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#include <Qt3DQuickInput/private/quick3dinputchord_p.h>
QT_BEGIN_NAMESPACE
namespace Qt3DInput {
namespace Input {
namespace Quick {
Quick3DInputChord::Quick3DInputChord(QObject *parent)
: QObject(parent)
{
}
QQmlListProperty<QAbstractActionInput> Quick3DInputChord::qmlActionInputs()
{
return QQmlListProperty<QAbstractActionInput>(this, 0,
&Quick3DInputChord::appendActionInput,
&Quick3DInputChord::actionInputCount,
&Quick3DInputChord::actionInputAt,
&Quick3DInputChord::clearActionInputs);
}
void Quick3DInputChord::appendActionInput(QQmlListProperty<QAbstractActionInput> *list, QAbstractActionInput *input)
{
Quick3DInputChord *action = qobject_cast<Quick3DInputChord *>(list->object);
action->parentChord()->addChord(input);
}
QAbstractActionInput *Quick3DInputChord::actionInputAt(QQmlListProperty<QAbstractActionInput> *list, int index)
{
Quick3DInputChord *action = qobject_cast<Quick3DInputChord *>(list->object);
return action->parentChord()->chords().at(index);
}
int Quick3DInputChord::actionInputCount(QQmlListProperty<QAbstractActionInput> *list)
{
Quick3DInputChord *action = qobject_cast<Quick3DInputChord *>(list->object);
return action->parentChord()->chords().count();
}
void Quick3DInputChord::clearActionInputs(QQmlListProperty<QAbstractActionInput> *list)
{
Quick3DInputChord *action = qobject_cast<Quick3DInputChord *>(list->object);
const auto chords = action->parentChord()->chords();
for (QAbstractActionInput *input : chords)
action->parentChord()->removeChord(input);
}
} // namespace Quick
} // namespace Input
} // namespace Qt3DInput
QT_END_NAMESPACE