KEY_BUFFER_VIEW).toString()),
type(accessorTypeFromJSON(json.value(KEY_COMPONENT_TYPE).toInt())),
dataSize(accessorDataSizeFromJson(json.value(KEY_TYPE).toString())),
count(json.value(KEY_COUNT).toInt()),
offset(0),
stride(0)
{
const auto byteOffset = json.value(KEY_BYTE_OFFSET);
if (!byteOffset.isUndefined())
offset = byteOffset.toInt();
const auto byteStride = json.value(KEY_BYTE_STRIDE);
if (!byteStride.isUndefined())
stride = byteStride.toInt();
}
bool GLTFIO::isGLTFPath(const QString& path)
{
QFileInfo finfo(path);
if (!finfo.exists())
return false;
// might need to detect other things in the future, but would
// prefer to avoid doing a full parse.
QString suffix = finfo.suffix().toLower();
return suffix == QLatin1String("json") || suffix == QLatin1String("gltf") || suffix == QLatin1String("qgltf");
}
void GLTFIO::renameFromJson(const QJsonObject &json, QObject * const object)
{
const auto name = json.value(KEY_NAME);
if (!name.isUndefined())
object->setObjectName(name.toString());
}
bool GLTFIO::hasStandardUniformNameFromSemantic(const QString &semantic)
{
//Standard Uniforms
if (semantic.isEmpty())
return false;
switch (semantic.at(0).toLatin1()) {
case 'L':
// return semantic == QLatin1String("LOCAL");
return false;
case 'M':
return semantic == QLatin1String("MODEL")
|| semantic == QLatin1String("MODELVIEW")
|| semantic == QLatin1String("MODELVIEWPROJECTION")
|| semantic == QLatin1String("MODELINVERSE")
|| semantic == QLatin1String("MODELVIEWPROJECTIONINVERSE")
|| semantic == QLatin1String("MODELINVERSETRANSPOSE")
|| semantic == QLatin1String("MODELVIEWINVERSETRANSPOSE");
case 'V':
return semantic == QLatin1String("VIEW")
|| semantic == QLatin1String("VIEWINVERSE")
|| semantic == QLatin1String("VIEWPORT");
case 'P':
return semantic == QLatin1String("PROJECTION")
|| semantic == QLatin1String("PROJECTIONINVERSE");
}
return false;
}
QString GLTFIO::standardAttributeNameFromSemantic(const QString &semantic)
{
//Standard Attributes
if (semantic.startsWith(QLatin1String("POSITION")))
return QAttribute::defaultPositionAttributeName();
if (semantic.startsWith(QLatin1String("NORMAL")))
return QAttribute::defaultNormalAttributeName();
if (semantic.startsWith(QLatin1String("TEXCOORD")))
return QAttribute::defaultTextureCoordinateAttributeName();
if (semantic.startsWith(QLatin1String("COLOR")))
return QAttribute::defaultColorAttributeName();
if (semantic.startsWith(QLatin1String("TANGENT")))
return QAttribute::defaultTangentAttributeName();
// if (semantic.startsWith(QLatin1String("JOINT")));
// if (semantic.startsWith(QLatin1String("JOINTMATRIX")));
// if (semantic.startsWith(QLatin1String("WEIGHT")));
return QString();
}
QParameter *GLTFIO::parameterFromTechnique(QTechnique *technique, const QString &parameterName)
{
const auto parameters = technique->parameters();
for (QParameter *parameter : parameters) {
if (parameter->name() == parameterName) {
return parameter;
}
}
return nullptr;
}
Qt3DCore::QEntity* GLTFIO::defaultScene()
{
if (Q_UNLIKELY(m_defaultScene.isEmpty())) {
qCWarning(GLTFIOLog, "no default scene");
return NULL;
}
return scene(m_defaultScene);
}
QMaterial *GLTFIO::materialWithCustomShader(const QString &id, const QJsonObject &jsonObj)
{
//Default ES2 Technique
QString techniqueName = jsonObj.value(KEY_TECHNIQUE).toString();
const auto it = qAsConst(m_techniques).find(techniqueName);
if (Q_UNLIKELY(it == m_techniques.cend())) {
qCWarning(GLTFIOLog, "unknown technique %ls for material %ls in GLTF file %ls",
qUtf16PrintableImpl(techniqueName), qUtf16PrintableImpl(id), qUtf16PrintableImpl(m_basePath));
return NULL;
}
QTechnique *technique = *it;
technique->graphicsApiFilter()->setApi(QGraphicsApiFilter::OpenGLES);
technique->graphicsApiFilter()->setMajorVersion(2);
technique->graphicsApiFilter()->setMinorVersion(0);
technique->graphicsApiFilter()->setProfile(QGraphicsApiFilter::NoProfile);
//Optional Core technique
QTechnique *coreTechnique = nullptr;
QTechnique *gl2Technique = nullptr;
QString coreTechniqueName = jsonObj.value(KEY_TECHNIQUE_CORE).toString();
if (!coreTechniqueName.isNull()) {
const auto it = qAsConst(m_techniques).find(coreTechniqueName);
if (Q_UNLIKELY(it == m_techniques.cend())) {
qCWarning(GLTFIOLog, "unknown technique %ls for material %ls in GLTF file %ls",
qUtf16PrintableImpl(coreTechniqueName), qUtf16PrintableImpl(id), qUtf16PrintableImpl(m_basePath));
} else {
coreTechnique = it.value();
coreTechnique->graphicsApiFilter()->setApi(QGraphicsApiFilter::OpenGL);
coreTechnique->graphicsApiFilter()->setMajorVersion(3);
coreTechnique->graphicsApiFilter()->setMinorVersion(1);
coreTechnique->graphicsApiFilter()->setProfile(QGraphicsApiFilter::CoreProfile);
}
}
//Optional GL2 technique
QString gl2TechniqueName = jsonObj.value(KEY_TECHNIQUE_GL2).toString();
if (!gl2TechniqueName.isNull()) {
const auto it = qAsConst(m_techniques).find(gl2TechniqueName);
if (Q_UNLIKELY(it == m_techniques.cend())) {
qCWarning(GLTFIOLog, "unknown technique %ls for material %ls in GLTF file %ls",
qUtf16PrintableImpl(gl2TechniqueName), qUtf16PrintableImpl(id), qUtf16PrintableImpl(m_basePath));
} else {
gl2Technique = it.value();
gl2Technique->graphicsApiFilter()->setApi(QGraphicsApiFilter::OpenGL);
gl2Technique->graphicsApiFilter()->setMajorVersion(2);
gl2Technique->graphicsApiFilter()->setMinorVersion(0);
gl2Technique->graphicsApiFilter()->setProfile(QGraphicsApiFilter::NoProfile);
}
}
// glTF doesn't deal in effects, but we need a trivial one to wrap
// up our techniques
// However we need to create a unique effect for each material instead
// of caching because QMaterial does not keep up with effects
// its not the parent of.
QEffect* effect = new QEffect;
effect->setObjectName(techniqueName);
effect->addTechnique(technique);
if (coreTechnique != nullptr)
effect->addTechnique(coreTechnique);
if (gl2Technique != nullptr)
effect->addTechnique(gl2Technique);
QMaterial* mat = new QMaterial;
mat->setEffect(effect);
renameFromJson(jsonObj, mat);
const QJsonObject values = jsonObj.value(KEY_VALUES).toObject();
for (auto it = values.begin(), end = values.end(); it != end; ++it) {
const QString vName = it.key();
QParameter *param = parameterFromTechnique(technique, vName);
if (param == nullptr && coreTechnique != nullptr) {
param = parameterFromTechnique(coreTechnique, vName);
}
if (param == nullptr && gl2Technique != nullptr) {
param = parameterFromTechnique(gl2Technique, vName);
}
if (Q_UNLIKELY(!param)) {
qCWarning(GLTFIOLog, "unknown parameter: %ls in technique %ls processing material %ls",
qUtf16PrintableImpl(vName), qUtf16PrintableImpl(techniqueName), qUtf16PrintableImpl(id));
continue;
}
ParameterData paramData = m_parameterDataDict.value(param);
QVariant var = parameterValueFromJSON(paramData.type, it.value());
mat->addParameter(new QParameter(param->name(), var));
} // of material technique-instance values iteration
return mat;
}
static inline QVariant vec4ToRgb(const QVariant &vec4Var)
{
const QVector4D v = vec4Var.value<QVector4D>();
return QVariant(QColor::fromRgbF(v.x(), v.y(), v.z()));
}
QMaterial *GLTFIO::commonMaterial(const QJsonObject &jsonObj)
{
QVariantHash params;
bool hasDiffuseMap = false;
bool hasSpecularMap = false;
bool hasNormalMap = false;
const QJsonObject values = jsonObj.value(KEY_VALUES).toObject();
for (auto it = values.begin(), end = values.end(); it != end; ++it) {
const QString vName = it.key();
const QJsonValue val = it.value();
QVariant var;
QString propertyName = vName;
if (vName == QLatin1String("ambient") && val.isArray()) {
var = vec4ToRgb(parameterValueFromJSON(GL_FLOAT_VEC4, val));
} else if (vName == QLatin1String("diffuse")) {
if (val.isString()) {
var = parameterValueFromJSON(GL_SAMPLER_2D, val);
hasDiffuseMap = true;
} else if (val.isArray()) {
var = vec4ToRgb(parameterValueFromJSON(GL_FLOAT_VEC4, val));
}
} else if (vName == QLatin1String("specular")) {
if (val.isString()) {
var = parameterValueFromJSON(GL_SAMPLER_2D, val);
hasSpecularMap = true;
} else if (val.isArray()) {
var = vec4ToRgb(parameterValueFromJSON(GL_FLOAT_VEC4, val));
}
} else if (vName == QLatin1String("shininess") && val.isDouble()) {
var = parameterValueFromJSON(GL_FLOAT, val);
} else if (vName == QLatin1String("normalmap") && val.isString()) {
var = parameterValueFromJSON(GL_SAMPLER_2D, val);
propertyName = QStringLiteral("normal");
hasNormalMap = true;
} else if (vName == QLatin1String("transparency")) {
qCWarning(GLTFIOLog, "Semi-transparent common materials are not currently supported, ignoring alpha");
}
if (var.isValid())
params[propertyName] = var;
}
QMaterial *mat = nullptr;
if (hasNormalMap) {
if (hasSpecularMap) {
mat = new QNormalDiffuseSpecularMapMaterial;
} else {
if (Q_UNLIKELY(!hasDiffuseMap))
qCWarning(GLTFIOLog, "Common material with normal and specular maps needs a diffuse map as well");
else
mat = new QNormalDiffuseMapMaterial;
}
} else {
if (hasSpecularMap) {
if (Q_UNLIKELY(!hasDiffuseMap))
qCWarning(GLTFIOLog, "Common material with specular map needs a diffuse map as well");
else
mat = new QDiffuseSpecularMapMaterial;
} else if (hasDiffuseMap) {
mat = new QDiffuseMapMaterial;
} else {
mat = new QPhongMaterial;
}
}
if (Q_UNLIKELY(!mat)) {
qCWarning(GLTFIOLog, "Could not find a suitable built-in material for KHR_materials_common");
} else {
for (QVariantHash::const_iterator it = params.constBegin(), itEnd = params.constEnd(); it != itEnd; ++it)
mat->setProperty(it.key().toUtf8(), it.value());
}
return mat;
}
QMaterial* GLTFIO::material(const QString &id)
{
const auto it = qAsConst(m_materialCache).find(id);
if (it != m_materialCache.cend())
return it.value();
QJsonObject mats = m_json.object().value(KEY_MATERIALS).toObject();
const auto jsonVal = mats.value(id);
if (Q_UNLIKELY(jsonVal.isUndefined())) {
qCWarning(GLTFIOLog, "unknown material %ls in GLTF file %ls",
qUtf16PrintableImpl(id), qUtf16PrintableImpl(m_basePath));
return NULL;
}
const QJsonObject jsonObj = jsonVal.toObject();
QMaterial *mat = nullptr;
// Prefer common materials over custom shaders.
const auto extensionMat = jsonObj.value(KEY_EXTENSIONS).toObject().value(KEY_COMMON_MAT);
if (!extensionMat.isUndefined())
mat = commonMaterial(extensionMat.toObject());
if (!mat)
mat = materialWithCustomShader(id, jsonObj);
m_materialCache[id] = mat;
return mat;
}
QCameraLens* GLTFIO::camera(const QString &id) const
{
const auto jsonVal = m_json.object().value(KEY_CAMERAS).toObject().value(id);
if (Q_UNLIKELY(jsonVal.isUndefined())) {
qCWarning(GLTFIOLog, "unknown camera %ls in GLTF file %ls",
qUtf16PrintableImpl(id), qUtf16PrintableImpl(m_basePath));
return nullptr;
}
QJsonObject jsonObj = jsonVal.toObject();
QString camTy = jsonObj.value(KEY_TYPE).toString();
if (camTy == QLatin1String("perspective")) {
const auto pVal = jsonObj.value(KEY_PERSPECTIVE);
if (Q_UNLIKELY(pVal.isUndefined())) {
qCWarning(GLTFIOLog, "camera: %ls missing 'perspective' object",
qUtf16PrintableImpl(id));
return nullptr;
}
const QJsonObject pObj = pVal.toObject();
double aspectRatio = pObj.value(KEY_ASPECT_RATIO).toDouble();
double yfov = pObj.value(KEY_YFOV).toDouble();
double frustumNear = pObj.value(KEY_ZNEAR).toDouble();
double frustumFar = pObj.value(KEY_ZFAR).toDouble();
QCameraLens* result = new QCameraLens;
result->setPerspectiveProjection(yfov, aspectRatio, frustumNear, frustumFar);
return result;
} else if (camTy == QLatin1String("orthographic")) {
qCWarning(GLTFIOLog, "implement me");
return nullptr;
} else {
qCWarning(GLTFIOLog, "camera: %ls has unsupported type: %ls",
qUtf16PrintableImpl(id), qUtf16PrintableImpl(camTy));
return nullptr;
}
}
void GLTFIO::parse()
{
if (m_parseDone)
return;
const QJsonObject buffers = m_json.object().value(KEY_BUFFERS).toObject();
for (auto it = buffers.begin(), end = buffers.end(); it != end; ++it)
processJSONBuffer(it.key(), it.value().toObject());
const QJsonObject views = m_json.object().value(KEY_BUFFER_VIEWS).toObject();
loadBufferData();
for (auto it = views.begin(), end = views.end(); it != end; ++it)
processJSONBufferView(it.key(), it.value().toObject());
unloadBufferData();
const QJsonObject shaders = m_json.object().value(KEY_SHADERS).toObject();
for (auto it = shaders.begin(), end = shaders.end(); it != end; ++it)
processJSONShader(it.key(), it.value().toObject());
const QJsonObject programs = m_json.object().value(KEY_PROGRAMS).toObject();
for (auto it = programs.begin(), end = programs.end(); it != end; ++it)
processJSONProgram(it.key(), it.value().toObject());
const QJsonObject techniques = m_json.object().value(KEY_TECHNIQUES).toObject();
for (auto it = techniques.begin(), end = techniques.end(); it != end; ++it)
processJSONTechnique(it.key(), it.value().toObject());
const QJsonObject attrs = m_json.object().value(KEY_ACCESSORS).toObject();
for (auto it = attrs.begin(), end = attrs.end(); it != end; ++it)
processJSONAccessor(it.key(), it.value().toObject());
const QJsonObject meshes = m_json.object().value(KEY_MESHES).toObject();
for (auto it = meshes.begin(), end = meshes.end(); it != end; ++it)
processJSONMesh(it.key(), it.value().toObject());
const QJsonObject images = m_json.object().value(KEY_IMAGES).toObject();
for (auto it = images.begin(), end = images.end(); it != end; ++it)
processJSONImage(it.key(), it.value().toObject());
const QJsonObject textures = m_json.object().value(KEY_TEXTURES).toObject();
for (auto it = textures.begin(), end = textures.end(); it != end; ++it)
processJSONTexture(it.key(), it.value().toObject());
m_defaultScene = m_json.object().value(KEY_SCENE).toString();
m_parseDone = true;
}
namespace {
template <typename C>
void delete_if_without_parent(const C &c)
{
for (const auto *e : c) {
if (!e->parent())
delete e;
}
}
} // unnamed namespace
void GLTFIO::cleanup()
{
m_meshDict.clear();
m_meshMaterialDict.clear();
m_accessorDict.clear();
delete_if_without_parent(m_materialCache);
m_materialCache.clear();
m_bufferDatas.clear();
m_buffers.clear();
m_shaderPaths.clear();
delete_if_without_parent(m_programs);
m_programs.clear();
delete_if_without_parent(m_techniques);
m_techniques.clear();
delete_if_without_parent(m_textures);
m_textures.clear();
m_imagePaths.clear();
m_defaultScene.clear();
m_parameterDataDict.clear();
}
void GLTFIO::processJSONBuffer(const QString &id, const QJsonObject& json)
{
// simply cache buffers for lookup by buffer-views
m_bufferDatas[id] = BufferData(json);
}
void GLTFIO::processJSONBufferView(const QString &id, const QJsonObject& json)
{
QString bufName = json.value(KEY_BUFFER).toString();
const auto it = qAsConst(m_bufferDatas).find(bufName);
if (Q_UNLIKELY(it == m_bufferDatas.cend())) {
qCWarning(GLTFIOLog, "unknown buffer: %ls processing view: %ls",
qUtf16PrintableImpl(bufName), qUtf16PrintableImpl(id));
return;
}
const auto &bufferData = *it;
int target = json.value(KEY_TARGET).toInt();
Qt3DRender::QBuffer::BufferType ty(Qt3DRender::QBuffer::VertexBuffer);
switch (target) {
case GL_ARRAY_BUFFER: ty = Qt3DRender::QBuffer::VertexBuffer; break;
case GL_ELEMENT_ARRAY_BUFFER: ty = Qt3DRender::QBuffer::IndexBuffer; break;
default:
qCWarning(GLTFIOLog, "buffer %ls unsupported target: %d",
qUtf16PrintableImpl(id), target);
return;
}
quint64 offset = 0;
const auto byteOffset = json.value(KEY_BYTE_OFFSET);
if (!byteOffset.isUndefined()) {
offset = byteOffset.toInt();
qCDebug(GLTFIOLog, "bv: %ls has offset: %lld", qUtf16PrintableImpl(id), offset);
}
quint64 len = json.value(KEY_BYTE_LENGTH).toInt();
QByteArray bytes = bufferData.data->mid(offset, len);
if (Q_UNLIKELY(bytes.count() != int(len))) {
qCWarning(GLTFIOLog, "failed to read sufficient bytes from: %ls for view %ls",
qUtf16PrintableImpl(bufferData.path), qUtf16PrintableImpl(id));
}
Qt3DRender::QBuffer *b(new Qt3DRender::QBuffer(ty));
b->setData(bytes);
m_buffers[id] = b;
}
void GLTFIO::processJSONShader(const QString &id, const QJsonObject &jsonObject)
{
// shaders are trivial for the moment, defer the real work
// to the program section
QString path = jsonObject.value(KEY_URI).toString();
QFileInfo info(m_basePath, path);
if (Q_UNLIKELY(!info.exists())) {
qCWarning(GLTFIOLog, "can't find shader %ls from path %ls",
qUtf16PrintableImpl(id), qUtf16PrintableImpl(path));
return;
}
m_shaderPaths[id] = info.absoluteFilePath();
}
void GLTFIO::processJSONProgram(const QString &id, const QJsonObject &jsonObject)
{
QString fragName = jsonObject.value(KEY_FRAGMENT_SHADER).toString(),
vertName = jsonObject.value(KEY_VERTEX_SHADER).toString();
const auto fragIt = qAsConst(m_shaderPaths).find(fragName),
vertIt = qAsConst(m_shaderPaths).find(vertName);
if (Q_UNLIKELY(fragIt == m_shaderPaths.cend() || vertIt == m_shaderPaths.cend())) {
qCWarning(GLTFIOLog, "program: %ls missing shader: %ls %ls",
qUtf16PrintableImpl(id), qUtf16PrintableImpl(fragName), qUtf16PrintableImpl(vertName));
return;
}
QShaderProgram* prog = new QShaderProgram;
prog->setObjectName(id);
prog->setFragmentShaderCode(QShaderProgram::loadSource(QUrl::fromLocalFile(fragIt.value())));
prog->setVertexShaderCode(QShaderProgram::loadSource(QUrl::fromLocalFile(vertIt.value())));
m_programs[id] = prog;
}
void GLTFIO::processJSONTechnique(const QString &id, const QJsonObject &jsonObject )
{
QTechnique *t = new QTechnique;
t->setObjectName(id);
// Parameters
QHash<QString, QParameter*> paramDict;
const QJsonObject params = jsonObject.value(KEY_PARAMETERS).toObject();
for (auto it = params.begin(), end = params.end(); it != end; ++it) {
const QString pname = it.key();
const QJsonObject po = it.value().toObject();
//QString semantic = po.value(KEY_SEMANTIC).toString();
QParameter *p = new QParameter(t);
p->setName(pname);
m_parameterDataDict.insert(p, ParameterData(po));
//If the parameter has default value, set it
QJsonValue value = po.value(KEY_VALUE);
if (!value.isUndefined()) {
int dataType = po.value(KEY_TYPE).toInt();
p->setValue(parameterValueFromJSON(dataType, value));
}
t->addParameter(p);
paramDict[pname] = p;
} // of parameters iteration
// Program
QRenderPass* pass = new QRenderPass;
QString programName = jsonObject.value(KEY_PROGRAM).toString();
const auto progIt = qAsConst(m_programs).find(programName);
if (Q_UNLIKELY(progIt == m_programs.cend())) {
qCWarning(GLTFIOLog, "technique %ls: missing program %ls",
qUtf16PrintableImpl(id), qUtf16PrintableImpl(programName));
} else {
pass->setShaderProgram(progIt.value());
}
// Attributes
const QJsonObject attrs = jsonObject.value(KEY_ATTRIBUTES).toObject();
for (auto it = attrs.begin(), end = attrs.end(); it != end; ++it) {
QString pname = it.value().toString();
QParameter *parameter = paramDict.value(pname, nullptr);
QString attributeName = pname;
if (Q_UNLIKELY(!parameter)) {
qCWarning(GLTFIOLog, "attribute %ls defined in instanceProgram but not as parameter",
qUtf16PrintableImpl(pname));
continue;
}
//Check if the parameter has a standard attribute semantic
const auto paramDataIt = m_parameterDataDict.find(parameter);
QString standardAttributeName = standardAttributeNameFromSemantic(paramDataIt->semantic);
if (!standardAttributeName.isNull()) {
attributeName = standardAttributeName;
t->removeParameter(parameter);
m_parameterDataDict.erase(paramDataIt);
delete parameter;
}
} // of program-instance attributes
// Uniforms
const QJsonObject uniforms = jsonObject.value(KEY_UNIFORMS).toObject();
for (auto it = uniforms.begin(), end = uniforms.end(); it != end; ++it) {
const QString pname = it.value().toString();
QParameter *parameter = paramDict.value(pname, nullptr);
if (Q_UNLIKELY(!parameter)) {
qCWarning(GLTFIOLog, "uniform %ls defined in instanceProgram but not as parameter",
qUtf16PrintableImpl(pname));
continue;
}
//Check if the parameter has a standard uniform semantic
const auto paramDataIt = m_parameterDataDict.find(parameter);
if (hasStandardUniformNameFromSemantic(paramDataIt->semantic)) {
t->removeParameter(parameter);
m_parameterDataDict.erase(paramDataIt);
delete parameter;
}
} // of program-instance uniforms
// States
QJsonObject states = jsonObject.value(KEY_STATES).toObject();
//Process states to enable
const QJsonArray enableStatesArray = states.value(KEY_ENABLE).toArray();
QVector<int> enableStates;
for (const QJsonValue &enableValue : enableStatesArray)
enableStates.append(enableValue.toInt());
//Process the list of state functions
const QJsonObject functions = states.value(KEY_FUNCTIONS).toObject();
for (auto it = functions.begin(), end = functions.end(); it != end; ++it) {
int enableStateType = 0;
QRenderState *renderState = buildState(it.key(), it.value(), enableStateType);
if (renderState != nullptr) {
//Remove the need to set a default state values for enableStateType
enableStates.removeOne(enableStateType);
pass->addRenderState(renderState);
}
}
//Create render states with default values for any remaining enable states
for (int enableState : qAsConst(enableStates)) {
QRenderState *renderState = buildStateEnable(enableState);
if (renderState != nullptr)
pass->addRenderState(renderState);
}
t->addRenderPass(pass);
m_techniques[id] = t;
}
void GLTFIO::processJSONAccessor( const QString &id, const QJsonObject& json )
{
m_accessorDict[id] = AccessorData(json);
}
void GLTFIO::processJSONMesh(const QString &id, const QJsonObject &json)
{
const QJsonArray primitivesArray = json.value(KEY_PRIMITIVES).toArray();
for (const QJsonValue &primitiveValue : primitivesArray) {
QJsonObject primitiveObject = primitiveValue.toObject();
int type = primitiveObject.value(KEY_MODE).toInt();
QString material = primitiveObject.value(KEY_MATERIAL).toString();
if (Q_UNLIKELY(material.isEmpty())) {
qCWarning(GLTFIOLog, "malformed primitive on %ls, missing material value %ls",
qUtf16PrintableImpl(id), qUtf16PrintableImpl(material));
continue;
}
QGeometryRenderer *geometryRenderer = new QGeometryRenderer;
QGeometry *meshGeometry = new QGeometry(geometryRenderer);
//Set Primitive Type
geometryRenderer->setPrimitiveType(static_cast<QGeometryRenderer::PrimitiveType>(type));
//Save Material for mesh
m_meshMaterialDict[geometryRenderer] = material;
const QJsonObject attrs = primitiveObject.value(KEY_ATTRIBUTES).toObject();
for (auto it = attrs.begin(), end = attrs.end(); it != end; ++it) {
QString k = it.value().toString();
const auto accessorIt = qAsConst(m_accessorDict).find(k);
if (Q_UNLIKELY(accessorIt == m_accessorDict.cend())) {
qCWarning(GLTFIOLog, "unknown attribute accessor: %ls on mesh %ls",
qUtf16PrintableImpl(k), qUtf16PrintableImpl(id));
continue;
}
const QString attrName = it.key();
QString attributeName = standardAttributeNameFromSemantic(attrName);
if (attributeName.isEmpty())
attributeName = attrName;
//Get buffer handle for accessor
Qt3DRender::QBuffer *buffer = m_buffers.value(accessorIt->bufferViewName, nullptr);
if (Q_UNLIKELY(!buffer)) {
qCWarning(GLTFIOLog, "unknown buffer-view: %ls processing accessor: %ls",
qUtf16PrintableImpl(accessorIt->bufferViewName), qUtf16PrintableImpl(id));
continue;
}
QAttribute *attribute = new QAttribute(buffer,
attributeName,
accessorIt->type,
accessorIt->dataSize,
accessorIt->count,
accessorIt->offset,
accessorIt->stride);
attribute->setAttributeType(QAttribute::VertexAttribute);
meshGeometry->addAttribute(attribute);
}
const auto indices = primitiveObject.value(KEY_INDICES);
if (!indices.isUndefined()) {
QString k = indices.toString();
const auto accessorIt = qAsConst(m_accessorDict).find(k);
if (Q_UNLIKELY(accessorIt == m_accessorDict.cend())) {
qCWarning(GLTFIOLog, "unknown index accessor: %ls on mesh %ls",
qUtf16PrintableImpl(k), qUtf16PrintableImpl(id));
} else {
//Get buffer handle for accessor
Qt3DRender::QBuffer *buffer = m_buffers.value(accessorIt->bufferViewName, nullptr);
if (Q_UNLIKELY(!buffer)) {
qCWarning(GLTFIOLog, "unknown buffer-view: %ls processing accessor: %ls",
qUtf16PrintableImpl(accessorIt->bufferViewName), qUtf16PrintableImpl(id));
continue;
}
QAttribute *attribute = new QAttribute(buffer,
accessorIt->type,
accessorIt->dataSize,
accessorIt->count,
accessorIt->offset,
accessorIt->stride);
attribute->setAttributeType(QAttribute::IndexAttribute);
meshGeometry->addAttribute(attribute);
}
} // of has indices
geometryRenderer->setGeometry(meshGeometry);
m_meshDict.insert( id, geometryRenderer);
} // of primitives iteration
}
void GLTFIO::processJSONImage(const QString &id, const QJsonObject &jsonObject)
{
QString path = jsonObject.value(KEY_URI).toString();
QFileInfo info(m_basePath, path);
if (Q_UNLIKELY(!info.exists())) {
qCWarning(GLTFIOLog, "can't find image %ls from path %ls",
qUtf16PrintableImpl(id), qUtf16PrintableImpl(path));
return;
}
m_imagePaths[id] = info.absoluteFilePath();
}
void GLTFIO::processJSONTexture(const QString &id, const QJsonObject &jsonObject)
{
int target = jsonObject.value(KEY_TARGET).toInt(GL_TEXTURE_2D);
//TODO: support other targets that GL_TEXTURE_2D (though the spec doesn't support anything else)
if (Q_UNLIKELY(target != GL_TEXTURE_2D)) {
qCWarning(GLTFIOLog, "unsupported texture target: %d", target);
return;
}
QTextureLoader* tex = new QTextureLoader;
tex->setMirrored(false);
QString samplerId = jsonObject.value(KEY_SAMPLER).toString();
QString source = jsonObject.value(KEY_SOURCE).toString();
const auto imagIt = qAsConst(m_imagePaths).find(source);
if (Q_UNLIKELY(imagIt == m_imagePaths.cend())) {
qCWarning(GLTFIOLog, "texture %ls references missing image %ls",
qUtf16PrintableImpl(id), qUtf16PrintableImpl(source));
return;
}
tex->setSource(QUrl::fromLocalFile(imagIt.value()));
const auto samplersDictValue = m_json.object().value(KEY_SAMPLERS).toObject().value(samplerId);
if (Q_UNLIKELY(samplersDictValue.isUndefined())) {
qCWarning(GLTFIOLog, "texture %ls references unknown sampler %ls",
qUtf16PrintableImpl(id), qUtf16PrintableImpl(samplerId));
return;
}
QJsonObject sampler = samplersDictValue.toObject();
tex->setWrapMode(QTextureWrapMode(static_cast<QTextureWrapMode::WrapMode>(sampler.value(KEY_WRAP_S).toInt())));
tex->setMinificationFilter(static_cast<QAbstractTexture::Filter>(sampler.value(KEY_MIN_FILTER).toInt()));
if (tex->minificationFilter() == QAbstractTexture::NearestMipMapLinear ||
tex->minificationFilter() == QAbstractTexture::LinearMipMapNearest ||
tex->minificationFilter() == QAbstractTexture::NearestMipMapNearest ||
tex->minificationFilter() == QAbstractTexture::LinearMipMapLinear) {
tex->setGenerateMipMaps(true);
}
tex->setMagnificationFilter(static_cast<QAbstractTexture::Filter>(sampler.value(KEY_MAG_FILTER).toInt()));
m_textures[id] = tex;
}
void GLTFIO::loadBufferData()
{
for (auto &bufferData : m_bufferDatas) {
if (!bufferData.data) {
bufferData.data = new QByteArray(resolveLocalData(bufferData.path));
}
}
}
void GLTFIO::unloadBufferData()
{
for (const auto &bufferData : qAsConst(m_bufferDatas)) {
QByteArray *data = bufferData.data;
delete data;
}
}
QByteArray GLTFIO::resolveLocalData(const QString &path) const
{
QDir d(m_basePath);
Q_ASSERT(d.exists());
QString absPath = d.absoluteFilePath(path);
QFile f(absPath);
f.open(QIODevice::ReadOnly);
return f.readAll();
}
QVariant GLTFIO::parameterValueFromJSON(int type, const QJsonValue &value) const
{
if (value.isBool()) {
if (type == GL_BOOL)
return QVariant(static_cast<GLboolean>(value.toBool()));
} else if (value.isString()) {
if (type == GL_SAMPLER_2D) {
//Textures are special because we need to do a lookup to return the
//QAbstractTexture
QString textureId = value.toString();
const auto it = m_textures.find(textureId);
if (Q_UNLIKELY(it == m_textures.end())) {
qCWarning(GLTFIOLog, "unknown texture %ls", qUtf16PrintableImpl(textureId));
return QVariant();
} else {
return QVariant::fromValue(it.value());
}
}
} else if (value.isDouble()) {
switch (type) {
case GL_BYTE:
return QVariant(static_cast<GLbyte>(value.toInt()));
case GL_UNSIGNED_BYTE:
return QVariant(static_cast<GLubyte>(value.toInt()));
case GL_SHORT:
return QVariant(static_cast<GLshort>(value.toInt()));
case GL_UNSIGNED_SHORT:
return QVariant(static_cast<GLushort>(value.toInt()));
case GL_INT:
return QVariant(static_cast<GLint>(value.toInt()));
case GL_UNSIGNED_INT:
return QVariant(static_cast<GLuint>(value.toInt()));
case GL_FLOAT:
return QVariant(static_cast<GLfloat>(value.toDouble()));
}
} else if (value.isArray()) {
const QJsonArray valueArray = value.toArray();
QVector2D vector2D;
QVector3D vector3D;
QVector4D vector4D;
QVector<float> dataMat2(4, 0.0f);
QVector<float> dataMat3(9, 0.0f);
switch (type) {
case GL_BYTE:
return QVariant(static_cast<GLbyte>(valueArray.first().toInt()));
case GL_UNSIGNED_BYTE:
return QVariant(static_cast<GLubyte>(valueArray.first().toInt()));
case GL_SHORT:
return QVariant(static_cast<GLshort>(valueArray.first().toInt()));
case GL_UNSIGNED_SHORT:
return QVariant(static_cast<GLushort>(valueArray.first().toInt()));
case GL_INT:
return QVariant(static_cast<GLint>(valueArray.first().toInt()));
case GL_UNSIGNED_INT:
return QVariant(static_cast<GLuint>(valueArray.first().toInt()));
case GL_FLOAT:
return QVariant(static_cast<GLfloat>(valueArray.first().toDouble()));
case GL_FLOAT_VEC2:
vector2D.setX(static_cast<GLfloat>(valueArray.at(0).toDouble()));
vector2D.setY(static_cast<GLfloat>(valueArray.at(1).toDouble()));
return QVariant(vector2D);
case GL_FLOAT_VEC3:
vector3D.setX(static_cast<GLfloat>(valueArray.at(0).toDouble()));
vector3D.setY(static_cast<GLfloat>(valueArray.at(1).toDouble()));
vector3D.setZ(static_cast<GLfloat>(valueArray.at(2).toDouble()));
return QVariant(vector3D);
case GL_FLOAT_VEC4:
vector4D.setX(static_cast<GLfloat>(valueArray.at(0).toDouble()));
vector4D.setY(static_cast<GLfloat>(valueArray.at(1).toDouble()));
vector4D.setZ(static_cast<GLfloat>(valueArray.at(2).toDouble()));
vector4D.setW(static_cast<GLfloat>(valueArray.at(3).toDouble()));
return QVariant(vector4D);
case GL_INT_VEC2:
vector2D.setX(static_cast<GLint>(valueArray.at(0).toInt()));
vector2D.setY(static_cast<GLint>(valueArray.at(1).toInt()));
return QVariant(vector2D);
case GL_INT_VEC3:
vector3D.setX(static_cast<GLint>(valueArray.at(0).toInt()));
vector3D.setY(static_cast<GLint>(valueArray.at(1).toInt()));
vector3D.setZ(static_cast<GLint>(valueArray.at(2).toInt()));
return QVariant(vector3D);
case GL_INT_VEC4:
vector4D.setX(static_cast<GLint>(valueArray.at(0).toInt()));
vector4D.setY(static_cast<GLint>(valueArray.at(1).toInt()));
vector4D.setZ(static_cast<GLint>(valueArray.at(2).toInt()));
vector4D.setW(static_cast<GLint>(valueArray.at(3).toInt()));
return QVariant(vector4D);
case GL_BOOL:
return QVariant(static_cast<GLboolean>(valueArray.first().toBool()));
case GL_BOOL_VEC2:
vector2D.setX(static_cast<GLboolean>(valueArray.at(0).toBool()));
vector2D.setY(static_cast<GLboolean>(valueArray.at(1).toBool()));
return QVariant(vector2D);
case GL_BOOL_VEC3:
vector3D.setX(static_cast<GLboolean>(valueArray.at(0).toBool()));
vector3D.setY(static_cast<GLboolean>(valueArray.at(1).toBool()));
vector3D.setZ(static_cast<GLboolean>(valueArray.at(2).toBool()));
return QVariant(vector3D);
case GL_BOOL_VEC4:
vector4D.setX(static_cast<GLboolean>(valueArray.at(0).toBool()));
vector4D.setY(static_cast<GLboolean>(valueArray.at(1).toBool()));
vector4D.setZ(static_cast<GLboolean>(valueArray.at(2).toBool()));
vector4D.setW(static_cast<GLboolean>(valueArray.at(3).toBool()));
return QVariant(vector4D);
case GL_FLOAT_MAT2:
//Matrix2x2 is in Row Major ordering (so we need to convert)
dataMat2[0] = static_cast<GLfloat>(valueArray.at(0).toDouble());
dataMat2[1] = static_cast<GLfloat>(valueArray.at(2).toDouble());
dataMat2[2] = static_cast<GLfloat>(valueArray.at(1).toDouble());
dataMat2[3] = static_cast<GLfloat>(valueArray.at(3).toDouble());
return QVariant::fromValue(QMatrix2x2(dataMat2.constData()));
case GL_FLOAT_MAT3:
//Matrix3x3 is in Row Major ordering (so we need to convert)
dataMat3[0] = static_cast<GLfloat>(valueArray.at(0).toDouble());
dataMat3[1] = static_cast<GLfloat>(valueArray.at(3).toDouble());
dataMat3[2] = static_cast<GLfloat>(valueArray.at(6).toDouble());
dataMat3[3] = static_cast<GLfloat>(valueArray.at(1).toDouble());
dataMat3[4] = static_cast<GLfloat>(valueArray.at(4).toDouble());
dataMat3[5] = static_cast<GLfloat>(valueArray.at(7).toDouble());
dataMat3[6] = static_cast<GLfloat>(valueArray.at(2).toDouble());
dataMat3[7] = static_cast<GLfloat>(valueArray.at(5).toDouble());
dataMat3[8] = static_cast<GLfloat>(valueArray.at(8).toDouble());
return QVariant::fromValue(QMatrix3x3(dataMat3.constData()));
case GL_FLOAT_MAT4:
//Matrix4x4 is Column Major ordering
return QVariant(QMatrix4x4(static_cast<GLfloat>(valueArray.at(0).toDouble()),
static_cast<GLfloat>(valueArray.at(1).toDouble()),
static_cast<GLfloat>(valueArray.at(2).toDouble()),
static_cast<GLfloat>(valueArray.at(3).toDouble()),
static_cast<GLfloat>(valueArray.at(4).toDouble()),
static_cast<GLfloat>(valueArray.at(5).toDouble()),
static_cast<GLfloat>(valueArray.at(6).toDouble()),
static_cast<GLfloat>(valueArray.at(7).toDouble()),
static_cast<GLfloat>(valueArray.at(8).toDouble()),
static_cast<GLfloat>(valueArray.at(9).toDouble()),
static_cast<GLfloat>(valueArray.at(10).toDouble()),
static_cast<GLfloat>(valueArray.at(11).toDouble()),
static_cast<GLfloat>(valueArray.at(12).toDouble()),
static_cast<GLfloat>(valueArray.at(13).toDouble()),
static_cast<GLfloat>(valueArray.at(14).toDouble()),
static_cast<GLfloat>(valueArray.at(15).toDouble())));
case GL_SAMPLER_2D:
return QVariant(valueArray.at(0).toString());
}
}
return QVariant();
}
QAttribute::VertexBaseType GLTFIO::accessorTypeFromJSON(int componentType)
{
if (componentType == GL_BYTE) {
return QAttribute::Byte;
} else if (componentType == GL_UNSIGNED_BYTE) {
return QAttribute::UnsignedByte;
} else if (componentType == GL_SHORT) {
return QAttribute::Short;
} else if (componentType == GL_UNSIGNED_SHORT) {
return QAttribute::UnsignedShort;
} else if (componentType == GL_UNSIGNED_INT) {
return QAttribute::UnsignedInt;
} else if (componentType == GL_FLOAT) {
return QAttribute::Float;
}
//There shouldn't be an invalid case here
qCWarning(GLTFIOLog, "unsupported accessor type %d", componentType);
return QAttribute::Float;
}
uint GLTFIO::accessorDataSizeFromJson(const QString &type)
{
QString typeName = type.toUpper();
if (typeName == QLatin1String("SCALAR"))
return 1;
if (typeName == QLatin1String("VEC2"))
return 2;
if (typeName == QLatin1String("VEC3"))
return 3;
if (typeName == QLatin1String("VEC4"))
return 4;
if (typeName == QLatin1String("MAT2"))
return 4;
if (typeName == QLatin1String("MAT3"))
return 9;
if (typeName == QLatin1String("MAT4"))
return 16;
return 0;
}
QRenderState *GLTFIO::buildStateEnable(int state)
{
int type = 0;
//By calling buildState with QJsonValue(), a Render State with
//default values is created.
if (state == GL_BLEND) {
//It doesn't make sense to handle this state alone
return nullptr;
}
if (state == GL_CULL_FACE) {
return buildState(QStringLiteral("cullFace"), QJsonValue(), type);
}
if (state == GL_DEPTH_TEST) {
return buildState(QStringLiteral("depthFunc"), QJsonValue(), type);
}
if (state == GL_POLYGON_OFFSET_FILL) {
return buildState(QStringLiteral("polygonOffset"), QJsonValue(), type);
}
if (state == GL_SAMPLE_ALPHA_TO_COVERAGE) {
return new QAlphaCoverage();
}
if (state == GL_SCISSOR_TEST) {
return buildState(QStringLiteral("scissor"), QJsonValue(), type);
}
qCWarning(GLTFIOLog, "unsupported render state: %d", state);
return nullptr;
}
QRenderState* GLTFIO::buildState(const QString& functionName, const QJsonValue &value, int &type)
{
type = -1;
QJsonArray values = value.toArray();
if (functionName == QLatin1String("blendColor")) {
type = GL_BLEND;
//TODO: support render state blendColor
qCWarning(GLTFIOLog, "unsupported render state: %ls", qUtf16PrintableImpl(functionName));
return nullptr;
}
if (functionName == QLatin1String("blendEquationSeparate")) {
type = GL_BLEND;
//TODO: support settings blendEquation alpha
QBlendEquation *blendEquation = new QBlendEquation;
blendEquation->setBlendFunction((QBlendEquation::BlendFunction)values.at(0).toInt(GL_FUNC_ADD));
return blendEquation;
}
if (functionName == QLatin1String("blendFuncSeparate")) {
type = GL_BLEND;
QBlendEquationArguments *blendArgs = new QBlendEquationArguments;
blendArgs->setSourceRgb((QBlendEquationArguments::Blending)values.at(0).toInt(GL_ONE));
blendArgs->setSourceAlpha((QBlendEquationArguments::Blending)values.at(1).toInt(GL_ONE));
blendArgs->setDestinationRgb((QBlendEquationArguments::Blending)values.at(2).toInt(GL_ZERO));
blendArgs->setDestinationAlpha((QBlendEquationArguments::Blending)values.at(3).toInt(GL_ZERO));
return blendArgs;
}
if (functionName == QLatin1String("colorMask")) {
QColorMask *colorMask = new QColorMask;
colorMask->setRedMasked(values.at(0).toBool(true));
colorMask->setGreenMasked(values.at(1).toBool(true));
colorMask->setBlueMasked(values.at(2).toBool(true));
colorMask->setAlphaMasked(values.at(3).toBool(true));
return colorMask;
}
if (functionName == QLatin1String("cullFace")) {
type = GL_CULL_FACE;
QCullFace *cullFace = new QCullFace;
cullFace->setMode((QCullFace::CullingMode)values.at(0).toInt(GL_BACK));
return cullFace;
}
if (functionName == QLatin1String("depthFunc")) {
type = GL_DEPTH_TEST;
QDepthTest *depthTest = new QDepthTest;
depthTest->setDepthFunction((QDepthTest::DepthFunction)values.at(0).toInt(GL_LESS));
return depthTest;
}
if (functionName == QLatin1String("depthMask")) {
if (!values.at(0).toBool(true)) {
QNoDepthMask *depthMask = new QNoDepthMask;
return depthMask;
}
return nullptr;
}
if (functionName == QLatin1String("depthRange")) {
//TODO: support render state depthRange
qCWarning(GLTFIOLog, "unsupported render state: %ls", qUtf16PrintableImpl(functionName));
return nullptr;
}
if (functionName == QLatin1String("frontFace")) {
QFrontFace *frontFace = new QFrontFace;
frontFace->setDirection((QFrontFace::WindingDirection)values.at(0).toInt(GL_CCW));
return frontFace;
}
if (functionName == QLatin1String("lineWidth")) {
//TODO: support render state lineWidth
qCWarning(GLTFIOLog, "unsupported render state: %ls", qUtf16PrintableImpl(functionName));
return nullptr;
}
if (functionName == QLatin1String("polygonOffset")) {
type = GL_POLYGON_OFFSET_FILL;
QPolygonOffset *polygonOffset = new QPolygonOffset;
polygonOffset->setScaleFactor((float)values.at(0).toDouble(0.0f));
polygonOffset->setDepthSteps((float)values.at(1).toDouble(0.0f));
return polygonOffset;
}
if (functionName == QLatin1String("scissor")) {
type = GL_SCISSOR_TEST;
QScissorTest *scissorTest = new QScissorTest;
scissorTest->setLeft(values.at(0).toDouble(0.0f));
scissorTest->setBottom(values.at(1).toDouble(0.0f));
scissorTest->setWidth(values.at(2).toDouble(0.0f));
scissorTest->setHeight(values.at(3).toDouble(0.0f));
return scissorTest;
}
qCWarning(GLTFIOLog, "unsupported render state: %ls", qUtf16PrintableImpl(functionName));
return nullptr;
}
} // namespace Qt3DRender
QT_END_NAMESPACE
#include "moc_gltfio.cpp"