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/****************************************************************************
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** Copyright (C) 2016 Klaralvdalens Datakonsult AB (KDAB).
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#include <Qt3DRender/qtexture.h>
#include <Qt3DQuickRender/private/quick3dlayerfilter_p.h>
QT_BEGIN_NAMESPACE
namespace Qt3DRender {
namespace Render {
namespace Quick {
Quick3DLayerFilter::Quick3DLayerFilter(QObject *parent)
: QObject(parent)
{
}
QQmlListProperty<QLayer> Quick3DLayerFilter::qmlLayers()
{
return QQmlListProperty<QLayer>(this, 0,
&Quick3DLayerFilter::appendLayer,
&Quick3DLayerFilter::layerCount,
&Quick3DLayerFilter::layerAt,
&Quick3DLayerFilter::clearLayers);
}
void Quick3DLayerFilter::appendLayer(QQmlListProperty<QLayer> *list, QLayer *layer)
{
Quick3DLayerFilter *filter = qobject_cast<Quick3DLayerFilter *>(list->object);
if (filter) {
filter->parentFilter()->addLayer(layer);
}
}
QLayer *Quick3DLayerFilter::layerAt(QQmlListProperty<QLayer> *list, int index)
{
Quick3DLayerFilter *filter = qobject_cast<Quick3DLayerFilter *>(list->object);
if (filter) {
return filter->parentFilter()->layers().at(index);
}
return 0;
}
int Quick3DLayerFilter::layerCount(QQmlListProperty<QLayer> *list)
{
Quick3DLayerFilter *filter = qobject_cast<Quick3DLayerFilter *>(list->object);
if (filter) {
return filter->parentFilter()->layers().count();
}
return 0;
}
void Quick3DLayerFilter::clearLayers(QQmlListProperty<QLayer> *list)
{
Quick3DLayerFilter *filter = qobject_cast<Quick3DLayerFilter *>(list->object);
if (filter) {
const auto layers = filter->parentFilter()->layers();
for (QLayer *layer : layers)
filter->parentFilter()->removeLayer(layer);
}
}
} // Quick
} // namespace Render
} // Qt3D
QT_END_NAMESPACE