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#ifndef QT3DRENDER_RENDER_GEOMETRYRENDERER_H
#define QT3DRENDER_RENDER_GEOMETRYRENDERER_H
//
// W A R N I N G
// -------------
//
// This file is not part of the Qt API. It exists for the convenience
// of other Qt classes. This header file may change from version to
// version without notice, or even be removed.
//
// We mean it.
//
#include <Qt3DRender/private/backendnode_p.h>
#include <Qt3DRender/qgeometryrenderer.h>
#include <Qt3DRender/qgeometryfactory.h>
#include <Qt3DRender/qmesh.h>
QT_BEGIN_NAMESPACE
namespace Qt3DRender {
namespace RayCasting {
class QBoundingVolume;
}
namespace Render {
class GeometryRendererManager;
struct GeometryFunctorResult
{
QGeometry *geometry;
QMesh::Status status;
};
class Q_3DRENDERSHARED_PRIVATE_EXPORT GeometryRenderer : public BackendNode
{
public:
GeometryRenderer();
~GeometryRenderer();
void cleanup();
void setManager(GeometryRendererManager *manager);
void syncFromFrontEnd(const Qt3DCore::QNode *frontEnd, bool firstTime) override;
GeometryFunctorResult executeFunctor();
inline Qt3DCore::QNodeId geometryId() const { return m_geometryId; }
inline int instanceCount() const { return m_instanceCount; }
inline int vertexCount() const { return m_vertexCount; }
inline int indexOffset() const { return m_indexOffset; }
inline int firstInstance() const { return m_firstInstance; }
inline int firstVertex() const { return m_firstVertex; }
inline int indexBufferByteOffset() const { return m_indexBufferByteOffset; }
inline int restartIndexValue() const { return m_restartIndexValue; }
inline int verticesPerPatch() const { return m_verticesPerPatch; }
inline bool primitiveRestartEnabled() const { return m_primitiveRestartEnabled; }
inline QGeometryRenderer::PrimitiveType primitiveType() const { return m_primitiveType; }
inline bool isDirty() const { return m_dirty; }
inline QGeometryFactoryPtr geometryFactory() const { return m_geometryFactory; }
void unsetDirty();
// Build triangle data Job thread
void setTriangleVolumes(const QVector<RayCasting::QBoundingVolume *> &volumes);
// Pick volumes job
QVector<RayCasting::QBoundingVolume *> triangleData() const;
private:
Qt3DCore::QNodeId m_geometryId;
int m_instanceCount;
int m_vertexCount;
int m_indexOffset;
int m_firstInstance;
int m_firstVertex;
int m_indexBufferByteOffset;
int m_restartIndexValue;
int m_verticesPerPatch;
bool m_primitiveRestartEnabled;
QGeometryRenderer::PrimitiveType m_primitiveType;
bool m_dirty;
QGeometryFactoryPtr m_geometryFactory;
GeometryRendererManager *m_manager;
QVector<RayCasting::QBoundingVolume *> m_triangleVolumes;
};
class GeometryRendererFunctor : public Qt3DCore::QBackendNodeMapper
{
public:
explicit GeometryRendererFunctor(AbstractRenderer *renderer, GeometryRendererManager *manager);
Qt3DCore::QBackendNode *create(const Qt3DCore::QNodeCreatedChangeBasePtr &change) const override;
Qt3DCore::QBackendNode *get(Qt3DCore::QNodeId id) const override;
void destroy(Qt3DCore::QNodeId id) const override;
private:
GeometryRendererManager *m_manager;
AbstractRenderer *m_renderer;
};
} // namespace Render
} // namespace Qt3DRender
QT_END_NAMESPACE
#endif // QT3DRENDER_RENDER_RENDERGEOMETRYRENDERER_H