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#include "layerfilternode_p.h"
#include "qlayerfilter.h"
#include <Qt3DRender/private/qlayerfilter_p.h>
#include <algorithm>
QT_BEGIN_NAMESPACE
using namespace Qt3DCore;
namespace Qt3DRender {
namespace Render {
LayerFilterNode::LayerFilterNode()
: FrameGraphNode(FrameGraphNode::LayerFilter)
, m_filterMode(QLayerFilter::AcceptAnyMatchingLayers)
{
}
void LayerFilterNode::syncFromFrontEnd(const QNode *frontEnd, bool firstTime)
{
const QLayerFilter *node = qobject_cast<const QLayerFilter *>(frontEnd);
if (!node)
return;
FrameGraphNode::syncFromFrontEnd(frontEnd, firstTime);
if (m_filterMode != node->filterMode()) {
m_filterMode = node->filterMode();
markDirty(AbstractRenderer::FrameGraphDirty|AbstractRenderer::LayersDirty);
}
auto layerIds = qIdsForNodes(node->layers());
std::sort(std::begin(layerIds), std::end(layerIds));
if (m_layerIds != layerIds) {
m_layerIds = layerIds;
markDirty(AbstractRenderer::FrameGraphDirty|AbstractRenderer::LayersDirty);
}
}
QNodeIdVector LayerFilterNode::layerIds() const
{
return m_layerIds;
}
void LayerFilterNode::setLayerIds(const QNodeIdVector &list)
{
m_layerIds = list;
}
QLayerFilter::FilterMode LayerFilterNode::filterMode() const
{
return m_filterMode;
}
} // namespace Render
} // namespace Qt3DRender
QT_END_NAMESPACE