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| |
| #ifndef QT3DRENDER_RENDER_GEOMETRYRENDERER_H |
| #define QT3DRENDER_RENDER_GEOMETRYRENDERER_H |
| |
| // |
| // W A R N I N G |
| // ------------- |
| // |
| // This file is not part of the Qt API. It exists for the convenience |
| // of other Qt classes. This header file may change from version to |
| // version without notice, or even be removed. |
| // |
| // We mean it. |
| // |
| |
| #include <Qt3DRender/private/backendnode_p.h> |
| #include <Qt3DRender/qgeometryrenderer.h> |
| #include <Qt3DRender/qgeometryfactory.h> |
| #include <Qt3DRender/qmesh.h> |
| |
| QT_BEGIN_NAMESPACE |
| |
| namespace Qt3DRender { |
| namespace RayCasting { |
| class QBoundingVolume; |
| } |
| |
| namespace Render { |
| |
| class GeometryRendererManager; |
| |
| struct GeometryFunctorResult |
| { |
| QGeometry *geometry; |
| QMesh::Status status; |
| }; |
| |
| class Q_3DRENDERSHARED_PRIVATE_EXPORT GeometryRenderer : public BackendNode |
| { |
| public: |
| GeometryRenderer(); |
| ~GeometryRenderer(); |
| |
| void cleanup(); |
| void setManager(GeometryRendererManager *manager); |
| void syncFromFrontEnd(const Qt3DCore::QNode *frontEnd, bool firstTime) override; |
| GeometryFunctorResult executeFunctor(); |
| |
| inline Qt3DCore::QNodeId geometryId() const { return m_geometryId; } |
| inline int instanceCount() const { return m_instanceCount; } |
| inline int vertexCount() const { return m_vertexCount; } |
| inline int indexOffset() const { return m_indexOffset; } |
| inline int firstInstance() const { return m_firstInstance; } |
| inline int firstVertex() const { return m_firstVertex; } |
| inline int indexBufferByteOffset() const { return m_indexBufferByteOffset; } |
| inline int restartIndexValue() const { return m_restartIndexValue; } |
| inline int verticesPerPatch() const { return m_verticesPerPatch; } |
| inline bool primitiveRestartEnabled() const { return m_primitiveRestartEnabled; } |
| inline QGeometryRenderer::PrimitiveType primitiveType() const { return m_primitiveType; } |
| inline bool isDirty() const { return m_dirty; } |
| inline QGeometryFactoryPtr geometryFactory() const { return m_geometryFactory; } |
| void unsetDirty(); |
| |
| // Build triangle data Job thread |
| void setTriangleVolumes(const QVector<RayCasting::QBoundingVolume *> &volumes); |
| // Pick volumes job |
| QVector<RayCasting::QBoundingVolume *> triangleData() const; |
| |
| private: |
| Qt3DCore::QNodeId m_geometryId; |
| int m_instanceCount; |
| int m_vertexCount; |
| int m_indexOffset; |
| int m_firstInstance; |
| int m_firstVertex; |
| int m_indexBufferByteOffset; |
| int m_restartIndexValue; |
| int m_verticesPerPatch; |
| bool m_primitiveRestartEnabled; |
| QGeometryRenderer::PrimitiveType m_primitiveType; |
| bool m_dirty; |
| QGeometryFactoryPtr m_geometryFactory; |
| GeometryRendererManager *m_manager; |
| QVector<RayCasting::QBoundingVolume *> m_triangleVolumes; |
| }; |
| |
| class GeometryRendererFunctor : public Qt3DCore::QBackendNodeMapper |
| { |
| public: |
| explicit GeometryRendererFunctor(AbstractRenderer *renderer, GeometryRendererManager *manager); |
| Qt3DCore::QBackendNode *create(const Qt3DCore::QNodeCreatedChangeBasePtr &change) const override; |
| Qt3DCore::QBackendNode *get(Qt3DCore::QNodeId id) const override; |
| void destroy(Qt3DCore::QNodeId id) const override; |
| private: |
| GeometryRendererManager *m_manager; |
| AbstractRenderer *m_renderer; |
| }; |
| |
| } // namespace Render |
| |
| } // namespace Qt3DRender |
| |
| QT_END_NAMESPACE |
| |
| #endif // QT3DRENDER_RENDER_RENDERGEOMETRYRENDERER_H |