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/****************************************************************************
**
** Copyright (C) 2016 Paul Lemire
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** This file is part of the Qt3D module of the Qt Toolkit.
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#ifndef QT3DRENDER_RENDER_FILTERENTITYBYCOMPONENTJOB_H
#define QT3DRENDER_RENDER_FILTERENTITYBYCOMPONENTJOB_H
//
// W A R N I N G
// -------------
//
// This file is not part of the Qt API. It exists for the convenience
// of other Qt classes. This header file may change from version to
// version without notice, or even be removed.
//
// We mean it.
//
#include <Qt3DCore/qaspectjob.h>
#include <Qt3DCore/qnodeid.h>
#include <Qt3DRender/private/managers_p.h>
#include <Qt3DRender/private/entity_p.h>
#include <Qt3DRender/private/job_common_p.h>
QT_BEGIN_NAMESPACE
namespace Qt3DRender {
namespace Render {
class Entity;
class EntityManager;
template<typename T, typename ... Ts>
class FilterEntityByComponentJob : public Qt3DCore::QAspectJob
{
public:
FilterEntityByComponentJob()
: Qt3DCore::QAspectJob()
, m_manager(nullptr)
{
SET_JOB_RUN_STAT_TYPE(this, JobTypes::EntityComponentTypeFiltering, 0)
}
inline void setManager(EntityManager *manager) Q_DECL_NOTHROW { m_manager = manager; }
inline QVector<Entity *> &filteredEntities() Q_DECL_NOTHROW { return m_filteredEntities; }
void run() override
{
m_filteredEntities.clear();
const std::vector<HEntity> &handles = m_manager->activeHandles();
m_filteredEntities.reserve(handles.size());
for (const HEntity &handle : handles) {
Entity *e = m_manager->data(handle);
if (e->containsComponentsOfType<T, Ts...>())
m_filteredEntities.push_back(e);
}
}
private:
EntityManager *m_manager;
QVector<Entity *> m_filteredEntities;
};
template<typename T, typename ... Ts>
using FilterEntityByComponentJobPtr = QSharedPointer<FilterEntityByComponentJob<T, Ts...>>;
} // Render
} // Qt3DRender
QT_END_NAMESPACE
#endif // QT3DRENDER_RENDER_FILTERENTITYBYCOMPONENTJOB_H