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/****************************************************************************
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#ifndef QT3DRENDER_RENDER_LEVELOFDETAIL_H
#define QT3DRENDER_RENDER_LEVELOFDETAIL_H
//
// W A R N I N G
// -------------
//
// This file is not part of the Qt API. It exists for the convenience
// of other Qt classes. This header file may change from version to
// version without notice, or even be removed.
//
// We mean it.
//
#include <Qt3DRender/private/backendnode_p.h>
#include <Qt3DRender/qt3drender_global.h>
#include <Qt3DRender/qlevelofdetail.h>
#include <QStringList>
#include <QVector3D>
QT_BEGIN_NAMESPACE
namespace Qt3DRender {
class QLevelOfDetail;
namespace Render {
class LevelOfDetailManager;
class Q_3DRENDERSHARED_PRIVATE_EXPORT LevelOfDetail : public BackendNode
{
public:
LevelOfDetail();
~LevelOfDetail();
void cleanup();
void syncFromFrontEnd(const Qt3DCore::QNode *frontEnd, bool firstTime) override;
Qt3DCore::QNodeId camera() const { return m_camera; }
int currentIndex() const { return m_currentIndex; }
QLevelOfDetail::ThresholdType thresholdType() const { return m_thresholdType; }
QVector<qreal> thresholds() const { return m_thresholds; }
float radius() const { return m_volumeOverride.radius(); }
QVector3D center() const { return m_volumeOverride.center(); }
bool hasBoundingVolumeOverride() const { return !m_volumeOverride.isEmpty(); }
void setCurrentIndex(int currentIndex);
private:
Qt3DCore::QNodeId m_camera;
int m_currentIndex;
QLevelOfDetail::ThresholdType m_thresholdType;
QVector<qreal> m_thresholds;
QLevelOfDetailBoundingSphere m_volumeOverride;
};
} // namespace Render
} // namespace Qt3DRender
QT_END_NAMESPACE
#endif // QT3DRENDER_RENDER_LEVELOFDETAIL_H