| /**************************************************************************** |
| ** |
| ** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). |
| ** Contact: https://www.qt.io/licensing/ |
| ** |
| ** This file is part of the Qt3D module of the Qt Toolkit. |
| ** |
| ** $QT_BEGIN_LICENSE:LGPL$ |
| ** Commercial License Usage |
| ** Licensees holding valid commercial Qt licenses may use this file in |
| ** accordance with the commercial license agreement provided with the |
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| ** GNU Lesser General Public License Usage |
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| ** General Public License version 3 as published by the Free Software |
| ** Foundation and appearing in the file LICENSE.LGPL3 included in the |
| ** packaging of this file. Please review the following information to |
| ** ensure the GNU Lesser General Public License version 3 requirements |
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| ** |
| ** GNU General Public License Usage |
| ** Alternatively, this file may be used under the terms of the GNU |
| ** General Public License version 2.0 or (at your option) the GNU General |
| ** Public license version 3 or any later version approved by the KDE Free |
| ** Qt Foundation. The licenses are as published by the Free Software |
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| ** included in the packaging of this file. Please review the following |
| ** information to ensure the GNU General Public License requirements will |
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| ** |
| ** $QT_END_LICENSE$ |
| ** |
| ****************************************************************************/ |
| |
| #ifndef QT3DRENDER_RENDER_MANAGERS_P_H |
| #define QT3DRENDER_RENDER_MANAGERS_P_H |
| |
| // |
| // W A R N I N G |
| // ------------- |
| // |
| // This file is not part of the Qt API. It exists for the convenience |
| // of other Qt classes. This header file may change from version to |
| // version without notice, or even be removed. |
| // |
| // We mean it. |
| // |
| |
| #include <Qt3DCore/private/qresourcemanager_p.h> |
| #include <Qt3DCore/private/matrix4x4_p.h> |
| #include <Qt3DRender/private/rendertargetoutput_p.h> |
| #include <Qt3DRender/private/cameralens_p.h> |
| #include <Qt3DRender/private/filterkey_p.h> |
| #include <Qt3DRender/private/effect_p.h> |
| #include <Qt3DRender/private/entity_p.h> |
| #include <Qt3DRender/private/layer_p.h> |
| #include <Qt3DRender/private/levelofdetail_p.h> |
| #include <Qt3DRender/private/material_p.h> |
| #include <Qt3DRender/private/shader_p.h> |
| #include <Qt3DRender/private/shaderbuilder_p.h> |
| #include <Qt3DRender/private/texture_p.h> |
| #include <Qt3DRender/private/transform_p.h> |
| #include <Qt3DRender/private/rendertarget_p.h> |
| #include <Qt3DRender/private/renderpass_p.h> |
| #include <Qt3DRender/private/renderstatenode_p.h> |
| #include <Qt3DRender/private/parameter_p.h> |
| #include <Qt3DRender/private/shaderdata_p.h> |
| #include <Qt3DRender/private/handle_types_p.h> |
| #include <Qt3DRender/private/textureimage_p.h> |
| #include <Qt3DRender/private/attribute_p.h> |
| #include <Qt3DRender/private/geometry_p.h> |
| #include <Qt3DRender/private/objectpicker_p.h> |
| #include <Qt3DRender/private/raycaster_p.h> |
| #include <Qt3DRender/private/boundingvolumedebug_p.h> |
| #include <Qt3DRender/private/light_p.h> |
| #include <Qt3DRender/private/environmentlight_p.h> |
| #include <Qt3DRender/private/computecommand_p.h> |
| #include <Qt3DRender/private/armature_p.h> |
| #include <Qt3DRender/private/skeleton_p.h> |
| #include <Qt3DRender/private/joint_p.h> |
| #include <Qt3DRender/private/shaderimage_p.h> |
| |
| QT_BEGIN_NAMESPACE |
| |
| namespace Qt3DRender { |
| |
| namespace Render { |
| |
| class Q_3DRENDERSHARED_PRIVATE_EXPORT AttachmentManager : public Qt3DCore::QResourceManager< |
| RenderTargetOutput, |
| Qt3DCore::QNodeId, |
| Qt3DCore::NonLockingPolicy> |
| { |
| public: |
| AttachmentManager() {} |
| }; |
| |
| class Q_3DRENDERSHARED_PRIVATE_EXPORT CameraManager : public Qt3DCore::QResourceManager< |
| CameraLens, |
| Qt3DCore::QNodeId, |
| Qt3DCore::NonLockingPolicy> |
| { |
| public: |
| CameraManager() {} |
| }; |
| |
| class Q_3DRENDERSHARED_PRIVATE_EXPORT FilterKeyManager : public Qt3DCore::QResourceManager< |
| FilterKey, |
| Qt3DCore::QNodeId, |
| Qt3DCore::NonLockingPolicy> |
| |
| { |
| public: |
| FilterKeyManager() {} |
| }; |
| |
| class Q_3DRENDERSHARED_PRIVATE_EXPORT EffectManager : public Qt3DCore::QResourceManager< |
| Effect, |
| Qt3DCore::QNodeId, |
| Qt3DCore::NonLockingPolicy> |
| { |
| public: |
| EffectManager() {} |
| }; |
| |
| class Q_3DRENDERSHARED_PRIVATE_EXPORT EntityManager : public Qt3DCore::QResourceManager< |
| Entity, |
| Qt3DCore::QNodeId, |
| Qt3DCore::NonLockingPolicy> |
| { |
| public: |
| EntityManager() {} |
| ~EntityManager() |
| { |
| Allocator::for_each([](Entity *e) { |
| if (e) |
| e->setNodeManagers(nullptr); |
| }); |
| } |
| }; |
| |
| class FrameGraphNode; |
| |
| class Q_3DRENDERSHARED_PRIVATE_EXPORT FrameGraphManager |
| { |
| public: |
| FrameGraphManager() {} |
| ~FrameGraphManager(); |
| |
| bool containsNode(Qt3DCore::QNodeId id) const; |
| void appendNode(Qt3DCore::QNodeId id, FrameGraphNode *node); |
| FrameGraphNode* lookupNode(Qt3DCore::QNodeId id) const; |
| void releaseNode(Qt3DCore::QNodeId id); |
| |
| private: |
| QHash<Qt3DCore::QNodeId, FrameGraphNode*> m_nodes; |
| }; |
| |
| class Q_3DRENDERSHARED_PRIVATE_EXPORT LayerManager : public Qt3DCore::QResourceManager< |
| Layer, |
| Qt3DCore::QNodeId, |
| Qt3DCore::NonLockingPolicy> |
| { |
| public: |
| LayerManager() {} |
| }; |
| |
| class Q_3DRENDERSHARED_PRIVATE_EXPORT LevelOfDetailManager : public Qt3DCore::QResourceManager< |
| LevelOfDetail, |
| Qt3DCore::QNodeId, |
| Qt3DCore::NonLockingPolicy> |
| { |
| public: |
| LevelOfDetailManager() {} |
| }; |
| |
| class Q_3DRENDERSHARED_PRIVATE_EXPORT MaterialManager : public Qt3DCore::QResourceManager< |
| Material, |
| Qt3DCore::QNodeId, |
| Qt3DCore::NonLockingPolicy> |
| { |
| public: |
| MaterialManager() {} |
| }; |
| |
| class Q_3DRENDERSHARED_PRIVATE_EXPORT MatrixManager : public Qt3DCore::QResourceManager< |
| Matrix4x4, |
| Qt3DCore::QNodeId, |
| Qt3DCore::NonLockingPolicy> |
| { |
| public: |
| MatrixManager() {} |
| }; |
| |
| class Q_3DRENDERSHARED_PRIVATE_EXPORT ShaderManager : public Qt3DCore::QResourceManager< |
| Shader, |
| Qt3DCore::QNodeId, |
| Qt3DCore::NonLockingPolicy> |
| { |
| public: |
| ShaderManager() {} |
| |
| // Called in AspectThread by Shader node functor destroy |
| void addShaderIdToCleanup(Qt3DCore::QNodeId id) |
| { |
| m_shaderIdsToCleanup.push_back(id); |
| } |
| |
| void removeShaderIdFromIdsToCleanup(Qt3DCore::QNodeId id) |
| { |
| m_shaderIdsToCleanup.removeAll(id); |
| } |
| |
| bool hasShaderIdToCleanup(Qt3DCore::QNodeId id) const |
| { |
| return m_shaderIdsToCleanup.contains(id); |
| } |
| |
| QVector<Qt3DCore::QNodeId> shaderIdsToCleanup() const |
| { |
| return m_shaderIdsToCleanup; |
| } |
| |
| // Called by RenderThread in updateGLResources (locked) |
| QVector<Qt3DCore::QNodeId> takeShaderIdsToCleanup() |
| { |
| return std::move(m_shaderIdsToCleanup); |
| } |
| |
| private: |
| QVector<Qt3DCore::QNodeId> m_shaderIdsToCleanup; |
| }; |
| |
| class Q_3DRENDERSHARED_PRIVATE_EXPORT ShaderBuilderManager : public Qt3DCore::QResourceManager< |
| ShaderBuilder, |
| Qt3DCore::QNodeId, |
| Qt3DCore::NonLockingPolicy> |
| { |
| public: |
| ShaderBuilderManager() {} |
| }; |
| |
| class Q_3DRENDERSHARED_PRIVATE_EXPORT TextureManager : public Qt3DCore::QResourceManager< |
| Texture, |
| Qt3DCore::QNodeId, |
| Qt3DCore::NonLockingPolicy> |
| { |
| public: |
| TextureManager() {} |
| |
| // Called in AspectThread by Texture node functor destroy |
| void addTextureIdToCleanup(Qt3DCore::QNodeId id) |
| { |
| m_textureIdsToCleanup.push_back(id); |
| } |
| |
| // Called in AspectThread by Texture node functor create |
| void removeTextureIdToCleanup(Qt3DCore::QNodeId id) |
| { |
| m_textureIdsToCleanup.removeAll(id); |
| } |
| |
| // Called by RenderThread in updateGLResources (locked) |
| QVector<Qt3DCore::QNodeId> takeTexturesIdsToCleanup() |
| { |
| return std::move(m_textureIdsToCleanup); |
| } |
| |
| #ifdef QT_BUILD_INTERNAL |
| // For unit testing purposes only |
| QVector<Qt3DCore::QNodeId> textureIdsToCleanup() const |
| { |
| return m_textureIdsToCleanup; |
| } |
| |
| #endif |
| |
| private: |
| QVector<Qt3DCore::QNodeId> m_textureIdsToCleanup; |
| }; |
| |
| class Q_3DRENDERSHARED_PRIVATE_EXPORT TransformManager : public Qt3DCore::QResourceManager< |
| Transform, |
| Qt3DCore::QNodeId, |
| Qt3DCore::NonLockingPolicy> |
| { |
| public: |
| TransformManager() {} |
| }; |
| |
| class Q_3DRENDERSHARED_PRIVATE_EXPORT RenderTargetManager : public Qt3DCore::QResourceManager< |
| RenderTarget, |
| Qt3DCore::QNodeId, |
| Qt3DCore::NonLockingPolicy> |
| { |
| public: |
| RenderTargetManager() {} |
| |
| // Called in AspectThread by RenderTarget node functor destroy |
| void addRenderTargetIdToCleanup(Qt3DCore::QNodeId id) |
| { |
| m_renderTargetIdsToCleanup.push_back(id); |
| } |
| |
| // Called in AspectThread by RenderTarget node functor create |
| void removeRenderTargetToCleanup(Qt3DCore::QNodeId id) |
| { |
| m_renderTargetIdsToCleanup.removeAll(id); |
| } |
| |
| // Called by RenderThread in updateGLResources (locked) |
| QVector<Qt3DCore::QNodeId> takeRenderTargetIdsToCleanup() |
| { |
| return std::move(m_renderTargetIdsToCleanup); |
| } |
| |
| #ifdef QT_BUILD_INTERNAL |
| // For unit testing purposes only |
| QVector<Qt3DCore::QNodeId> renderTargetIdsToCleanup() const |
| { |
| return m_renderTargetIdsToCleanup; |
| } |
| #endif |
| |
| private: |
| QVector<Qt3DCore::QNodeId> m_renderTargetIdsToCleanup; |
| }; |
| |
| class Q_3DRENDERSHARED_PRIVATE_EXPORT RenderPassManager : public Qt3DCore::QResourceManager< |
| RenderPass, |
| Qt3DCore::QNodeId, |
| Qt3DCore::NonLockingPolicy> |
| { |
| public: |
| RenderPassManager() {} |
| }; |
| |
| |
| class Q_3DRENDERSHARED_PRIVATE_EXPORT ParameterManager : public Qt3DCore::QResourceManager< |
| Parameter, |
| Qt3DCore::QNodeId, |
| Qt3DCore::NonLockingPolicy> |
| { |
| public: |
| ParameterManager() {} |
| }; |
| |
| class Q_3DRENDERSHARED_PRIVATE_EXPORT ShaderImageManager : public Qt3DCore::QResourceManager< |
| ShaderImage, |
| Qt3DCore::QNodeId, |
| Qt3DCore::NonLockingPolicy> |
| { |
| public: |
| ShaderImageManager() {} |
| }; |
| |
| class Q_3DRENDERSHARED_PRIVATE_EXPORT ShaderDataManager : public Qt3DCore::QResourceManager< |
| ShaderData, |
| Qt3DCore::QNodeId, |
| Qt3DCore::NonLockingPolicy> |
| { |
| public: |
| ShaderDataManager() {} |
| }; |
| |
| class Q_3DRENDERSHARED_PRIVATE_EXPORT TextureImageManager : public Qt3DCore::QResourceManager< |
| TextureImage, |
| Qt3DCore::QNodeId, |
| Qt3DCore::NonLockingPolicy> |
| { |
| }; |
| |
| class Q_3DRENDERSHARED_PRIVATE_EXPORT AttributeManager : public Qt3DCore::QResourceManager< |
| Attribute, |
| Qt3DCore::QNodeId, |
| Qt3DCore::NonLockingPolicy> |
| { |
| }; |
| |
| class Q_3DRENDERSHARED_PRIVATE_EXPORT GeometryManager : public Qt3DCore::QResourceManager< |
| Geometry, |
| Qt3DCore::QNodeId, |
| Qt3DCore::NonLockingPolicy> |
| { |
| }; |
| |
| class Q_3DRENDERSHARED_PRIVATE_EXPORT ObjectPickerManager : public Qt3DCore::QResourceManager< |
| ObjectPicker, |
| Qt3DCore::QNodeId, |
| Qt3DCore::NonLockingPolicy> |
| { |
| }; |
| |
| class Q_3DRENDERSHARED_PRIVATE_EXPORT RayCasterManager : public Qt3DCore::QResourceManager< |
| RayCaster, |
| Qt3DCore::QNodeId, |
| Qt3DCore::NonLockingPolicy> |
| { |
| }; |
| |
| #if 0 |
| class BoundingVolumeDebugManager : public Qt3DCore::QResourceManager< |
| BoundingVolumeDebug, |
| Qt3DCore::QNodeId, |
| Qt3DCore::ObjectLevelLockingPolicy> |
| { |
| }; |
| #endif |
| |
| class Q_3DRENDERSHARED_PRIVATE_EXPORT LightManager : public Qt3DCore::QResourceManager< |
| Light, |
| Qt3DCore::QNodeId, |
| Qt3DCore::NonLockingPolicy> |
| { |
| public: |
| LightManager() {} |
| }; |
| |
| class Q_3DRENDERSHARED_PRIVATE_EXPORT EnvironmentLightManager : public Qt3DCore::QResourceManager< |
| EnvironmentLight, |
| Qt3DCore::QNodeId, |
| Qt3DCore::NonLockingPolicy> |
| { |
| public: |
| EnvironmentLightManager() {} |
| }; |
| |
| class Q_3DRENDERSHARED_PRIVATE_EXPORT ComputeCommandManager : public Qt3DCore::QResourceManager< |
| ComputeCommand, |
| Qt3DCore::QNodeId, |
| Qt3DCore::NonLockingPolicy> |
| { |
| public: |
| ComputeCommandManager() {} |
| }; |
| |
| class Q_3DRENDERSHARED_PRIVATE_EXPORT RenderStateManager : public Qt3DCore::QResourceManager< |
| RenderStateNode, |
| Qt3DCore::QNodeId, |
| Qt3DCore::NonLockingPolicy> |
| { |
| }; |
| |
| class Q_3DRENDERSHARED_PRIVATE_EXPORT ArmatureManager : public Qt3DCore::QResourceManager< |
| Armature, |
| Qt3DCore::QNodeId, |
| Qt3DCore::NonLockingPolicy> |
| { |
| }; |
| |
| class Q_3DRENDERSHARED_PRIVATE_EXPORT SkeletonManager : public Qt3DCore::QResourceManager< |
| Skeleton, |
| Qt3DCore::QNodeId, |
| Qt3DCore::NonLockingPolicy> |
| { |
| public: |
| enum DirtyFlag { |
| SkeletonDataDirty, |
| SkeletonTransformsDirty |
| }; |
| |
| void addDirtySkeleton(DirtyFlag dirtyFlag, HSkeleton skeletonHandle); |
| QVector<HSkeleton> takeDirtySkeletons(DirtyFlag dirtyFlag); |
| |
| private: |
| QVector<HSkeleton> m_dirtyDataSkeletons; |
| QVector<HSkeleton> m_dirtyTransformSkeletons; |
| }; |
| |
| class Q_3DRENDERSHARED_PRIVATE_EXPORT JointManager : public Qt3DCore::QResourceManager< |
| Joint, |
| Qt3DCore::QNodeId, |
| Qt3DCore::NonLockingPolicy> |
| { |
| public: |
| void addDirtyJoint(Qt3DCore::QNodeId jointId); |
| void removeDirtyJoint(Qt3DCore::QNodeId jointId); |
| QVector<HJoint> dirtyJoints(); |
| |
| private: |
| QVector<HJoint> m_dirtyJoints; |
| }; |
| |
| } // namespace Render |
| } // namespace Qt3DRender |
| |
| Q_DECLARE_RESOURCE_INFO(Qt3DRender::Render::FilterKey, Q_REQUIRES_CLEANUP) |
| Q_DECLARE_RESOURCE_INFO(Qt3DRender::Render::Effect, Q_REQUIRES_CLEANUP) |
| Q_DECLARE_RESOURCE_INFO(Qt3DRender::Render::Entity, Q_REQUIRES_CLEANUP) |
| Q_DECLARE_RESOURCE_INFO(Qt3DRender::Render::Layer, Q_REQUIRES_CLEANUP) |
| Q_DECLARE_RESOURCE_INFO(Qt3DRender::Render::Material, Q_REQUIRES_CLEANUP) |
| Q_DECLARE_RESOURCE_INFO(Qt3DRender::Render::Shader, Q_REQUIRES_CLEANUP) |
| Q_DECLARE_RESOURCE_INFO(Qt3DRender::Render::RenderTarget, Q_REQUIRES_CLEANUP) |
| Q_DECLARE_RESOURCE_INFO(Qt3DRender::Render::Texture, Q_REQUIRES_CLEANUP) |
| Q_DECLARE_RESOURCE_INFO(Qt3DRender::Render::RenderPass, Q_REQUIRES_CLEANUP) |
| Q_DECLARE_RESOURCE_INFO(Qt3DRender::Render::TextureImage, Q_REQUIRES_CLEANUP) |
| Q_DECLARE_RESOURCE_INFO(Qt3DRender::Render::Attribute, Q_REQUIRES_CLEANUP) |
| Q_DECLARE_RESOURCE_INFO(Qt3DRender::Render::Geometry, Q_REQUIRES_CLEANUP) |
| Q_DECLARE_RESOURCE_INFO(Qt3DRender::Render::ObjectPicker, Q_REQUIRES_CLEANUP) |
| Q_DECLARE_RESOURCE_INFO(Qt3DRender::Render::RayCaster, Q_REQUIRES_CLEANUP) |
| Q_DECLARE_RESOURCE_INFO(Qt3DRender::Render::BoundingVolumeDebug, Q_REQUIRES_CLEANUP) |
| Q_DECLARE_RESOURCE_INFO(Qt3DRender::Render::ComputeCommand, Q_REQUIRES_CLEANUP) |
| Q_DECLARE_RESOURCE_INFO(Qt3DRender::Render::Parameter, Q_REQUIRES_CLEANUP) |
| Q_DECLARE_RESOURCE_INFO(Qt3DRender::Render::Transform, Q_REQUIRES_CLEANUP) |
| Q_DECLARE_RESOURCE_INFO(Qt3DRender::Render::Armature, Q_REQUIRES_CLEANUP) |
| Q_DECLARE_RESOURCE_INFO(Qt3DRender::Render::Skeleton, Q_REQUIRES_CLEANUP) |
| Q_DECLARE_RESOURCE_INFO(Qt3DRender::Render::Joint, Q_REQUIRES_CLEANUP) |
| Q_DECLARE_RESOURCE_INFO(Qt3DRender::Render::ShaderBuilder, Q_REQUIRES_CLEANUP) |
| Q_DECLARE_RESOURCE_INFO(Qt3DRender::Render::ShaderImage, Q_REQUIRES_CLEANUP) |
| |
| QT_END_NAMESPACE |
| |
| |
| #endif // QT3DRENDER_RENDER_MANAGERS_P_H |