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#include "qdispatchcompute.h"
#include "qdispatchcompute_p.h"
#include <Qt3DRender/qframegraphnodecreatedchange.h>
QT_BEGIN_NAMESPACE
namespace Qt3DRender {
/*!
\class Qt3DRender::QDispatchCompute
\inmodule Qt3DRender
\since 5.7
\ingroup framegraph
\brief FrameGraph node to issue work for the compute shader on GPU.
A Qt3DRender::QDispatchCompute allows work to be issued for the compute shader to
run on the GPU. The workGroupX, workGroupY and workGroupZ properties specify the work group
sizes for the compute shader invocation. QComputeCommand components need to be added
to entities to instruct Qt3D to select the materials and geometry from the entities
for the compute invocation. The work group sizes for the shader invocation will be
the maximum of the work group sizes specified in QDispatchCompute and QComputeCommand.
*/
/*!
\qmltype DispatchCompute
\inqmlmodule Qt3D.Render
\instantiates Qt3DRender::QDispatchCompute
\inherits FrameGraphNode
\since 5.7
\brief FrameGraph node to issue work for the compute shader on GPU.
A DispatchCompute allows work to be issued for the compute shader to run on the GPU.
The workGroupX, workGroupY and workGroupZ properties specify the work group sizes for
the compute shader invocation. ComputeCommand components need to be added
to entities to instruct Qt3D to select the materials and geometry from the entities
for the compute invocation. The work group sizes for the shader invocation will be
the maximum of the work group sizes specified in DispatchCompute and ComputeCommand.
*/
/*!
\qmlproperty int DispatchCompute::workGroupX
Specifies X workgroup size.
*/
/*!
\qmlproperty int DispatchCompute::workGroupY
Specifies Y workgroup size.
*/
/*!
\qmlproperty int DispatchCompute::workGroupZ
Specifies Z workgroup size.
*/
/*!
The constructor creates an instance with the specified \a parent.
*/
QDispatchCompute::QDispatchCompute(Qt3DCore::QNode *parent)
: QFrameGraphNode(*new QDispatchComputePrivate(), parent)
{
}
/*! \internal */
QDispatchCompute::~QDispatchCompute()
{
}
int QDispatchCompute::workGroupX() const
{
Q_D(const QDispatchCompute);
return d->m_workGroupX;
}
int QDispatchCompute::workGroupY() const
{
Q_D(const QDispatchCompute);
return d->m_workGroupY;
}
int QDispatchCompute::workGroupZ() const
{
Q_D(const QDispatchCompute);
return d->m_workGroupZ;
}
/*!
\property Qt3DRender::QDispatchCompute::workGroupX
Specifies X workgroup.
*/
void QDispatchCompute::setWorkGroupX(int workGroupX)
{
Q_D(QDispatchCompute);
if (d->m_workGroupX != workGroupX) {
d->m_workGroupX = workGroupX;
emit workGroupXChanged();
}
}
/*!
\property Qt3DRender::QDispatchCompute::workGroupY
Specifies Y workgroup.
*/
void QDispatchCompute::setWorkGroupY(int workGroupY)
{
Q_D(QDispatchCompute);
if (d->m_workGroupY != workGroupY) {
d->m_workGroupY = workGroupY;
emit workGroupYChanged();
}
}
/*!
\property Qt3DRender::QDispatchCompute::workGroupZ
Specifies Z workgroup.
*/
void QDispatchCompute::setWorkGroupZ(int workGroupZ)
{
Q_D(QDispatchCompute);
if (d->m_workGroupZ != workGroupZ) {
d->m_workGroupZ = workGroupZ;
emit workGroupZChanged();
}
}
Qt3DCore::QNodeCreatedChangeBasePtr QDispatchCompute::createNodeCreationChange() const
{
auto creationChange = QFrameGraphNodeCreatedChangePtr<QDispatchComputeData>::create(this);
auto &data = creationChange->data;
Q_D(const QDispatchCompute);
data.workGroupX = d->m_workGroupX;
data.workGroupY = d->m_workGroupY;
data.workGroupZ = d->m_workGroupZ;
return creationChange;
}
} // Qt3DRender
QT_END_NAMESPACE