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/****************************************************************************
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** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB).
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#include "cameralens_p.h"
#include <Qt3DRender/qcameralens.h>
#include <Qt3DRender/qrenderaspect.h>
#include <Qt3DRender/private/nodemanagers_p.h>
#include <Qt3DRender/private/managers_p.h>
#include <Qt3DRender/private/renderlogging_p.h>
#include <Qt3DRender/private/abstractrenderer_p.h>
#include <Qt3DRender/private/entity_p.h>
#include <Qt3DRender/private/sphere_p.h>
#include <Qt3DRender/private/computefilteredboundingvolumejob_p.h>
#include <Qt3DRender/private/renderlogging_p.h>
#include <Qt3DRender/private/qrenderaspect_p.h>
#include <Qt3DCore/qentity.h>
#include <Qt3DCore/qtransform.h>
#include <Qt3DCore/private/qaspectmanager_p.h>
QT_BEGIN_NAMESPACE
using namespace Qt3DCore;
namespace Qt3DRender {
namespace Render {
namespace {
class GetBoundingVolumeWithoutCameraJob : public ComputeFilteredBoundingVolumeJob
{
public:
GetBoundingVolumeWithoutCameraJob(CameraLens *lens, QNodeId commandId)
: m_lens(lens), m_requestId(commandId)
{
}
protected:
// called in main thread
void finished(Qt3DCore::QAspectManager *aspectManager, const Sphere &sphere) override
{
m_lens->processViewAllResult(aspectManager, sphere, m_requestId);
}
private:
CameraLens *m_lens;
QNodeId m_requestId;
};
} // namespace
CameraLens::CameraLens()
: BackendNode(QBackendNode::ReadWrite)
, m_renderAspect(nullptr)
, m_exposure(0.0f)
{
}
CameraLens::~CameraLens()
{
cleanup();
}
void CameraLens::cleanup()
{
QBackendNode::setEnabled(false);
}
void CameraLens::setRenderAspect(QRenderAspect *renderAspect)
{
m_renderAspect = renderAspect;
}
Matrix4x4 CameraLens::viewMatrix(const Matrix4x4 &worldTransform)
{
const Vector4D position = worldTransform * Vector4D(0.0f, 0.0f, 0.0f, 1.0f);
// OpenGL convention is looking down -Z
const Vector4D viewDirection = worldTransform * Vector4D(0.0f, 0.0f, -1.0f, 0.0f);
const Vector4D upVector = worldTransform * Vector4D(0.0f, 1.0f, 0.0f, 0.0f);
QMatrix4x4 m;
m.lookAt(convertToQVector3D(Vector3D(position)),
convertToQVector3D(Vector3D(position + viewDirection)),
convertToQVector3D(Vector3D(upVector)));
return Matrix4x4(m);
}
void CameraLens::syncFromFrontEnd(const Qt3DCore::QNode *frontEnd, bool firstTime)
{
const QCameraLens *node = qobject_cast<const QCameraLens *>(frontEnd);
if (!node)
return;
BackendNode::syncFromFrontEnd(frontEnd, firstTime);
const Matrix4x4 projectionMatrix(node->projectionMatrix());
if (projectionMatrix != m_projection) {
m_projection = projectionMatrix;
markDirty(AbstractRenderer::AllDirty);
}
if (!qFuzzyCompare(node->exposure(), m_exposure)) {
m_exposure = node->exposure();
markDirty(AbstractRenderer::AllDirty);
}
const QCameraLensPrivate *d = static_cast<const QCameraLensPrivate *>(QNodePrivate::get(node));
if (d->m_pendingViewAllRequest != m_pendingViewAllRequest) {
m_pendingViewAllRequest = d->m_pendingViewAllRequest;
if (m_pendingViewAllRequest)
computeSceneBoundingVolume(m_pendingViewAllRequest.entityId, m_pendingViewAllRequest.cameraId, m_pendingViewAllRequest.requestId);
}
}
void CameraLens::computeSceneBoundingVolume(QNodeId entityId,
QNodeId cameraId,
QNodeId requestId)
{
if (!m_renderer || !m_renderAspect)
return;
NodeManagers *nodeManagers = m_renderer->nodeManagers();
Entity *root = m_renderer->sceneRoot();
if (!entityId.isNull())
root = nodeManagers->renderNodesManager()->lookupResource(entityId);
if (!root)
return;
Entity *camNode = nodeManagers->renderNodesManager()->lookupResource(cameraId);
ComputeFilteredBoundingVolumeJobPtr job(new GetBoundingVolumeWithoutCameraJob(this, requestId));
job->addDependency(QRenderAspectPrivate::get(m_renderer->aspect())->m_expandBoundingVolumeJob);
job->setRoot(root);
job->setManagers(nodeManagers);
job->ignoreSubTree(camNode);
m_renderAspect->scheduleSingleShotJob(job);
}
void CameraLens::processViewAllResult(QAspectManager *aspectManager, const Sphere &sphere, QNodeId commandId)
{
if (!m_pendingViewAllRequest || m_pendingViewAllRequest.requestId != commandId)
return;
if (sphere.radius() > 0.f) {
QCameraLens *lens = qobject_cast<QCameraLens *>(aspectManager->lookupNode(peerId()));
if (lens) {
QCameraLensPrivate *dlens = static_cast<QCameraLensPrivate *>(QCameraLensPrivate::get(lens));
dlens->processViewAllResult(m_pendingViewAllRequest.requestId, { sphere.center().x(), sphere.center().y(), sphere.center().z() }, sphere.radius());
}
}
m_pendingViewAllRequest = {};
}
void CameraLens::setProjection(const Matrix4x4 &projection)
{
m_projection = projection;
}
void CameraLens::setExposure(float exposure)
{
m_exposure = exposure;
}
bool CameraLens::viewMatrixForCamera(EntityManager* manager, Qt3DCore::QNodeId cameraId,
Matrix4x4 &viewMatrix, Matrix4x4 &projectionMatrix)
{
Entity *camNode = manager->lookupResource(cameraId);
if (!camNode)
return false;
Render::CameraLens *lens = camNode->renderComponent<CameraLens>();
if (!lens || !lens->isEnabled())
return false;
viewMatrix = lens->viewMatrix(*camNode->worldTransform());
projectionMatrix = lens->projection();
return true;
}
CameraLensFunctor::CameraLensFunctor(AbstractRenderer *renderer, QRenderAspect *renderAspect)
: m_manager(renderer->nodeManagers()->manager<CameraLens, CameraManager>())
, m_renderer(renderer)
, m_renderAspect(renderAspect)
{
}
QBackendNode *CameraLensFunctor::create(const QNodeCreatedChangeBasePtr &change) const
{
CameraLens *backend = m_manager->getOrCreateResource(change->subjectId());
backend->setRenderer(m_renderer);
backend->setRenderAspect(m_renderAspect);
return backend;
}
QBackendNode *CameraLensFunctor::get(QNodeId id) const
{
return m_manager->lookupResource(id);
}
void CameraLensFunctor::destroy(QNodeId id) const
{
m_manager->releaseResource(id);
}
} // namespace Render
} // namespace Qt3DRender
QT_END_NAMESPACE