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| |
| #include "expandboundingvolumejob_p.h" |
| |
| #include <Qt3DRender/private/entity_p.h> |
| #include <Qt3DRender/private/renderlogging_p.h> |
| #include <Qt3DRender/private/sphere_p.h> |
| #include <Qt3DRender/private/job_common_p.h> |
| #include <Qt3DRender/private/managers_p.h> |
| #include <Qt3DRender/private/nodemanagers_p.h> |
| |
| #include <QThread> |
| |
| QT_BEGIN_NAMESPACE |
| |
| namespace Qt3DRender { |
| namespace Render { |
| |
| namespace { |
| |
| void expandWorldBoundingVolume(NodeManagers *manager, Entity *node) |
| { |
| // Go to the nodes that have the most depth |
| const auto childrenHandles = node->childrenHandles(); |
| for (const HEntity &handle : childrenHandles) { |
| Entity *c = manager->renderNodesManager()->data(handle); |
| if (c && c->isEnabled()) |
| expandWorldBoundingVolume(manager, c); |
| } |
| |
| // Then traverse back from leaf to root |
| // Initialize parent bounding volume to be equal to that of the first child |
| if (!childrenHandles.empty()) { |
| Qt3DRender::Render::Sphere *parentBoundingVolume = node->worldBoundingVolumeWithChildren(); |
| for (const HEntity &handle : childrenHandles) { |
| Entity *c = manager->renderNodesManager()->data(handle); |
| if (c && c->isEnabled()) |
| parentBoundingVolume->expandToContain(*c->worldBoundingVolumeWithChildren()); |
| } |
| } |
| } |
| |
| } |
| |
| ExpandBoundingVolumeJob::ExpandBoundingVolumeJob() |
| : m_node(nullptr) |
| , m_manager(nullptr) |
| { |
| SET_JOB_RUN_STAT_TYPE(this, JobTypes::ExpandBoundingVolume, 0) |
| } |
| |
| void ExpandBoundingVolumeJob::setRoot(Entity *root) |
| { |
| m_node = root; |
| } |
| |
| void ExpandBoundingVolumeJob::setManagers(NodeManagers *manager) |
| { |
| m_manager = manager; |
| } |
| |
| void ExpandBoundingVolumeJob::run() |
| { |
| // Expand worldBoundingVolumeWithChildren of each node that has children by the |
| // bounding volumes of the children. |
| |
| // TODO: Implement this using a parallel_for |
| qCDebug(Jobs) << "Entering" << Q_FUNC_INFO << QThread::currentThread(); |
| expandWorldBoundingVolume(m_manager, m_node); |
| qCDebug(Jobs) << "Exiting" << Q_FUNC_INFO << QThread::currentThread(); |
| } |
| |
| } // namespace Render |
| } // namespace Qt3DRender |
| |
| QT_END_NAMESPACE |