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| ** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). |
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| |
| #include "renderthread_p.h" |
| #include <Qt3DRender/private/abstractrenderer_p.h> |
| #include <Qt3DRender/private/renderlogging_p.h> |
| #include <QEventLoop> |
| #include <QTime> |
| #include <QMutexLocker> |
| |
| QT_BEGIN_NAMESPACE |
| |
| namespace Qt3DRender { |
| |
| namespace Render { |
| |
| RenderThread::RenderThread(AbstractRenderer *renderer) |
| : QThread(), |
| m_renderer(renderer), |
| m_semaphore(0) |
| { |
| } |
| |
| RenderThread::~RenderThread() |
| { |
| } |
| |
| // Called by Renderer in the context of the Aspect Thread |
| void RenderThread::waitForStart( Priority priority ) |
| { |
| qCDebug(Render::Backend) << "Starting Render thread and then going to sleep until it is ready for us..."; |
| start( priority ); |
| m_semaphore.acquire(); |
| qCDebug(Render::Backend) << "Render thread is now ready & calling thread is now awake again"; |
| } |
| |
| // RenderThread context |
| void RenderThread::run() |
| { |
| // return control to the aspect thread that created us. |
| m_semaphore.release(); |
| |
| // This call to Renderer::initialize() waits for a surface to be set on the |
| // renderer in the context of the Aspect Thread |
| m_renderer->initialize(); |
| |
| // Enter the main OpenGL submission loop. |
| m_renderer->render(); |
| |
| // Clean up any OpenGL resources |
| m_renderer->releaseGraphicsResources(); |
| |
| qCDebug(Render::Backend) << "Exiting RenderThread"; |
| } |
| |
| } // namespace Render |
| |
| } // namespace Qt3DRender |
| |
| QT_END_NAMESPACE |