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#include "qgeometryrenderer.h"
#include "qgeometryrenderer_p.h"
#include <private/qcomponent_p.h>
QT_BEGIN_NAMESPACE
using namespace Qt3DCore;
namespace Qt3DRender {
QGeometryRendererPrivate::QGeometryRendererPrivate()
: QComponentPrivate()
, m_instanceCount(1)
, m_vertexCount(0)
, m_indexOffset(0)
, m_firstInstance(0)
, m_firstVertex(0)
, m_indexBufferByteOffset(0)
, m_restartIndexValue(-1)
, m_verticesPerPatch(0)
, m_primitiveRestart(false)
, m_geometry(nullptr)
, m_primitiveType(QGeometryRenderer::Triangles)
{
}
QGeometryRendererPrivate::~QGeometryRendererPrivate()
{
}
/*!
\qmltype GeometryRenderer
\instantiates Qt3DRender::QGeometryRenderer
\inqmlmodule Qt3D.Render
\inherits Component3D
\since 5.7
\brief Encapsulates geometry rendering.
A GeometryRenderer holds all the information necessary to draw
a Geometry. A Geometry holds the coordinates of the geometry data -
GeometryRenderer specifies how to interpret that data.
*/
/*!
\class Qt3DRender::QGeometryRenderer
\inmodule Qt3DRender
\since 5.7
\brief Encapsulates geometry rendering.
A Qt3DRender::QGeometryRenderer holds all the information necessary to draw
a Qt3DRender::QGeometry. A QGeometry holds the coordinates of the geometry data -
QGeometryRenderer specifies how to interpret that data.
*/
/*!
\enum QGeometryRenderer::PrimitiveType
The type of the primitive.
\value Points List of points
\value Lines List of lines
\value LineLoop Connected group of lines connected at ends forming a loop
\value LineStrip Connected group of lines
\value Triangles List of triangles
\value TriangleStrip List of connected triangles
\value TriangleFan List of connected triagles where all triangles share the first vertex
\value LinesAdjacency Allows geometry shader to access adjacent lines in a line list
\value TrianglesAdjacency Allows geometry shader to access adjacent triangles in a triangle list
\value LineStripAdjacency Allows geometry shader to access adjacent lines in a line strip
\value TriangleStripAdjacency Allows geometry shader to access adjacent triangles in a triangle strip
\value Patches Only primitive type accepted by tesselation shader where a patch consists of arbitrary number of vertices
*/
/*!
\qmlproperty int GeometryRenderer::instanceCount
Holds the instance count.
*/
/*!
\qmlproperty int GeometryRenderer::vertexCount
Holds the vertex count.
*/
/*!
\qmlproperty int GeometryRenderer::indexOffset
Holds the base vertex.
*/
/*!
\qmlproperty int GeometryRenderer::firstInstance
Holds the base instance.
*/
/*!
\qmlproperty int GeometryRenderer::firstVertex
Holds the first vertex.
*/
/*!
\qmlproperty int GeometryRenderer::indexBufferByteOffset
Holds the byte offset into the index buffer.
*/
/*!
\qmlproperty int GeometryRenderer::restartIndexValue
Holds the restart index.
*/
/*!
\qmlproperty int GeometryRenderer::verticesPerPatch
Holds vertices per patch.
*/
/*!
\qmlproperty bool GeometryRenderer::primitiveRestartEnabled
Holds the primitive restart flag.
*/
/*!
\qmlproperty Geometry GeometryRenderer::geometry
Holds the geometry.
*/
/*!
\qmlproperty enumeration GeometryRenderer::primitiveType
Holds the primitive type.
\list
\li QGeometryRenderer.Points
\li QGeometryRenderer.Lines
\li QGeometryRenderer.LineLoop
\li QGeometryRenderer.LineStrip
\li QGeometryRenderer.Triangles
\li QGeometryRenderer.TriangleStrip
\li QGeometryRenderer.TriangleFan
\li QGeometryRenderer.LinesAdjacency
\li QGeometryRenderer.TrianglesAdjacency
\li QGeometryRenderer.LineStripAdjacency
\li QGeometryRenderer.TriangleStripAdjacency
\li QGeometryRenderer.Patches
\endlist
\sa Qt3DRender::QGeometryRenderer::PrimitiveType
*/
/*!
Constructs a new QGeometryRenderer with \a parent.
*/
QGeometryRenderer::QGeometryRenderer(QNode *parent)
: QComponent(*new QGeometryRendererPrivate(), parent)
{
}
/*!
\internal
*/
QGeometryRenderer::~QGeometryRenderer()
{
}
/*!
\internal
*/
QGeometryRenderer::QGeometryRenderer(QGeometryRendererPrivate &dd, QNode *parent)
: QComponent(dd, parent)
{
}
// TODO Unused remove in Qt6
void QGeometryRenderer::sceneChangeEvent(const QSceneChangePtr &)
{
}
/*!
\property QGeometryRenderer::instanceCount
Holds the instance count.
*/
int QGeometryRenderer::instanceCount() const
{
Q_D(const QGeometryRenderer);
return d->m_instanceCount;
}
/*!
\property QGeometryRenderer::vertexCount
Holds the primitive count.
*/
int QGeometryRenderer::vertexCount() const
{
Q_D(const QGeometryRenderer);
return d->m_vertexCount;
}
/*!
\property QGeometryRenderer::indexOffset
Holds the base vertex.
*/
int QGeometryRenderer::indexOffset() const
{
Q_D(const QGeometryRenderer);
return d->m_indexOffset;
}
/*!
\property QGeometryRenderer::firstInstance
Holds the base instance.
*/
int QGeometryRenderer::firstInstance() const
{
Q_D(const QGeometryRenderer);
return d->m_firstInstance;
}
/*!
\property QGeometryRenderer::firstVertex
Holds the base vertex.
*/
int QGeometryRenderer::firstVertex() const
{
Q_D(const QGeometryRenderer);
return d->m_firstVertex;
}
/*!
\property QGeometryRenderer::indexBufferByteOffset
Holds the byte offset into the index buffer.
*/
int QGeometryRenderer::indexBufferByteOffset() const
{
Q_D(const QGeometryRenderer);
return d->m_indexBufferByteOffset;
}
/*!
\property QGeometryRenderer::restartIndexValue
Holds the restart index.
*/
int QGeometryRenderer::restartIndexValue() const
{
Q_D(const QGeometryRenderer);
return d->m_restartIndexValue;
}
/*!
\property QGeometryRenderer::verticesPerPatch
Holds vertices per patch.
*/
int QGeometryRenderer::verticesPerPatch() const
{
Q_D(const QGeometryRenderer);
return d->m_verticesPerPatch;
}
/*!
\property QGeometryRenderer::primitiveRestartEnabled
Holds the primitive restart flag.
*/
bool QGeometryRenderer::primitiveRestartEnabled() const
{
Q_D(const QGeometryRenderer);
return d->m_primitiveRestart;
}
/*!
\property QGeometryRenderer::geometry
Holds the geometry.
*/
QGeometry *QGeometryRenderer::geometry() const
{
Q_D(const QGeometryRenderer);
return d->m_geometry;
}
/*!
\property QGeometryRenderer::primitiveType
Holds the primitive type.
*/
QGeometryRenderer::PrimitiveType QGeometryRenderer::primitiveType() const
{
Q_D(const QGeometryRenderer);
return d->m_primitiveType;
}
/*!
Returns the geometry functor.
*/
QGeometryFactoryPtr QGeometryRenderer::geometryFactory() const
{
Q_D(const QGeometryRenderer);
return d->m_geometryFactory;
}
void QGeometryRenderer::setInstanceCount(int instanceCount)
{
Q_D(QGeometryRenderer);
if (d->m_instanceCount == instanceCount)
return;
d->m_instanceCount = instanceCount;
emit instanceCountChanged(instanceCount);
}
void QGeometryRenderer::setVertexCount(int vertexCount)
{
Q_D(QGeometryRenderer);
if (d->m_vertexCount == vertexCount)
return;
d->m_vertexCount = vertexCount;
emit vertexCountChanged(vertexCount);
}
void QGeometryRenderer::setIndexOffset(int indexOffset)
{
Q_D(QGeometryRenderer);
if (d->m_indexOffset == indexOffset)
return;
d->m_indexOffset = indexOffset;
emit indexOffsetChanged(indexOffset);
}
void QGeometryRenderer::setFirstInstance(int firstInstance)
{
Q_D(QGeometryRenderer);
if (d->m_firstInstance == firstInstance)
return;
d->m_firstInstance = firstInstance;
emit firstInstanceChanged(firstInstance);
}
void QGeometryRenderer::setFirstVertex(int firstVertex)
{
Q_D(QGeometryRenderer);
if (d->m_firstVertex == firstVertex)
return;
d->m_firstVertex = firstVertex;
emit firstVertexChanged(firstVertex);
}
void QGeometryRenderer::setIndexBufferByteOffset(int offset)
{
Q_D(QGeometryRenderer);
if (d->m_indexBufferByteOffset == offset)
return;
d->m_indexBufferByteOffset = offset;
emit indexBufferByteOffsetChanged(offset);
}
void QGeometryRenderer::setRestartIndexValue(int index)
{
Q_D(QGeometryRenderer);
if (index == d->m_restartIndexValue)
return;
d->m_restartIndexValue = index;
emit restartIndexValueChanged(index);
}
void QGeometryRenderer::setVerticesPerPatch(int verticesPerPatch)
{
Q_D(QGeometryRenderer);
if (d->m_verticesPerPatch != verticesPerPatch) {
d->m_verticesPerPatch = verticesPerPatch;
emit verticesPerPatchChanged(verticesPerPatch);
}
}
void QGeometryRenderer::setPrimitiveRestartEnabled(bool enabled)
{
Q_D(QGeometryRenderer);
if (enabled == d->m_primitiveRestart)
return;
d->m_primitiveRestart = enabled;
emit primitiveRestartEnabledChanged(enabled);
}
void QGeometryRenderer::setGeometry(QGeometry *geometry)
{
Q_D(QGeometryRenderer);
if (d->m_geometry == geometry)
return;
if (d->m_geometry)
d->unregisterDestructionHelper(d->m_geometry);
if (geometry && !geometry->parent())
geometry->setParent(this);
d->m_geometry = geometry;
// Ensures proper bookkeeping
if (d->m_geometry)
d->registerDestructionHelper(d->m_geometry, &QGeometryRenderer::setGeometry, d->m_geometry);
emit geometryChanged(geometry);
}
void QGeometryRenderer::setPrimitiveType(QGeometryRenderer::PrimitiveType primitiveType)
{
Q_D(QGeometryRenderer);
if (d->m_primitiveType == primitiveType)
return;
d->m_primitiveType = primitiveType;
emit primitiveTypeChanged(primitiveType);
}
/*!
Sets the geometry \a factory.
*/
void QGeometryRenderer::setGeometryFactory(const QGeometryFactoryPtr &factory)
{
Q_D(QGeometryRenderer);
if (factory && d->m_geometryFactory && *factory == *d->m_geometryFactory)
return;
d->m_geometryFactory = factory;
d->update();
}
Qt3DCore::QNodeCreatedChangeBasePtr QGeometryRenderer::createNodeCreationChange() const
{
auto creationChange = Qt3DCore::QNodeCreatedChangePtr<QGeometryRendererData>::create(this);
auto &data = creationChange->data;
Q_D(const QGeometryRenderer);
data.instanceCount = d->m_instanceCount;
data.vertexCount = d->m_vertexCount;
data.indexOffset = d->m_indexOffset;
data.firstInstance = d->m_firstInstance;
data.firstVertex = d->m_firstVertex;
data.indexBufferByteOffset = d->m_indexBufferByteOffset;
data.restartIndexValue = d->m_restartIndexValue;
data.verticesPerPatch = d->m_verticesPerPatch;
data.primitiveRestart = d->m_primitiveRestart;
data.geometryId = qIdForNode(d->m_geometry);
data.primitiveType = d->m_primitiveType;
data.geometryFactory = d->m_geometryFactory;
return creationChange;
}
} // namespace Qt3DRender
QT_END_NAMESPACE