| /**************************************************************************** |
| ** |
| ** Copyright (C) 2015 Klaralvdalens Datakonsult AB (KDAB). |
| ** Contact: https://www.qt.io/licensing/ |
| ** |
| ** This file is part of the Qt3D module of the Qt Toolkit. |
| ** |
| ** $QT_BEGIN_LICENSE:LGPL$ |
| ** Commercial License Usage |
| ** Licensees holding valid commercial Qt licenses may use this file in |
| ** accordance with the commercial license agreement provided with the |
| ** Software or, alternatively, in accordance with the terms contained in |
| ** a written agreement between you and The Qt Company. For licensing terms |
| ** and conditions see https://www.qt.io/terms-conditions. For further |
| ** information use the contact form at https://www.qt.io/contact-us. |
| ** |
| ** GNU Lesser General Public License Usage |
| ** Alternatively, this file may be used under the terms of the GNU Lesser |
| ** General Public License version 3 as published by the Free Software |
| ** Foundation and appearing in the file LICENSE.LGPL3 included in the |
| ** packaging of this file. Please review the following information to |
| ** ensure the GNU Lesser General Public License version 3 requirements |
| ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. |
| ** |
| ** GNU General Public License Usage |
| ** Alternatively, this file may be used under the terms of the GNU |
| ** General Public License version 2.0 or (at your option) the GNU General |
| ** Public license version 3 or any later version approved by the KDE Free |
| ** Qt Foundation. The licenses are as published by the Free Software |
| ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 |
| ** included in the packaging of this file. Please review the following |
| ** information to ensure the GNU General Public License requirements will |
| ** be met: https://www.gnu.org/licenses/gpl-2.0.html and |
| ** https://www.gnu.org/licenses/gpl-3.0.html. |
| ** |
| ** $QT_END_LICENSE$ |
| ** |
| ****************************************************************************/ |
| |
| #include "computecommand_p.h" |
| #include <Qt3DCore/qnode.h> |
| #include <Qt3DCore/qpropertyupdatedchange.h> |
| #include <Qt3DRender/private/qcomputecommand_p.h> |
| #include <Qt3DRender/private/abstractrenderer_p.h> |
| |
| QT_BEGIN_NAMESPACE |
| |
| namespace Qt3DRender { |
| |
| namespace Render { |
| |
| ComputeCommand::ComputeCommand() |
| : BackendNode(ReadWrite) |
| , m_frameCount(0) |
| , m_runType(QComputeCommand::Continuous) |
| , m_hasReachedFrameCount(false) |
| { |
| m_workGroups[0] = 1; |
| m_workGroups[1] = 1; |
| m_workGroups[2] = 1; |
| } |
| |
| ComputeCommand::~ComputeCommand() |
| { |
| } |
| |
| void ComputeCommand::cleanup() |
| { |
| QBackendNode::setEnabled(false); |
| m_workGroups[0] = 1; |
| m_workGroups[1] = 1; |
| m_workGroups[2] = 1; |
| m_frameCount = 0; |
| m_runType = QComputeCommand::Continuous; |
| m_hasReachedFrameCount = false; |
| } |
| |
| void ComputeCommand::syncFromFrontEnd(const Qt3DCore::QNode *frontEnd, bool firstTime) |
| { |
| const QComputeCommand *node = qobject_cast<const QComputeCommand *>(frontEnd); |
| if (!node) |
| return; |
| |
| BackendNode::syncFromFrontEnd(frontEnd, firstTime); |
| |
| if (m_workGroups[0] != node->workGroupX()) { |
| m_workGroups[0] = node->workGroupX(); |
| markDirty(AbstractRenderer::ComputeDirty); |
| } |
| if (m_workGroups[1] != node->workGroupY()) { |
| m_workGroups[1] = node->workGroupY(); |
| markDirty(AbstractRenderer::ComputeDirty); |
| } |
| if (m_workGroups[2] != node->workGroupZ()) { |
| m_workGroups[2] = node->workGroupZ(); |
| markDirty(AbstractRenderer::ComputeDirty); |
| } |
| if (node->runType() != m_runType) { |
| m_runType = node->runType(); |
| markDirty(AbstractRenderer::ComputeDirty); |
| } |
| const QComputeCommandPrivate *d = static_cast<const QComputeCommandPrivate *>(Qt3DCore::QNodePrivate::get(node)); |
| // Check frame count only if frontend is enabled |
| // If disabled that means we might have disabled the frontend because |
| // framecount reached 0 |
| if (d->m_enabled && d->m_frameCount != m_frameCount) { |
| m_frameCount = d->m_frameCount; |
| m_hasReachedFrameCount = m_frameCount <= 0; |
| markDirty(AbstractRenderer::ComputeDirty); |
| } |
| |
| if (firstTime) |
| markDirty(AbstractRenderer::ComputeDirty); |
| } |
| |
| // Called from buildComputeRenderCommands in a job |
| void ComputeCommand::updateFrameCount() |
| { |
| // Disable frontend node when reaching 0 |
| --m_frameCount; |
| if (m_frameCount <= 0) |
| m_hasReachedFrameCount = true; |
| // Backend will be disabled on the next sync |
| } |
| |
| void ComputeCommand::resetHasReachedFrameCount() |
| { |
| m_hasReachedFrameCount = false; |
| } |
| |
| bool ComputeCommand::hasReachedFrameCount() const |
| { |
| return m_hasReachedFrameCount; |
| } |
| |
| } // Render |
| |
| } // Qt3DRender |
| |
| QT_END_NAMESPACE |