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/****************************************************************************
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#ifndef QT3DRENDER_RENDER_SKELETONDATA_P_H
#define QT3DRENDER_RENDER_SKELETONDATA_P_H
//
// W A R N I N G
// -------------
//
// This file is not part of the Qt API. It exists for the convenience
// of other Qt classes. This header file may change from version to
// version without notice, or even be removed.
//
// We mean it.
//
#include <Qt3DCore/qnodeid.h>
#include <QtGui/qmatrix4x4.h>
#include <QtCore/qstring.h>
#include <QtCore/qvector.h>
#include <Qt3DCore/private/sqt_p.h>
#include <Qt3DRender/private/handle_types_p.h>
#include <Qt3DRender/private/joint_p.h>
QT_BEGIN_NAMESPACE
namespace Qt3DRender {
namespace Render {
struct Q_AUTOTEST_EXPORT JointInfo
{
JointInfo()
: parentIndex(-1)
{
}
explicit JointInfo(Joint *joint, int parentJointIndex)
: inverseBindPose(joint->inverseBindMatrix())
, parentIndex(parentJointIndex)
{
}
QMatrix4x4 inverseBindPose;
QMatrix4x4 globalPose;
int parentIndex;
};
struct Q_AUTOTEST_EXPORT SkeletonData
{
SkeletonData();
void reserve(int size);
QVector<JointInfo> joints;
QVector<Qt3DCore::Sqt> localPoses;
QVector<QString> jointNames;
QHash<HJoint, int> jointIndices;
};
} // namespace Render
} // namespace Qt3DRender
QT_END_NAMESPACE
#endif // QT3DRENDER_RENDER_SKELETONDATA_P_H