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#ifndef QT3DRENDER_QABSTRACTFUNCTOR_H
#define QT3DRENDER_QABSTRACTFUNCTOR_H
#include <Qt3DRender/qt3drender_global.h>
QT_BEGIN_NAMESPACE
namespace Qt3DRender {
// This will generate a unique id() function per type
// <=> 1 unique function address per type
template<class T>
struct FunctorType
{
static qintptr id()
{
// The MSVC linker can under some cases optimize all the template
// functions into a single function. The code below is there to ensure
// that the linker won't collapse all these distincts functions into one
static T *t = nullptr;
return reinterpret_cast<qintptr>(t);
}
};
template<class T>
Q3D_DECL_DEPRECATED qintptr functorTypeId()
{
return reinterpret_cast<qintptr>(&FunctorType<T>::id);
}
#define QT3D_FUNCTOR(Class) \
qintptr id() const override { \
return Qt3DRender::functorTypeId<Class>(); \
}
class Q_3DRENDERSHARED_EXPORT QAbstractFunctor
{
public:
Q3D_DECL_DEPRECATED QAbstractFunctor() = default;
virtual ~QAbstractFunctor();
virtual qintptr id() const = 0;
// TODO: Remove when moving a copy of this to Qt3DCore
template<class T>
const T *functor_cast(const QAbstractFunctor *other) const
{
if (other->id() == functorTypeId<T>())
return static_cast<const T *>(other);
return nullptr;
}
private:
Q_DISABLE_COPY(QAbstractFunctor)
};
template<class T>
const T *functor_cast(const QAbstractFunctor *other)
{
if (other->id() == functorTypeId<T>())
return static_cast<const T *>(other);
return nullptr;
}
} // Qt3D
QT_END_NAMESPACE
#endif // QT3DRENDER_QABSTRACTFUNCTOR_H