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#include <Qt3DQuickRender/private/quick3dstateset_p.h>
QT_BEGIN_NAMESPACE
namespace Qt3DRender {
namespace Render {
namespace Quick {
Quick3DStateSet::Quick3DStateSet(QObject *parent)
: QObject(parent)
{
}
Quick3DStateSet::~Quick3DStateSet()
{
}
QQmlListProperty<QRenderState> Quick3DStateSet::renderStateList()
{
return QQmlListProperty<QRenderState>(this, 0,
&Quick3DStateSet::appendRenderState,
&Quick3DStateSet::renderStateCount,
&Quick3DStateSet::renderStateAt,
&Quick3DStateSet::clearRenderStates);
}
void Quick3DStateSet::appendRenderState(QQmlListProperty<QRenderState> *list, QRenderState *state)
{
Quick3DStateSet *stateSet = qobject_cast<Quick3DStateSet *>(list->object);
stateSet->parentStateSet()->addRenderState(state);
}
QRenderState *Quick3DStateSet::renderStateAt(QQmlListProperty<QRenderState> *list, int index)
{
Quick3DStateSet *stateSet = qobject_cast<Quick3DStateSet *>(list->object);
return stateSet->parentStateSet()->renderStates().at(index);
}
int Quick3DStateSet::renderStateCount(QQmlListProperty<QRenderState> *list)
{
Quick3DStateSet *stateSet = qobject_cast<Quick3DStateSet *>(list->object);
return stateSet->parentStateSet()->renderStates().count();
}
void Quick3DStateSet::clearRenderStates(QQmlListProperty<QRenderState> *list)
{
Quick3DStateSet *stateSet = qobject_cast<Quick3DStateSet *>(list->object);
const auto states = stateSet->parentStateSet()->renderStates();
for (QRenderState *s : states)
stateSet->parentStateSet()->removeRenderState(s);
}
} // namespace Quick
} // namespace Render
} // namespace Qt3DRender
QT_END_NAMESPACE