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#include <Qt3DQuickInput/private/quick3dphysicaldevice_p.h>
QT_BEGIN_NAMESPACE
namespace Qt3DInput {
namespace Input {
namespace Quick {
Quick3DPhysicalDevice::Quick3DPhysicalDevice(QObject *parent) : QObject(parent)
{
}
QQmlListProperty<QAxisSetting> Quick3DPhysicalDevice::axisSettings()
{
return QQmlListProperty<QAxisSetting>(this, 0,
&Quick3DPhysicalDevice::appendAxisSetting,
&Quick3DPhysicalDevice::axisSettingsCount,
&Quick3DPhysicalDevice::axisSettingAt,
&Quick3DPhysicalDevice::clearAxisSettings);
}
void Quick3DPhysicalDevice::appendAxisSetting(QQmlListProperty<QAxisSetting> *list, QAxisSetting *axisSetting)
{
Quick3DPhysicalDevice *device = qobject_cast<Quick3DPhysicalDevice *>(list->object);
device->parentPhysicalDevice()->addAxisSetting(axisSetting);
}
QAxisSetting *Quick3DPhysicalDevice::axisSettingAt(QQmlListProperty<QAxisSetting> *list, int index)
{
Quick3DPhysicalDevice *device = qobject_cast<Quick3DPhysicalDevice *>(list->object);
return device->parentPhysicalDevice()->axisSettings().at(index);
}
int Quick3DPhysicalDevice::axisSettingsCount(QQmlListProperty<QAxisSetting> *list)
{
Quick3DPhysicalDevice *device = qobject_cast<Quick3DPhysicalDevice *>(list->object);
return device->parentPhysicalDevice()->axisSettings().count();
}
void Quick3DPhysicalDevice::clearAxisSettings(QQmlListProperty<QAxisSetting> *list)
{
Quick3DPhysicalDevice *device = qobject_cast<Quick3DPhysicalDevice *>(list->object);
const auto axisSettings = device->parentPhysicalDevice()->axisSettings();
for (QAxisSetting *axisSetting : axisSettings)
device->parentPhysicalDevice()->removeAxisSetting(axisSetting);
}
} // namespace Quick
} // namespace Input
} // namespace Qt3DInput
QT_END_NAMESPACE