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/****************************************************************************
**
** Copyright (C) 2017 Klaralvdalens Datakonsult AB (KDAB).
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** This file is part of the Qt3D module of the Qt Toolkit.
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#include "segmentsvisitor_p.h"
#include <Qt3DCore/qentity.h>
#include <Qt3DRender/qgeometryrenderer.h>
#include <Qt3DRender/private/managers_p.h>
#include <Qt3DRender/private/nodemanagers_p.h>
#include <Qt3DRender/private/buffermanager_p.h>
#include <Qt3DRender/private/geometryrenderer_p.h>
#include <Qt3DRender/private/geometryrenderermanager_p.h>
#include <Qt3DRender/private/geometry_p.h>
#include <Qt3DRender/private/attribute_p.h>
#include <Qt3DRender/private/buffer_p.h>
#include <Qt3DRender/private/trianglesvisitor_p.h>
#include <Qt3DRender/private/visitorutils_p.h>
QT_BEGIN_NAMESPACE
namespace Qt3DRender {
namespace Render {
namespace {
bool isSegmentBased(Qt3DRender::QGeometryRenderer::PrimitiveType type) Q_DECL_NOTHROW
{
switch (type) {
case Qt3DRender::QGeometryRenderer::Lines:
case Qt3DRender::QGeometryRenderer::LineStrip:
case Qt3DRender::QGeometryRenderer::LineLoop:
case Qt3DRender::QGeometryRenderer::LinesAdjacency:
case Qt3DRender::QGeometryRenderer::LineStripAdjacency:
return true;
default:
return false;
}
}
// indices, vertices are already offset
template<typename Index, typename Vertex>
void traverseSegmentsIndexed(Index *indices,
Vertex *vertices,
const BufferInfo &indexInfo,
const BufferInfo &vertexInfo,
SegmentsVisitor *visitor)
{
uint i = 0;
const uint verticesStride = vertexInfo.byteStride / sizeof(Vertex);
const uint maxVerticesDataSize = qMin(vertexInfo.dataSize, 3U);
uint ndx[2];
Vector3D abc[2];
while (i < indexInfo.count) {
for (uint u = 0; u < 2; ++u) {
ndx[u] = indices[i + u];
const uint idx = ndx[u] * verticesStride;
for (uint j = 0; j < maxVerticesDataSize; ++j) {
abc[u][j] = vertices[idx + j];
}
}
visitor->visit(ndx[0], abc[0], ndx[1], abc[1]);
i += 2;
}
}
// vertices are already offset
template<typename Vertex>
void traverseSegments(Vertex *vertices,
const BufferInfo &vertexInfo,
SegmentsVisitor *visitor)
{
uint i = 0;
const uint verticesStride = vertexInfo.byteStride / sizeof(Vertex);
const uint maxVerticesDataSize = qMin(vertexInfo.dataSize, 3U);
uint ndx[2];
Vector3D abc[2];
while (i < vertexInfo.count) {
for (uint u = 0; u < 2; ++u) {
ndx[u] = (i + u);
const uint idx = ndx[u] * verticesStride;
for (uint j = 0; j < maxVerticesDataSize; ++j)
abc[u][j] = vertices[idx + j];
}
visitor->visit(ndx[0], abc[0], ndx[1], abc[1]);
i += 2;
}
}
// indices, vertices are already offset
template<typename Index, typename Vertex>
void traverseSegmentStripIndexed(Index *indices,
Vertex *vertices,
const BufferInfo &indexInfo,
const BufferInfo &vertexInfo,
SegmentsVisitor *visitor,
bool loop)
{
uint i = 0;
uint stripStartIndex = 0;
const uint verticesStride = vertexInfo.byteStride / sizeof(Vertex);
const uint maxVerticesDataSize = qMin(vertexInfo.dataSize, 3U);
uint ndx[2];
Vector3D abc[2];
while (i < indexInfo.count) {
if (indexInfo.restartEnabled && indexInfo.restartIndexValue == static_cast<int>(indices[i])) {
++i;
continue;
}
stripStartIndex = i;
ndx[0] = indices[stripStartIndex];
uint idx = ndx[0] * verticesStride;
for (uint j = 0; j < maxVerticesDataSize; ++j)
abc[0][j] = vertices[idx + j];
++i;
while (i < indexInfo.count && (!indexInfo.restartEnabled || indexInfo.restartIndexValue != static_cast<int>(indices[i]))) {
ndx[1] = indices[i];
if (ndx[0] != ndx[1]) {
idx = ndx[1] * verticesStride;
for (uint j = 0; j < maxVerticesDataSize; ++j)
abc[1][j] = vertices[idx + j];
visitor->visit(ndx[0], abc[0], ndx[1], abc[1]);
}
++i;
ndx[0] = ndx[1];
abc[0] = abc[1];
}
if (loop) {
ndx[1] = indices[stripStartIndex];
if (ndx[0] != ndx[1]) {
idx = ndx[1] * verticesStride;
for (uint j = 0; j < maxVerticesDataSize; ++j)
abc[1][j] = vertices[idx + j];
visitor->visit(ndx[0], abc[0], ndx[1], abc[1]);
}
}
}
}
// vertices are already offset
template<typename Vertex>
void traverseSegmentStrip(Vertex *vertices,
const BufferInfo &vertexInfo,
SegmentsVisitor *visitor,
bool loop)
{
uint i = 0;
const uint verticesStride = vertexInfo.byteStride / sizeof(Vertex);
const uint maxVerticesDataSize = qMin(vertexInfo.dataSize, 3U);
uint ndx[2];
Vector3D abc[2];
ndx[0] = i;
uint idx = ndx[0] * verticesStride;
for (uint j = 0; j < maxVerticesDataSize; ++j)
abc[0][j] = vertices[idx + j];
while (i < vertexInfo.count - 1) {
ndx[1] = (i + 1);
idx = ndx[1] * verticesStride;
for (uint j = 0; j < maxVerticesDataSize; ++j)
abc[1][j] = vertices[idx + j];
visitor->visit(ndx[0], abc[0], ndx[1], abc[1]);
++i;
ndx[0] = ndx[1];
abc[0] = abc[1];
}
if (loop) {
ndx[1] = 0;
idx = ndx[1] * verticesStride;
for (uint j = 0; j < maxVerticesDataSize; ++j)
abc[1][j] = vertices[idx + j];
visitor->visit(ndx[0], abc[0], ndx[1], abc[1]);
}
}
// indices, vertices are already offset
template<typename Index, typename Vertex>
void traverseSegmentAdjacencyIndexed(Index *indices,
Vertex *vertices,
const BufferInfo &indexInfo,
const BufferInfo &vertexInfo,
SegmentsVisitor *visitor)
{
uint i = 1;
uint n = indexInfo.count - 1;
const uint verticesStride = vertexInfo.byteStride / sizeof(Vertex);
const uint maxVerticesDataSize = qMin(vertexInfo.dataSize, 3U);
uint ndx[2];
Vector3D abc[2];
while (i < n) {
for (uint u = 0; u < 2; ++u) {
ndx[u] = indices[i + u];
const uint idx = ndx[u] * verticesStride;
for (uint j = 0; j < maxVerticesDataSize; ++j) {
abc[u][j] = vertices[idx + j];
}
}
visitor->visit(ndx[0], abc[0], ndx[1], abc[1]);
i += 2;
}
}
// vertices are already offset
template<typename Vertex>
void traverseSegmentAdjacency(Vertex *vertices,
const BufferInfo &vertexInfo,
SegmentsVisitor *visitor)
{
uint i = 1;
uint n = vertexInfo.count - 1;
const uint verticesStride = vertexInfo.byteStride / sizeof(Vertex);
const uint maxVerticesDataSize = qMin(vertexInfo.dataSize, 3U);
uint ndx[2];
Vector3D abc[2];
while (i < n) {
for (uint u = 0; u < 2; ++u) {
ndx[u] = (i + u);
const uint idx = ndx[u] * verticesStride;
for (uint j = 0; j < maxVerticesDataSize; ++j)
abc[u][j] = vertices[idx + j];
}
visitor->visit(ndx[0], abc[0], ndx[1], abc[1]);
i += 2;
}
}
template<typename Index, typename Visitor>
struct IndexedVertexExecutor
{
template<typename Vertex>
void operator ()(const BufferInfo &vertexInfo, Vertex * vertices)
{
switch (m_primitiveType) {
case Qt3DRender::QGeometryRenderer::Lines:
traverseSegmentsIndexed(m_indices, vertices, m_indexBufferInfo, vertexInfo, m_visitor);
return;
case Qt3DRender::QGeometryRenderer::LineStrip:
traverseSegmentStripIndexed(m_indices, vertices, m_indexBufferInfo, vertexInfo, m_visitor, false);
return;
case Qt3DRender::QGeometryRenderer::LineLoop:
traverseSegmentStripIndexed(m_indices, vertices, m_indexBufferInfo, vertexInfo, m_visitor, true);
return;
case Qt3DRender::QGeometryRenderer::LinesAdjacency:
traverseSegmentAdjacencyIndexed(m_indices, vertices, m_indexBufferInfo, vertexInfo, m_visitor);
return;
case Qt3DRender::QGeometryRenderer::LineStripAdjacency: // fall through
default:
Q_UNREACHABLE();
return;
}
}
BufferInfo m_indexBufferInfo;
Index *m_indices;
Qt3DRender::QGeometryRenderer::PrimitiveType m_primitiveType;
Visitor* m_visitor;
};
template<typename Visitor>
struct IndexExecutor
{
template<typename Index>
void operator ()( const BufferInfo &indexInfo, Index *indices)
{
IndexedVertexExecutor<Index, Visitor> exec;
exec.m_primitiveType = m_primitiveType;
exec.m_indices = indices;
exec.m_indexBufferInfo = indexInfo;
exec.m_visitor = m_visitor;
Qt3DRender::Render::Visitor::processBuffer(m_vertexBufferInfo, exec);
}
BufferInfo m_vertexBufferInfo;
Qt3DRender::QGeometryRenderer::PrimitiveType m_primitiveType;
Visitor* m_visitor;
};
template<typename Visitor>
struct VertexExecutor
{
template<typename Vertex>
void operator ()(const BufferInfo &vertexInfo, Vertex *vertices)
{
switch (m_primitiveType) {
case Qt3DRender::QGeometryRenderer::Lines:
traverseSegments(vertices, vertexInfo, m_visitor);
return;
case Qt3DRender::QGeometryRenderer::LineStrip:
traverseSegmentStrip(vertices, vertexInfo, m_visitor, false);
return;
case Qt3DRender::QGeometryRenderer::LineLoop:
traverseSegmentStrip(vertices, vertexInfo, m_visitor, true);
return;
case Qt3DRender::QGeometryRenderer::LinesAdjacency:
traverseSegmentAdjacency(vertices, vertexInfo, m_visitor);
return;
case Qt3DRender::QGeometryRenderer::LineStripAdjacency: // fall through
default:
Q_UNREACHABLE();
return;
}
}
Qt3DRender::QGeometryRenderer::PrimitiveType m_primitiveType;
Visitor* m_visitor;
};
} // anonymous
SegmentsVisitor::~SegmentsVisitor()
{
}
void SegmentsVisitor::apply(const Qt3DCore::QEntity *entity)
{
GeometryRenderer *renderer = m_manager->geometryRendererManager()->lookupResource(entity->id());
apply(renderer, entity->id());
}
void SegmentsVisitor::apply(const GeometryRenderer *renderer, const Qt3DCore::QNodeId id)
{
m_nodeId = id;
if (renderer && renderer->instanceCount() == 1 && isSegmentBased(renderer->primitiveType())) {
Visitor::visitPrimitives<VertexExecutor<SegmentsVisitor>,
IndexExecutor<SegmentsVisitor>, SegmentsVisitor>(m_manager, renderer, this);
}
}
} // namespace Render
} // namespace Qt3DRender
QT_END_NAMESPACE