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#include <Qt3DQuickInput/private/quick3dlogicaldevice_p.h>
QT_BEGIN_NAMESPACE
namespace Qt3DInput {
namespace Input {
namespace Quick {
Quick3DLogicalDevice::Quick3DLogicalDevice(QObject *parent)
: QObject(parent)
{
}
QQmlListProperty<QAxis> Quick3DLogicalDevice::qmlAxes()
{
return QQmlListProperty<QAxis>(this, 0,
&Quick3DLogicalDevice::appendAxis,
&Quick3DLogicalDevice::axesCount,
&Quick3DLogicalDevice::axisAt,
&Quick3DLogicalDevice::clearAxes);
}
QQmlListProperty<QAction> Quick3DLogicalDevice::qmlActions()
{
return QQmlListProperty<QAction>(this, 0,
&Quick3DLogicalDevice::appendAction,
&Quick3DLogicalDevice::actionCount,
&Quick3DLogicalDevice::actionAt,
&Quick3DLogicalDevice::clearActions);
}
void Quick3DLogicalDevice::appendAxis(QQmlListProperty<QAxis> *list, QAxis *axes)
{
Quick3DLogicalDevice *device = qobject_cast<Quick3DLogicalDevice *>(list->object);
device->parentLogicalDevice()->addAxis(axes);
}
QAxis *Quick3DLogicalDevice::axisAt(QQmlListProperty<QAxis> *list, int index)
{
Quick3DLogicalDevice *device = qobject_cast<Quick3DLogicalDevice *>(list->object);
return device->parentLogicalDevice()->axes().at(index);
}
int Quick3DLogicalDevice::axesCount(QQmlListProperty<QAxis> *list)
{
Quick3DLogicalDevice *device = qobject_cast<Quick3DLogicalDevice *>(list->object);
return device->parentLogicalDevice()->axes().count();
}
void Quick3DLogicalDevice::clearAxes(QQmlListProperty<QAxis> *list)
{
Quick3DLogicalDevice *device = qobject_cast<Quick3DLogicalDevice *>(list->object);
const auto axes = device->parentLogicalDevice()->axes();
for (QAxis *axis : axes)
device->parentLogicalDevice()->removeAxis(axis);
}
void Quick3DLogicalDevice::appendAction(QQmlListProperty<QAction> *list, QAction *action)
{
Quick3DLogicalDevice *device = qobject_cast<Quick3DLogicalDevice *>(list->object);
device->parentLogicalDevice()->addAction(action);
}
QAction *Quick3DLogicalDevice::actionAt(QQmlListProperty<QAction> *list, int index)
{
Quick3DLogicalDevice *device = qobject_cast<Quick3DLogicalDevice *>(list->object);
return device->parentLogicalDevice()->actions().at(index);
}
int Quick3DLogicalDevice::actionCount(QQmlListProperty<QAction> *list)
{
Quick3DLogicalDevice *device = qobject_cast<Quick3DLogicalDevice *>(list->object);
return device->parentLogicalDevice()->actions().count();
}
void Quick3DLogicalDevice::clearActions(QQmlListProperty<QAction> *list)
{
Quick3DLogicalDevice *device = qobject_cast<Quick3DLogicalDevice *>(list->object);
const auto actions = device->parentLogicalDevice()->actions();
for (QAction *action : actions)
device->parentLogicalDevice()->removeAction(action);
}
} // namespace Quick
} // namespace Input
} // namespace Qt3DInput
QT_END_NAMESPACE