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#ifndef QT3DRENDER_RENDER_TRIANGLEBOUNDINGVOLUME_P_H
#define QT3DRENDER_RENDER_TRIANGLEBOUNDINGVOLUME_P_H
//
// W A R N I N G
// -------------
//
// This file is not part of the Qt API. It exists for the convenience
// of other Qt classes. This header file may change from version to
// version without notice, or even be removed.
//
// We mean it.
//
#include <Qt3DRender/private/qboundingvolume_p.h>
#include <Qt3DCore/qnodeid.h>
#include <Qt3DCore/private/matrix4x4_p.h>
#include <QVector3D>
QT_BEGIN_NAMESPACE
namespace Qt3DRender {
namespace Render {
Q_AUTOTEST_EXPORT bool intersectsSegmentTriangle(const RayCasting::QRay3D &ray,
const Vector3D &a,
const Vector3D &b,
const Vector3D &c,
Vector3D &uvw,
float &t);
class Q_AUTOTEST_EXPORT TriangleBoundingVolume : public RayCasting::QBoundingVolume
{
public:
TriangleBoundingVolume();
explicit TriangleBoundingVolume(Qt3DCore::QNodeId id,
const Vector3D &a,
const Vector3D &b,
const Vector3D &c);
Qt3DCore::QNodeId id() const final;
bool intersects(const RayCasting::QRay3D &ray, Vector3D *q, Vector3D *uvw) const final;
Type type() const final;
Vector3D a() const;
Vector3D b() const;
Vector3D c() const;
void setA(const Vector3D &a);
void setB(const Vector3D &b);
void setC(const Vector3D &c);
TriangleBoundingVolume transformed(const Matrix4x4 &mat) const;
inline TriangleBoundingVolume &transform(const Matrix4x4 &mat)
{
*this = transformed(mat);
return *this;
}
private:
Qt3DCore::QNodeId m_id;
Vector3D m_a, m_b, m_c;
};
} // namespace Render
} // namespace Qt3DRender
QT_END_NAMESPACE
Q_DECLARE_METATYPE(Qt3DRender::Render::TriangleBoundingVolume*) // LCOV_EXCL_LINE
#endif // QT3DRENDER_RENDER_TRIANGLEBOUNDINGVOLUME_P_H