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| ** Copyright (C) 2015 Klaralvdalens Datakonsult AB (KDAB). |
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| ****************************************************************************/ |
| |
| #include "nodemanagers_p.h" |
| |
| #include <Qt3DRender/private/managers_p.h> |
| #include <Qt3DRender/private/scenemanager_p.h> |
| #include <Qt3DRender/private/buffermanager_p.h> |
| #include <Qt3DRender/private/geometryrenderermanager_p.h> |
| #include <Qt3DRender/private/techniquemanager_p.h> |
| #include <Qt3DRender/private/armature_p.h> |
| #include <Qt3DRender/private/skeleton_p.h> |
| |
| |
| QT_BEGIN_NAMESPACE |
| |
| namespace Qt3DRender { |
| |
| namespace Render { |
| |
| NodeManagers::NodeManagers() |
| : m_cameraManager(new CameraManager()) |
| , m_renderNodesManager(new EntityManager()) |
| , m_materialManager(new MaterialManager()) |
| , m_worldMatrixManager(new MatrixManager()) |
| , m_shaderManager(new ShaderManager()) |
| , m_shaderBuilderManager(new ShaderBuilderManager()) |
| , m_techniqueManager(new TechniqueManager()) |
| , m_effectManager(new EffectManager()) |
| , m_renderPassManager(new RenderPassManager()) |
| , m_textureManager(new TextureManager()) |
| , m_textureImageManager(new TextureImageManager()) |
| , m_layerManager(new LayerManager()) |
| , m_levelOfDetailManager(new LevelOfDetailManager()) |
| , m_filterKeyManager(new FilterKeyManager()) |
| , m_frameGraphManager(new FrameGraphManager()) |
| , m_transformManager(new TransformManager()) |
| , m_renderTargetManager(new RenderTargetManager()) |
| , m_sceneManager(new SceneManager()) |
| , m_attachmentManager(new AttachmentManager()) |
| , m_parameterManager(new ParameterManager()) |
| , m_shaderDataManager(new ShaderDataManager()) |
| , m_bufferManager(new BufferManager()) |
| , m_attributeManager(new AttributeManager()) |
| , m_geometryManager(new GeometryManager()) |
| , m_geometryRendererManager(new GeometryRendererManager) |
| , m_objectPickerManager(new ObjectPickerManager()) |
| , m_rayCasterManager(new RayCasterManager()) |
| // , m_boundingVolumeDebugManager(new BoundingVolumeDebugManager()) |
| , m_lightManager(new LightManager()) |
| , m_environmentLightManager(new EnvironmentLightManager()) |
| , m_computeJobManager(new ComputeCommandManager()) |
| , m_renderStateManager(new RenderStateManager()) |
| , m_armatureManager(new ArmatureManager()) |
| , m_skeletonManager(new SkeletonManager()) |
| , m_jointManager(new JointManager()) |
| , m_shaderImageManager(new ShaderImageManager()) |
| { |
| } |
| |
| NodeManagers::~NodeManagers() |
| { |
| delete m_cameraManager; |
| delete m_materialManager; |
| delete m_worldMatrixManager; |
| delete m_shaderManager; |
| delete m_shaderBuilderManager; |
| delete m_techniqueManager; |
| delete m_effectManager; |
| delete m_renderPassManager; |
| delete m_textureManager; |
| delete m_layerManager; |
| delete m_levelOfDetailManager; |
| delete m_filterKeyManager; |
| delete m_transformManager; |
| delete m_renderTargetManager; |
| delete m_sceneManager; |
| delete m_attachmentManager; |
| delete m_parameterManager; |
| delete m_shaderDataManager; |
| delete m_textureImageManager; |
| delete m_bufferManager; |
| delete m_attributeManager; |
| delete m_geometryManager; |
| delete m_geometryRendererManager; |
| delete m_objectPickerManager; |
| delete m_rayCasterManager; |
| |
| // Delete after m_objectPickerManager as that manager's shutdown needs to access |
| // the frame graph manager still. |
| delete m_frameGraphManager; |
| // delete m_boundingVolumeDebugManager; |
| delete m_lightManager; |
| delete m_environmentLightManager; |
| delete m_computeJobManager; |
| delete m_renderStateManager; |
| delete m_renderNodesManager; |
| delete m_armatureManager; |
| delete m_skeletonManager; |
| delete m_jointManager; |
| delete m_shaderImageManager; |
| } |
| |
| template<> |
| CameraManager *NodeManagers::manager<CameraLens>() const noexcept |
| { |
| return m_cameraManager; |
| } |
| |
| template<> |
| EntityManager *NodeManagers::manager<Entity>() const noexcept |
| { |
| return m_renderNodesManager; |
| } |
| |
| template<> |
| MaterialManager *NodeManagers::manager<Material>() const noexcept |
| { |
| return m_materialManager; |
| } |
| |
| template<> |
| MatrixManager *NodeManagers::manager<Matrix4x4>() const noexcept |
| { |
| return m_worldMatrixManager; |
| } |
| |
| template<> |
| ShaderManager *NodeManagers::manager<Shader>() const noexcept |
| { |
| return m_shaderManager; |
| } |
| |
| template<> |
| ShaderBuilderManager *NodeManagers::manager<ShaderBuilder>() const noexcept |
| { |
| return m_shaderBuilderManager; |
| } |
| |
| template<> |
| TechniqueManager *NodeManagers::manager<Technique>() const noexcept |
| { |
| return m_techniqueManager; |
| } |
| |
| template<> |
| EffectManager *NodeManagers::manager<Effect>() const noexcept |
| { |
| return m_effectManager; |
| } |
| |
| template<> |
| RenderPassManager *NodeManagers::manager<RenderPass>() const noexcept |
| { |
| return m_renderPassManager; |
| } |
| |
| template<> |
| TextureManager *NodeManagers::manager<Texture>() const noexcept |
| { |
| return m_textureManager; |
| } |
| |
| template<> |
| LayerManager *NodeManagers::manager<Layer>() const noexcept |
| { |
| return m_layerManager; |
| } |
| |
| template<> |
| LevelOfDetailManager *NodeManagers::manager<LevelOfDetail>() const noexcept |
| { |
| return m_levelOfDetailManager; |
| } |
| |
| template<> |
| FilterKeyManager *NodeManagers::manager<FilterKey>() const noexcept |
| { |
| return m_filterKeyManager; |
| } |
| |
| template<> |
| FrameGraphManager *NodeManagers::manager<FrameGraphNode*>() const noexcept |
| { |
| return m_frameGraphManager; |
| } |
| |
| template<> |
| TransformManager *NodeManagers::manager<Transform>() const noexcept |
| { |
| return m_transformManager; |
| } |
| |
| template<> |
| RenderTargetManager *NodeManagers::manager<RenderTarget>() const noexcept |
| { |
| return m_renderTargetManager; |
| } |
| |
| template<> |
| SceneManager *NodeManagers::manager<Scene>() const noexcept |
| { |
| return m_sceneManager; |
| } |
| |
| template<> |
| AttachmentManager *NodeManagers::manager<RenderTargetOutput>() const noexcept |
| { |
| return m_attachmentManager; |
| } |
| |
| template<> |
| ParameterManager *NodeManagers::manager<Parameter>() const noexcept |
| { |
| return m_parameterManager; |
| } |
| |
| template<> |
| ShaderDataManager *NodeManagers::manager<ShaderData>() const noexcept |
| { |
| return m_shaderDataManager; |
| } |
| |
| template<> |
| TextureImageManager *NodeManagers::manager<TextureImage>() const noexcept |
| { |
| return m_textureImageManager; |
| } |
| |
| template<> |
| BufferManager *NodeManagers::manager<Buffer>() const noexcept |
| { |
| return m_bufferManager; |
| } |
| |
| template<> |
| AttributeManager *NodeManagers::manager<Attribute>() const noexcept |
| { |
| return m_attributeManager; |
| } |
| |
| template<> |
| GeometryManager *NodeManagers::manager<Geometry>() const noexcept |
| { |
| return m_geometryManager; |
| } |
| |
| template<> |
| GeometryRendererManager *NodeManagers::manager<GeometryRenderer>() const noexcept |
| { |
| return m_geometryRendererManager; |
| } |
| |
| template<> |
| ObjectPickerManager *NodeManagers::manager<ObjectPicker>() const noexcept |
| { |
| return m_objectPickerManager; |
| } |
| |
| template<> |
| RayCasterManager *NodeManagers::manager<RayCaster>() const noexcept |
| { |
| return m_rayCasterManager; |
| } |
| |
| //template<> |
| //BoundingVolumeDebugManager *NodeManagers::manager<BoundingVolumeDebug>() const noexcept |
| //{ |
| // return m_boundingVolumeDebugManager; |
| //} |
| |
| template<> |
| LightManager *NodeManagers::manager<Light>() const noexcept |
| { |
| return m_lightManager; |
| } |
| |
| template<> |
| EnvironmentLightManager *NodeManagers::manager<EnvironmentLight>() const noexcept |
| { |
| return m_environmentLightManager; |
| } |
| |
| template<> |
| ComputeCommandManager *NodeManagers::manager<ComputeCommand>() const noexcept |
| { |
| return m_computeJobManager; |
| } |
| |
| template<> |
| RenderStateManager *NodeManagers::manager<RenderStateNode>() const noexcept |
| { |
| return m_renderStateManager; |
| } |
| |
| template<> |
| ArmatureManager *NodeManagers::manager<Armature>() const noexcept |
| { |
| return m_armatureManager; |
| } |
| |
| template<> |
| SkeletonManager *NodeManagers::manager<Skeleton>() const noexcept |
| { |
| return m_skeletonManager; |
| } |
| |
| template<> |
| JointManager *NodeManagers::manager<Joint>() const noexcept |
| { |
| return m_jointManager; |
| } |
| |
| template<> |
| ShaderImageManager *NodeManagers::manager<ShaderImage>() const noexcept |
| { |
| return m_shaderImageManager; |
| } |
| |
| } // Render |
| |
| } // Qt3DRender |
| |
| QT_END_NAMESPACE |