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| |
| #ifndef QT3DRENDER_RENDER_FILTERPROXIMITYDISTANCEJOB_P_H |
| #define QT3DRENDER_RENDER_FILTERPROXIMITYDISTANCEJOB_P_H |
| |
| // |
| // W A R N I N G |
| // ------------- |
| // |
| // This file is not part of the Qt API. It exists for the convenience |
| // of other Qt classes. This header file may change from version to |
| // version without notice, or even be removed. |
| // |
| // We mean it. |
| // |
| |
| #include <Qt3DCore/qaspectjob.h> |
| #include <Qt3DCore/qnodeid.h> |
| #include <Qt3DRender/private/qt3drender_global_p.h> |
| |
| QT_BEGIN_NAMESPACE |
| |
| namespace Qt3DRender { |
| |
| namespace Render { |
| |
| class Entity; |
| class NodeManagers; |
| |
| class Q_3DRENDERSHARED_PRIVATE_EXPORT FilterProximityDistanceJob : public Qt3DCore::QAspectJob |
| { |
| public: |
| FilterProximityDistanceJob(); |
| |
| inline void setManager(NodeManagers *manager) { m_manager = manager; } |
| inline void setProximityFilterIds(const Qt3DCore::QNodeIdVector &proximityFilterIds) { m_proximityFilterIds = proximityFilterIds; } |
| inline bool hasProximityFilter() const { return !m_proximityFilterIds.empty(); } |
| |
| // QAspectJob interface |
| void run() final; |
| QVector<Entity *> filteredEntities() const { return m_filteredEntities; } |
| |
| #if defined (QT_BUILD_INTERNAL) |
| // For unit testing |
| inline Qt3DCore::QNodeIdVector proximityFilterIds() const { return m_proximityFilterIds; } |
| inline NodeManagers *manager() const { return m_manager; } |
| #endif |
| |
| private: |
| void selectAllEntities(); |
| void filterEntities(const QVector<Entity *> &entitiesToFilter); |
| |
| NodeManagers *m_manager; |
| Qt3DCore::QNodeIdVector m_proximityFilterIds; |
| Entity *m_targetEntity; |
| float m_distanceThresholdSquared; |
| QVector<Entity *> m_filteredEntities; |
| }; |
| |
| typedef QSharedPointer<FilterProximityDistanceJob> FilterProximityDistanceJobPtr; |
| |
| } // Render |
| |
| } // Qt3DRender |
| |
| QT_END_NAMESPACE |
| |
| #endif // QT3DRENDER_RENDER_FILTERPROXIMITYDISTANCEJOB_P_H |