| /**************************************************************************** |
| ** |
| ** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). |
| ** Contact: https://www.qt.io/licensing/ |
| ** |
| ** This file is part of the Qt3D module of the Qt Toolkit. |
| ** |
| ** $QT_BEGIN_LICENSE:LGPL$ |
| ** Commercial License Usage |
| ** Licensees holding valid commercial Qt licenses may use this file in |
| ** accordance with the commercial license agreement provided with the |
| ** Software or, alternatively, in accordance with the terms contained in |
| ** a written agreement between you and The Qt Company. For licensing terms |
| ** and conditions see https://www.qt.io/terms-conditions. For further |
| ** information use the contact form at https://www.qt.io/contact-us. |
| ** |
| ** GNU Lesser General Public License Usage |
| ** Alternatively, this file may be used under the terms of the GNU Lesser |
| ** General Public License version 3 as published by the Free Software |
| ** Foundation and appearing in the file LICENSE.LGPL3 included in the |
| ** packaging of this file. Please review the following information to |
| ** ensure the GNU Lesser General Public License version 3 requirements |
| ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. |
| ** |
| ** GNU General Public License Usage |
| ** Alternatively, this file may be used under the terms of the GNU |
| ** General Public License version 2.0 or (at your option) the GNU General |
| ** Public license version 3 or any later version approved by the KDE Free |
| ** Qt Foundation. The licenses are as published by the Free Software |
| ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 |
| ** included in the packaging of this file. Please review the following |
| ** information to ensure the GNU General Public License requirements will |
| ** be met: https://www.gnu.org/licenses/gpl-2.0.html and |
| ** https://www.gnu.org/licenses/gpl-3.0.html. |
| ** |
| ** $QT_END_LICENSE$ |
| ** |
| ****************************************************************************/ |
| |
| #include "qt3dquick3dcoreplugin.h" |
| |
| #include <Qt3DCore/qarmature.h> |
| #include <Qt3DCore/qabstractskeleton.h> |
| #include <Qt3DCore/qskeletonloader.h> |
| #include <Qt3DCore/qtransform.h> |
| #include <Qt3DCore/qjoint.h> |
| #include <QtCore/qvariantanimation.h> |
| |
| #include <Qt3DQuick/private/quick3dnodev9_p.h> |
| #include <Qt3DQuick/private/quick3dentity_p.h> |
| #include <Qt3DQuick/private/quick3dentityloader_p.h> |
| #include <Qt3DQuick/private/quick3dnodeinstantiator_p.h> |
| #include <Qt3DQuick/private/quick3djoint_p.h> |
| #include <Qt3DQuick/private/qquaternionanimation_p.h> |
| #include <Qt3DQuick/private/qt3dquick_global_p.h> |
| |
| #include <QtQml/qqml.h> |
| |
| QT_BEGIN_NAMESPACE |
| |
| void Qt3DQuick3DCorePlugin::registerTypes(const char *uri) |
| { |
| Qt3DCore::Quick::Quick3D_initialize(); |
| |
| qmlRegisterUncreatableType<Qt3DCore::QComponent>(uri, 2, 0, "Component3D", QLatin1String("")); |
| |
| Qt3DCore::Quick::registerExtendedType<Qt3DCore::QEntity, Qt3DCore::Quick::Quick3DEntity>("QEntity", "Qt3D.Core/Entity", uri, 2, 0, "Entity"); |
| qmlRegisterType<Qt3DCore::Quick::Quick3DEntityLoader>(uri, 2, 0, "EntityLoader"); |
| qmlRegisterType<Qt3DCore::Quick::Quick3DEntityLoader, 12>(uri, 2, 12, "EntityLoader"); |
| qmlRegisterType<Qt3DCore::Quick::Quick3DNodeInstantiator>(uri, 2, 0, "NodeInstantiator"); |
| qmlRegisterType<Qt3DCore::QTransform>(uri, 2, 0, "Transform"); |
| qmlRegisterType<Qt3DCore::QTransform, 14>(uri, 2, 14, "Transform"); |
| qmlRegisterType<Qt3DCore::QArmature>(uri, 2, 10, "Armature"); |
| qmlRegisterUncreatableType<Qt3DCore::QAbstractSkeleton>(uri, 2, 10, "AbstractSkeleton", QStringLiteral("AbstractSkeleton is an abstract base class")); |
| qmlRegisterType<Qt3DCore::QSkeletonLoader>(uri, 2, 10, "SkeletonLoader"); |
| |
| qmlRegisterType<Qt3DCore::Quick::QQuaternionAnimation>(uri, 2, 0, "QuaternionAnimation"); |
| qRegisterAnimationInterpolator<QQuaternion>(Qt3DCore::Quick::q_quaternionInterpolator); |
| |
| // Ideally we want to make Node an uncreatable type |
| // We would need qmlRegisterUncreatableExtendedType for that |
| qmlRegisterExtendedUncreatableType<Qt3DCore::QNode, Qt3DCore::Quick::Quick3DNode>(uri, 2, 0, "Node", QStringLiteral("Node is a base class")); |
| qmlRegisterExtendedUncreatableType<Qt3DCore::QNode, Qt3DCore::Quick::Quick3DNodeV9, 9>(uri, 2, 9, "Node", QStringLiteral("Node is a base class")); |
| |
| Qt3DCore::Quick::registerExtendedType<Qt3DCore::QJoint, Qt3DCore::Quick::Quick3DJoint>("QJoint", "Qt3D.Core/Joint", uri, 2, 10, "Joint"); |
| |
| // Auto-increment the import to stay in sync with ALL future Qt minor versions |
| qmlRegisterModule(uri, 2, QT_VERSION_MINOR); |
| } |
| |
| Qt3DQuick3DCorePlugin::~Qt3DQuick3DCorePlugin() |
| { |
| Qt3DCore::Quick::Quick3D_uninitialize(); |
| } |
| |
| QT_END_NAMESPACE |