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| |
| #include <Qt3DQuickRender/private/quick3dshaderdataarray_p.h> |
| #include <Qt3DRender/private/qshaderdata_p.h> |
| |
| QT_BEGIN_NAMESPACE |
| |
| namespace Qt3DRender { |
| namespace Render { |
| namespace Quick { |
| |
| class Quick3DShaderDataArrayPrivate : public Qt3DCore::QNodePrivate |
| { |
| public: |
| Quick3DShaderDataArrayPrivate() |
| : QNodePrivate() |
| {} |
| |
| QVector<QShaderData *> m_values; |
| }; |
| |
| Quick3DShaderDataArray::Quick3DShaderDataArray(QNode *parent) |
| : QNode(*new Quick3DShaderDataArrayPrivate, parent) |
| { |
| } |
| |
| QQmlListProperty<QShaderData> Quick3DShaderDataArray::valuesList() |
| { |
| return QQmlListProperty<QShaderData>(this, 0, |
| &Quick3DShaderDataArray::appendValue, |
| &Quick3DShaderDataArray::valueCount, |
| &Quick3DShaderDataArray::valueAt, |
| &Quick3DShaderDataArray::clearValues); |
| } |
| |
| QVector<QShaderData *> Quick3DShaderDataArray::values() const |
| { |
| Q_D(const Quick3DShaderDataArray); |
| return d->m_values; |
| } |
| |
| // TODO: Avoid cloning here |
| //void Quick3DShaderDataArray::copy(const QNode *ref) |
| //{ |
| // QNode::copy(ref); |
| // const Quick3DShaderDataArray *dataArray = static_cast<const Quick3DShaderDataArray *>(ref); |
| // Q_FOREACH (QShaderData *v, dataArray->d_func()->m_values) |
| // d_func()->m_values.append(static_cast<QShaderData *>(QNode::clone(v))); |
| //} |
| |
| void Quick3DShaderDataArray::appendValue(QQmlListProperty<QShaderData> *list, QShaderData *bar) |
| { |
| Quick3DShaderDataArray *self = static_cast<Quick3DShaderDataArray *>(list->object); |
| static_cast<Quick3DShaderDataArrayPrivate *>(Quick3DShaderDataArrayPrivate::get(self))->m_values.append(bar); |
| } |
| |
| QShaderData *Quick3DShaderDataArray::valueAt(QQmlListProperty<QShaderData> *list, int index) |
| { |
| Quick3DShaderDataArray *self = static_cast<Quick3DShaderDataArray *>(list->object); |
| return static_cast<Quick3DShaderDataArrayPrivate *>(Quick3DShaderDataArrayPrivate::get(self))->m_values.at(index); |
| } |
| |
| int Quick3DShaderDataArray::valueCount(QQmlListProperty<QShaderData> *list) |
| { |
| Quick3DShaderDataArray *self = static_cast<Quick3DShaderDataArray *>(list->object); |
| return static_cast<Quick3DShaderDataArrayPrivate *>(Quick3DShaderDataArrayPrivate::get(self))->m_values.count(); |
| } |
| |
| void Quick3DShaderDataArray::clearValues(QQmlListProperty<QShaderData> *list) |
| { |
| Quick3DShaderDataArray *self = static_cast<Quick3DShaderDataArray *>(list->object); |
| static_cast<Quick3DShaderDataArrayPrivate *>(Quick3DShaderDataArrayPrivate::get(self))->m_values.clear(); |
| } |
| |
| } // namespace Quick |
| } // namespace Render |
| } // namespace Qt3DRender |
| |
| QT_END_NAMESPACE |