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/****************************************************************************
**
** Copyright (C) 2017 Klaralvdalens Datakonsult AB (KDAB).
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****************************************************************************/
#ifndef QT3DRENDER_RENDER_SKELETON_H
#define QT3DRENDER_RENDER_SKELETON_H
//
// W A R N I N G
// -------------
//
// This file is not part of the Qt API. It exists for the convenience
// of other Qt classes. This header file may change from version to
// version without notice, or even be removed.
//
// We mean it.
//
#include <Qt3DRender/private/backendnode_p.h>
#include <Qt3DRender/private/skeletondata_p.h>
#include <Qt3DRender/private/handle_types_p.h>
#include <Qt3DCore/qskeletonloader.h>
#include <QtGui/qmatrix4x4.h>
#include <QDebug>
#if defined(QT_BUILD_INTERNAL)
class tst_Skeleton;
#endif
QT_BEGIN_NAMESPACE
namespace Qt3DCore {
class QJoint;
}
namespace Qt3DRender {
namespace Render {
class JointManager;
class SkeletonManager;
class Q_3DRENDERSHARED_PRIVATE_EXPORT Skeleton : public BackendNode
{
public:
enum SkeletonDataType {
Unknown,
File,
Data
};
Skeleton();
void setSkeletonManager(SkeletonManager *skeletonManager) { m_skeletonManager = skeletonManager; }
SkeletonManager *skeletonManager() const { return m_skeletonManager; }
void setJointManager(JointManager *jointManager) { m_jointManager = jointManager; }
JointManager *jointManager() const { return m_jointManager; }
void cleanup();
void syncFromFrontEnd(const Qt3DCore::QNode *frontEnd, bool firstTime) override;
void setStatus(Qt3DCore::QSkeletonLoader::Status status);
Qt3DCore::QSkeletonLoader::Status status() const { return m_status; }
QUrl source() const { return m_source; }
SkeletonDataType dataType() const { return m_dataType; }
bool createJoints() const { return m_createJoints; }
void setName(const QString &name) { m_name = name; }
QString name() const { return m_name; }
int jointCount() const { return m_skeletonData.joints.size(); }
QVector<JointInfo> joints() const { return m_skeletonData.joints; }
QVector<QString> jointNames() const { return m_skeletonData.jointNames; }
QVector<Qt3DCore::Sqt> localPoses() const { return m_skeletonData.localPoses; }
Qt3DCore::QNodeId rootJointId() const { return m_rootJointId; }
// Called from jobs
void setLocalPose(HJoint jointHandle, const Qt3DCore::Sqt &localPose);
QVector<QMatrix4x4> calculateSkinningMatrixPalette();
void clearData();
void setSkeletonData(const SkeletonData &data);
const SkeletonData &skeletonData() const { return m_skeletonData; }
SkeletonData skeletonData() { return m_skeletonData; }
// Allow unit tests to set the data type
#if defined(QT_BUILD_INTERNAL)
public:
void setDataType(SkeletonDataType dataType) { m_dataType = dataType; }
#endif
private:
QVector<QMatrix4x4> m_skinningPalette;
// QSkeletonLoader Properties
QUrl m_source;
Qt3DCore::QSkeletonLoader::Status m_status;
bool m_createJoints;
// QSkeleton properties
Qt3DCore::QNodeId m_rootJointId;
SkeletonDataType m_dataType;
QString m_name;
SkeletonData m_skeletonData;
SkeletonManager *m_skeletonManager;
JointManager *m_jointManager;
HSkeleton m_skeletonHandle; // Our own handle to set on joints
#if defined(QT_BUILD_INTERNAL)
friend class ::tst_Skeleton;
#endif
};
#ifndef QT_NO_DEBUG_STREAM
inline QDebug operator<<(QDebug dbg, const Skeleton &skeleton)
{
QDebugStateSaver saver(dbg);
dbg << "QNodeId =" << skeleton.peerId() << Qt::endl
<< "Name =" << skeleton.name() << Qt::endl;
return dbg;
}
#endif
class SkeletonFunctor : public Qt3DCore::QBackendNodeMapper
{
public:
explicit SkeletonFunctor(AbstractRenderer *renderer,
SkeletonManager *skeletonManager,
JointManager *jointManager);
Qt3DCore::QBackendNode *create(const Qt3DCore::QNodeCreatedChangeBasePtr &change) const final;
Qt3DCore::QBackendNode *get(Qt3DCore::QNodeId id) const final;
void destroy(Qt3DCore::QNodeId id) const final;
private:
AbstractRenderer *m_renderer;
SkeletonManager *m_skeletonManager;
JointManager *m_jointManager;
};
} // namespace Render
} // namespace Qt3DRender
QT_END_NAMESPACE
#endif // QT3DRENDER_RENDER_SKELETON_H