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| |
| #ifndef QT3DRENDER_RENDER_HANDLE_TYPES_P_H |
| #define QT3DRENDER_RENDER_HANDLE_TYPES_P_H |
| |
| // |
| // W A R N I N G |
| // ------------- |
| // |
| // This file is not part of the Qt API. It exists for the convenience |
| // of other Qt classes. This header file may change from version to |
| // version without notice, or even be removed. |
| // |
| // We mean it. |
| // |
| |
| #include <Qt3DRender/qt3drender_global.h> |
| #include <Qt3DCore/private/qhandle_p.h> |
| #include <Qt3DCore/private/matrix4x4_p.h> |
| |
| QT_BEGIN_NAMESPACE |
| |
| namespace Qt3DRender { |
| |
| class QTextureImageData; |
| |
| namespace Render { |
| |
| class RenderTargetOutput; |
| class CameraLens; |
| class FilterKey; |
| class Effect; |
| class Entity; |
| class Shader; |
| class ShaderBuilder; |
| class FrameGraphNode; |
| class Layer; |
| class LevelOfDetail; |
| class Material; |
| class Technique; |
| class Texture; |
| class Transform; |
| class RenderTarget; |
| class RenderPass; |
| class Parameter; |
| class ShaderData; |
| class TextureImage; |
| class Buffer; |
| class Attribute; |
| class Geometry; |
| class GeometryRenderer; |
| class ObjectPicker; |
| class RayCaster; |
| class BoundingVolumeDebug; |
| class Light; |
| class EnvironmentLight; |
| class ComputeCommand; |
| class RenderStateNode; |
| class Armature; |
| class Skeleton; |
| class Joint; |
| class ShaderImage; |
| |
| typedef Qt3DCore::QHandle<RenderTargetOutput> HAttachment; |
| typedef Qt3DCore::QHandle<CameraLens> HCamera; |
| typedef Qt3DCore::QHandle<FilterKey> HFilterKey; |
| typedef Qt3DCore::QHandle<Effect> HEffect; |
| typedef Qt3DCore::QHandle<Entity> HEntity; |
| typedef Qt3DCore::QHandle<FrameGraphNode *> HFrameGraphNode; |
| typedef Qt3DCore::QHandle<Layer> HLayer; |
| typedef Qt3DCore::QHandle<LevelOfDetail> HLevelOfDetail; |
| typedef Qt3DCore::QHandle<Material> HMaterial; |
| typedef Qt3DCore::QHandle<Matrix4x4> HMatrix; |
| typedef Qt3DCore::QHandle<Shader> HShader; |
| typedef Qt3DCore::QHandle<ShaderBuilder> HShaderBuilder; |
| typedef Qt3DCore::QHandle<Technique> HTechnique; |
| typedef Qt3DCore::QHandle<Texture> HTexture; |
| typedef Qt3DCore::QHandle<Transform> HTransform; |
| typedef Qt3DCore::QHandle<RenderTarget> HTarget; |
| typedef Qt3DCore::QHandle<RenderPass> HRenderPass; |
| typedef Qt3DCore::QHandle<QTextureImageData> HTextureData; |
| typedef Qt3DCore::QHandle<Parameter> HParameter; |
| typedef Qt3DCore::QHandle<ShaderData> HShaderData; |
| typedef Qt3DCore::QHandle<TextureImage> HTextureImage; |
| typedef Qt3DCore::QHandle<Buffer> HBuffer; |
| typedef Qt3DCore::QHandle<Attribute> HAttribute; |
| typedef Qt3DCore::QHandle<Geometry> HGeometry; |
| typedef Qt3DCore::QHandle<GeometryRenderer> HGeometryRenderer; |
| typedef Qt3DCore::QHandle<ObjectPicker> HObjectPicker; |
| typedef Qt3DCore::QHandle<RayCaster> HRayCaster; |
| typedef Qt3DCore::QHandle<BoundingVolumeDebug> HBoundingVolumeDebug; |
| typedef Qt3DCore::QHandle<Light> HLight; |
| typedef Qt3DCore::QHandle<EnvironmentLight> HEnvironmentLight; |
| typedef Qt3DCore::QHandle<ComputeCommand> HComputeCommand; |
| typedef Qt3DCore::QHandle<RenderStateNode> HRenderState; |
| typedef Qt3DCore::QHandle<Armature> HArmature; |
| typedef Qt3DCore::QHandle<Skeleton> HSkeleton; |
| typedef Qt3DCore::QHandle<Joint> HJoint; |
| typedef Qt3DCore::QHandle<ShaderImage> HShaderImage; |
| |
| } // namespace Render |
| |
| } // namespace Qt3DRender |
| |
| QT_END_NAMESPACE |
| |
| #endif // QT3DRENDER_RENDER_HANDLE_TYPES_P_H |