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#ifndef QT3DRENDER_CAMERA_H
#define QT3DRENDER_CAMERA_H
#include <Qt3DCore/qentity.h>
#include <Qt3DRender/qt3drender_global.h>
#include <Qt3DRender/qcameralens.h>
#include <QtGui/QMatrix4x4>
#include <QtGui/QQuaternion>
#include <QtGui/QVector3D>
QT_BEGIN_NAMESPACE
namespace Qt3DCore {
class QEntity;
class QTransform;
}
namespace Qt3DRender {
class QCameraPrivate;
class Q_3DRENDERSHARED_EXPORT QCamera : public Qt3DCore::QEntity
{
Q_OBJECT
// CameraLens
Q_PROPERTY(Qt3DRender::QCameraLens::ProjectionType projectionType READ projectionType WRITE setProjectionType NOTIFY projectionTypeChanged)
Q_PROPERTY(float nearPlane READ nearPlane WRITE setNearPlane NOTIFY nearPlaneChanged)
Q_PROPERTY(float farPlane READ farPlane WRITE setFarPlane NOTIFY farPlaneChanged)
Q_PROPERTY(float fieldOfView READ fieldOfView WRITE setFieldOfView NOTIFY fieldOfViewChanged)
Q_PROPERTY(float aspectRatio READ aspectRatio WRITE setAspectRatio NOTIFY aspectRatioChanged)
Q_PROPERTY(float left READ left WRITE setLeft NOTIFY leftChanged)
Q_PROPERTY(float right READ right WRITE setRight NOTIFY rightChanged)
Q_PROPERTY(float bottom READ bottom WRITE setBottom NOTIFY bottomChanged)
Q_PROPERTY(float top READ top WRITE setTop NOTIFY topChanged)
Q_PROPERTY(QMatrix4x4 projectionMatrix READ projectionMatrix WRITE setProjectionMatrix NOTIFY projectionMatrixChanged)
Q_PROPERTY(float exposure READ exposure WRITE setExposure NOTIFY exposureChanged REVISION 9)
// LookAt
Q_PROPERTY(QVector3D position READ position WRITE setPosition NOTIFY positionChanged)
Q_PROPERTY(QVector3D upVector READ upVector WRITE setUpVector NOTIFY upVectorChanged)
Q_PROPERTY(QVector3D viewCenter READ viewCenter WRITE setViewCenter NOTIFY viewCenterChanged)
Q_PROPERTY(QVector3D viewVector READ viewVector NOTIFY viewVectorChanged)
Q_PROPERTY(QMatrix4x4 viewMatrix READ viewMatrix NOTIFY viewMatrixChanged)
Q_PROPERTY(Qt3DRender::QCameraLens *lens READ lens CONSTANT REVISION 14)
Q_PROPERTY(Qt3DCore::QTransform *transform READ transform CONSTANT REVISION 14)
public:
explicit QCamera(QNode *parent = nullptr);
~QCamera();
enum CameraTranslationOption {
TranslateViewCenter,
DontTranslateViewCenter
};
Q_ENUM(CameraTranslationOption) // LCOV_EXCL_LINE
QCameraLens *lens() const;
Qt3DCore::QTransform *transform() const;
Q_INVOKABLE QQuaternion tiltRotation(float angle) const;
Q_INVOKABLE QQuaternion panRotation(float angle) const;
Q_INVOKABLE QQuaternion rollRotation(float angle) const;
Q_INVOKABLE QQuaternion rotation(float angle, const QVector3D &axis) const;
// Translate relative to camera orientation axes
Q_INVOKABLE void translate(const QVector3D& vLocal, CameraTranslationOption option = TranslateViewCenter);
// Translate relative to world axes
Q_INVOKABLE void translateWorld(const QVector3D& vWorld, CameraTranslationOption option = TranslateViewCenter);
Q_INVOKABLE void tilt(float angle);
Q_INVOKABLE void pan(float angle);
Q_INVOKABLE void pan(float angle, const QVector3D &axis);
Q_INVOKABLE void roll(float angle);
Q_INVOKABLE void tiltAboutViewCenter(float angle);
Q_INVOKABLE void panAboutViewCenter(float angle);
Q_INVOKABLE void panAboutViewCenter(float angle, const QVector3D &axis);
Q_INVOKABLE void rollAboutViewCenter(float angle);
Q_INVOKABLE void rotate(const QQuaternion& q);
Q_INVOKABLE void rotateAboutViewCenter(const QQuaternion& q);
QCameraLens::ProjectionType projectionType() const;
float nearPlane() const;
float farPlane() const;
float fieldOfView() const;
float aspectRatio() const;
float left() const;
float right() const;
float bottom() const;
float top() const;
QMatrix4x4 projectionMatrix() const;
float exposure() const;
QVector3D position() const;
QVector3D upVector() const;
QVector3D viewCenter() const;
QVector3D viewVector() const;
QMatrix4x4 viewMatrix() const;
public Q_SLOTS:
void setProjectionType(QCameraLens::ProjectionType type);
void setNearPlane(float nearPlane);
void setFarPlane(float farPlane);
void setFieldOfView(float fieldOfView);
void setAspectRatio(float aspectRatio);
void setLeft(float left);
void setRight(float right);
void setBottom(float bottom);
void setTop(float top);
void setProjectionMatrix(const QMatrix4x4 &projectionMatrix);
void setExposure(float exposure);
void setPosition(const QVector3D &position);
void setUpVector(const QVector3D &upVector);
void setViewCenter(const QVector3D &viewCenter);
void viewAll();
void viewSphere(const QVector3D &center, float radius);
void viewEntity(Qt3DCore::QEntity *entity);
Q_SIGNALS:
void projectionTypeChanged(QCameraLens::ProjectionType projectionType);
void nearPlaneChanged(float nearPlane);
void farPlaneChanged(float farPlane);
void fieldOfViewChanged(float fieldOfView);
void aspectRatioChanged(float aspectRatio);
void leftChanged(float left);
void rightChanged(float right);
void bottomChanged(float bottom);
void topChanged(float top);
void projectionMatrixChanged(const QMatrix4x4 &projectionMatrix);
void exposureChanged(float exposure);
void positionChanged(const QVector3D &position);
void upVectorChanged(const QVector3D &upVector);
void viewCenterChanged(const QVector3D &viewCenter);
void viewVectorChanged(const QVector3D &viewVector);
void viewMatrixChanged();
protected:
Q_DECLARE_PRIVATE(QCamera)
explicit QCamera(QCameraPrivate &dd, QNode *parent = nullptr);
};
} // namespace Qt3DRender
QT_END_NAMESPACE
#endif // QT3DRENDER_CAMERA_H