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#ifndef QT3DRENDER_QMESH_H
#define QT3DRENDER_QMESH_H
#include <Qt3DRender/qt3drender_global.h>
#include <Qt3DRender/qgeometryrenderer.h>
#include <QtCore/QUrl>
QT_BEGIN_NAMESPACE
namespace Qt3DRender {
class QMeshPrivate;
/**
* @brief Simple static mesh
*
*/
class Q_3DRENDERSHARED_EXPORT QMesh : public QGeometryRenderer
{
Q_OBJECT
Q_PROPERTY(QUrl source READ source WRITE setSource NOTIFY sourceChanged)
Q_PROPERTY(QString meshName READ meshName WRITE setMeshName NOTIFY meshNameChanged)
Q_PROPERTY(Status status READ status NOTIFY statusChanged REVISION 11)
public:
explicit QMesh(Qt3DCore::QNode *parent = nullptr);
~QMesh();
enum Status {
None = 0,
Loading,
Ready,
Error
};
Q_ENUM(Status) // LCOV_EXCL_LINE
QUrl source() const;
QString meshName() const;
Status status() const;
public Q_SLOTS:
void setSource(const QUrl &source);
void setMeshName(const QString &meshName);
Q_SIGNALS:
void sourceChanged(const QUrl &source);
void meshNameChanged(const QString &meshName);
void statusChanged(Status status);
protected:
explicit QMesh(QMeshPrivate &dd, Qt3DCore::QNode *parent = nullptr);
// TODO Unused remove in Qt6
void sceneChangeEvent(const Qt3DCore::QSceneChangePtr &change) override;
private:
Q_DECLARE_PRIVATE(QMesh)
};
}
QT_END_NAMESPACE
#endif // of QT3DRENDER_QMESH_H