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#include <Qt3DQuickRender/private/quick3dtechniquefilter_p.h>
QT_BEGIN_NAMESPACE
namespace Qt3DRender {
namespace Render {
namespace Quick {
Quick3DTechniqueFilter::Quick3DTechniqueFilter(QObject *parent)
: QObject(parent)
{
}
QQmlListProperty<QFilterKey> Quick3DTechniqueFilter::matchList()
{
return QQmlListProperty<QFilterKey>(this, 0,
&Quick3DTechniqueFilter::appendRequire,
&Quick3DTechniqueFilter::requiresCount,
&Quick3DTechniqueFilter::requireAt,
&Quick3DTechniqueFilter::clearRequires);
}
QQmlListProperty<QParameter> Quick3DTechniqueFilter::parameterList()
{
return QQmlListProperty<QParameter>(this, 0,
&Quick3DTechniqueFilter::appendParameter,
&Quick3DTechniqueFilter::parametersCount,
&Quick3DTechniqueFilter::parameterAt,
&Quick3DTechniqueFilter::clearParameterList);
}
void Quick3DTechniqueFilter::appendRequire(QQmlListProperty<QFilterKey> *list, QFilterKey *criterion)
{
Quick3DTechniqueFilter *filter = qobject_cast<Quick3DTechniqueFilter *>(list->object);
if (filter) {
criterion->setParent(filter->parentTechniqueFilter());
filter->parentTechniqueFilter()->addMatch(criterion);
}
}
QFilterKey *Quick3DTechniqueFilter::requireAt(QQmlListProperty<QFilterKey> *list, int index)
{
Quick3DTechniqueFilter *filter = qobject_cast<Quick3DTechniqueFilter *>(list->object);
if (filter)
return filter->parentTechniqueFilter()->matchAll().at(index);
return 0;
}
int Quick3DTechniqueFilter::requiresCount(QQmlListProperty<QFilterKey> *list)
{
Quick3DTechniqueFilter *filter = qobject_cast<Quick3DTechniqueFilter *>(list->object);
if (filter)
return filter->parentTechniqueFilter()->matchAll().size();
return 0;
}
void Quick3DTechniqueFilter::clearRequires(QQmlListProperty<QFilterKey> *list)
{
Quick3DTechniqueFilter *filter = qobject_cast<Quick3DTechniqueFilter *>(list->object);
if (filter) {
const auto criteria = filter->parentTechniqueFilter()->matchAll();
for (QFilterKey *criterion : criteria)
filter->parentTechniqueFilter()->removeMatch(criterion);
}
}
void Quick3DTechniqueFilter::appendParameter(QQmlListProperty<QParameter> *list, QParameter *param)
{
Quick3DTechniqueFilter *techniqueFilter = qobject_cast<Quick3DTechniqueFilter *>(list->object);
techniqueFilter->parentTechniqueFilter()->addParameter(param);
}
QParameter *Quick3DTechniqueFilter::parameterAt(QQmlListProperty<QParameter> *list, int index)
{
Quick3DTechniqueFilter *techniqueFilter = qobject_cast<Quick3DTechniqueFilter *>(list->object);
return techniqueFilter->parentTechniqueFilter()->parameters().at(index);
}
int Quick3DTechniqueFilter::parametersCount(QQmlListProperty<QParameter> *list)
{
Quick3DTechniqueFilter *techniqueFilter = qobject_cast<Quick3DTechniqueFilter *>(list->object);
return techniqueFilter->parentTechniqueFilter()->parameters().count();
}
void Quick3DTechniqueFilter::clearParameterList(QQmlListProperty<QParameter> *list)
{
Quick3DTechniqueFilter *techniqueFilter = qobject_cast<Quick3DTechniqueFilter *>(list->object);
const auto parameters = techniqueFilter->parentTechniqueFilter()->parameters();
for (QParameter *p : parameters)
techniqueFilter->parentTechniqueFilter()->removeParameter(p);
}
} // namespace Quick
} // namespace Render
} // namespace Qt3DRender
QT_END_NAMESPACE