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| |
| #include "joint_p.h" |
| #include <Qt3DRender/private/managers_p.h> |
| #include <Qt3DCore/QJoint> |
| #include <Qt3DCore/private/qjoint_p.h> |
| |
| #include <algorithm> |
| |
| QT_BEGIN_NAMESPACE |
| |
| using namespace Qt3DCore; |
| |
| namespace Qt3DRender { |
| namespace Render { |
| |
| Joint::Joint() |
| : BackendNode(Qt3DCore::QBackendNode::ReadOnly) |
| , m_localPose() |
| , m_jointManager(nullptr) |
| , m_skeletonManager(nullptr) |
| { |
| } |
| |
| void Joint::cleanup() |
| { |
| m_inverseBindMatrix.setToIdentity(); |
| m_localPose = Sqt(); |
| m_childJointIds.clear(); |
| m_name.clear(); |
| m_owningSkeleton = HSkeleton(); |
| setEnabled(false); |
| } |
| |
| void Joint::syncFromFrontEnd(const QNode *frontEnd, bool firstTime) |
| { |
| const Qt3DCore::QJoint *joint = qobject_cast<const Qt3DCore::QJoint *>(frontEnd); |
| if (!joint) |
| return; |
| |
| bool jointDirty = firstTime; |
| if (m_localPose.scale != joint->scale()) { |
| m_localPose.scale = joint->scale(); |
| jointDirty = true; |
| } |
| if (m_localPose.rotation != joint->rotation()) { |
| m_localPose.rotation = joint->rotation(); |
| jointDirty = true; |
| } |
| if (m_localPose.translation != joint->translation()) { |
| m_localPose.translation = joint->translation(); |
| jointDirty = true; |
| } |
| if (m_inverseBindMatrix != joint->inverseBindMatrix()) { |
| // Setting the inverse bind matrix should be a rare operation. Usually it is |
| // set once and then remains constant for the duration of the skeleton. So just |
| // trigger a rebuild of the skeleton's SkeletonData which will include obtaining |
| // the inverse bind matrix. |
| m_inverseBindMatrix = joint->inverseBindMatrix(); |
| m_skeletonManager->addDirtySkeleton(SkeletonManager::SkeletonDataDirty, m_owningSkeleton); |
| } |
| if (m_name != joint->name()) { |
| // Joint name doesn't affect anything in the render aspect so no need |
| // to mark anything as dirty. |
| m_name = joint->name(); |
| |
| // TODO: Notify other aspects (animation) about the name change. |
| } |
| |
| Qt3DCore::QNodeIdVector childIds = qIdsForNodes(joint->childJoints()); |
| std::sort(std::begin(childIds), std::end(childIds)); |
| if (m_childJointIds != childIds) |
| m_childJointIds = childIds; |
| |
| if (jointDirty) { |
| markDirty(AbstractRenderer::JointDirty); |
| m_jointManager->addDirtyJoint(peerId()); |
| } |
| |
| BackendNode::syncFromFrontEnd(frontEnd, firstTime); |
| } |
| |
| |
| JointFunctor::JointFunctor(AbstractRenderer *renderer, |
| JointManager *jointManager, |
| SkeletonManager *skeletonManager) |
| : m_renderer(renderer) |
| , m_jointManager(jointManager) |
| , m_skeletonManager(skeletonManager) |
| { |
| } |
| |
| Qt3DCore::QBackendNode *JointFunctor::create(const Qt3DCore::QNodeCreatedChangeBasePtr &change) const |
| { |
| Joint *backend = m_jointManager->getOrCreateResource(change->subjectId()); |
| backend->setRenderer(m_renderer); |
| backend->setJointManager(m_jointManager); |
| backend->setSkeletonManager(m_skeletonManager); |
| return backend; |
| } |
| |
| Qt3DCore::QBackendNode *JointFunctor::get(Qt3DCore::QNodeId id) const |
| { |
| return m_jointManager->lookupResource(id); |
| } |
| |
| void JointFunctor::destroy(Qt3DCore::QNodeId id) const |
| { |
| m_jointManager->removeDirtyJoint(id); |
| m_jointManager->releaseResource(id); |
| } |
| |
| } // namespace Render |
| } // namespace Qt3DRender |
| |
| QT_END_NAMESPACE |