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/****************************************************************************
**
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#include <Qt3DQuickRender/private/quick3drenderpass_p.h>
QT_BEGIN_NAMESPACE
namespace Qt3DRender {
namespace Render {
namespace Quick {
Quick3DRenderPass::Quick3DRenderPass(QObject *parent)
: QObject(parent)
{
}
QQmlListProperty<QFilterKey> Quick3DRenderPass::filterKeyList()
{
return QQmlListProperty<QFilterKey>(this, 0,
&Quick3DRenderPass::appendFilterKey,
&Quick3DRenderPass::filterKeysCount,
&Quick3DRenderPass::filterKeyAt,
&Quick3DRenderPass::clearFilterKey);
}
QQmlListProperty<QRenderState> Quick3DRenderPass::renderStateList()
{
return QQmlListProperty<QRenderState>(this, 0,
&Quick3DRenderPass::appendRenderState,
&Quick3DRenderPass::renderStateCount,
&Quick3DRenderPass::renderStateAt,
&Quick3DRenderPass::clearRenderStates);
}
QQmlListProperty<QParameter> Quick3DRenderPass::parameterList()
{
return QQmlListProperty<QParameter>(this, 0,
&Quick3DRenderPass::appendParameter,
&Quick3DRenderPass::parametersCount,
&Quick3DRenderPass::parameterAt,
&Quick3DRenderPass::clearParameterList);
}
void Quick3DRenderPass::appendFilterKey(QQmlListProperty<QFilterKey> *list, QFilterKey *filterKey)
{
Quick3DRenderPass *rPass = qobject_cast<Quick3DRenderPass *>(list->object);
rPass->parentRenderPass()->addFilterKey(filterKey);
}
QFilterKey *Quick3DRenderPass::filterKeyAt(QQmlListProperty<QFilterKey> *list, int index)
{
Quick3DRenderPass *rPass = qobject_cast<Quick3DRenderPass *>(list->object);
return rPass->parentRenderPass()->filterKeys().at(index);
}
int Quick3DRenderPass::filterKeysCount(QQmlListProperty<QFilterKey> *list)
{
Quick3DRenderPass *rPass = qobject_cast<Quick3DRenderPass *>(list->object);
return rPass->parentRenderPass()->filterKeys().count();
}
void Quick3DRenderPass::clearFilterKey(QQmlListProperty<QFilterKey> *list)
{
Quick3DRenderPass *rPass = qobject_cast<Quick3DRenderPass *>(list->object);
const auto keys = rPass->parentRenderPass()->filterKeys();
for (QFilterKey *c : keys)
rPass->parentRenderPass()->removeFilterKey(c);
}
void Quick3DRenderPass::appendRenderState(QQmlListProperty<QRenderState> *list, QRenderState *state)
{
Quick3DRenderPass *rPass = qobject_cast<Quick3DRenderPass *>(list->object);
rPass->parentRenderPass()->addRenderState(state);
}
QRenderState *Quick3DRenderPass::renderStateAt(QQmlListProperty<QRenderState> *list, int index)
{
Quick3DRenderPass *rPass = qobject_cast<Quick3DRenderPass *>(list->object);
return rPass->parentRenderPass()->renderStates().at(index);
}
int Quick3DRenderPass::renderStateCount(QQmlListProperty<QRenderState> *list)
{
Quick3DRenderPass *rPass = qobject_cast<Quick3DRenderPass *>(list->object);
return rPass->parentRenderPass()->renderStates().count();
}
void Quick3DRenderPass::clearRenderStates(QQmlListProperty<QRenderState> *list)
{
Quick3DRenderPass *rPass = qobject_cast<Quick3DRenderPass *>(list->object);
const auto states = rPass->parentRenderPass()->renderStates();
for (QRenderState *s : states)
rPass->parentRenderPass()->removeRenderState(s);
}
void Quick3DRenderPass::appendParameter(QQmlListProperty<QParameter> *list, QParameter *param)
{
Quick3DRenderPass *rPass = qobject_cast<Quick3DRenderPass *>(list->object);
rPass->parentRenderPass()->addParameter(param);
}
QParameter *Quick3DRenderPass::parameterAt(QQmlListProperty<QParameter> *list, int index)
{
Quick3DRenderPass *rPass = qobject_cast<Quick3DRenderPass *>(list->object);
return rPass->parentRenderPass()->parameters().at(index);
}
int Quick3DRenderPass::parametersCount(QQmlListProperty<QParameter> *list)
{
Quick3DRenderPass *rPass = qobject_cast<Quick3DRenderPass *>(list->object);
return rPass->parentRenderPass()->parameters().count();
}
void Quick3DRenderPass::clearParameterList(QQmlListProperty<QParameter> *list)
{
Quick3DRenderPass *rPass = qobject_cast<Quick3DRenderPass *>(list->object);
const auto parameters = rPass->parentRenderPass()->parameters();
for (QParameter *p : parameters)
rPass->parentRenderPass()->removeParameter(p);
}
} // namespace Quick
} // namespace Render
} // namespace Qt3DRender
QT_END_NAMESPACE