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#include <Qt3DQuickInput/private/quick3daction_p.h>
QT_BEGIN_NAMESPACE
namespace Qt3DInput {
namespace Input {
namespace Quick {
Quick3DAction::Quick3DAction(QObject *parent)
: QObject(parent)
{
}
QQmlListProperty<QAbstractActionInput> Quick3DAction::qmlActionInputs()
{
return QQmlListProperty<QAbstractActionInput>(this, 0,
&Quick3DAction::appendActionInput,
&Quick3DAction::actionInputCount,
&Quick3DAction::actionInputAt,
&Quick3DAction::clearActionInputs);
}
void Quick3DAction::appendActionInput(QQmlListProperty<QAbstractActionInput> *list, QAbstractActionInput *input)
{
Quick3DAction *action = qobject_cast<Quick3DAction *>(list->object);
action->parentAction()->addInput(input);
}
QAbstractActionInput *Quick3DAction::actionInputAt(QQmlListProperty<QAbstractActionInput> *list, int index)
{
Quick3DAction *action = qobject_cast<Quick3DAction *>(list->object);
return action->parentAction()->inputs().at(index);
}
int Quick3DAction::actionInputCount(QQmlListProperty<QAbstractActionInput> *list)
{
Quick3DAction *action = qobject_cast<Quick3DAction *>(list->object);
return action->parentAction()->inputs().count();
}
void Quick3DAction::clearActionInputs(QQmlListProperty<QAbstractActionInput> *list)
{
Quick3DAction *action = qobject_cast<Quick3DAction *>(list->object);
const auto inputs = action->parentAction()->inputs();
for (QAbstractActionInput *input : inputs)
action->parentAction()->removeInput(input);
}
} // namespace Quick
} // namespace Input
} // namespace Qt3DInput
QT_END_NAMESPACE