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/****************************************************************************
**
** Copyright (C) 2016 Paul Lemire
** Contact: https://www.qt.io/licensing/
**
** This file is part of the Qt3D module of the Qt Toolkit.
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#include "frustumcullingjob_p.h"
#include <Qt3DRender/private/job_common_p.h>
#include <Qt3DRender/private/managers_p.h>
#include <Qt3DRender/private/entity_p.h>
#include <Qt3DRender/private/sphere_p.h>
#include <Qt3DRender/private/managers_p.h>
#include <Qt3DRender/private/nodemanagers_p.h>
QT_BEGIN_NAMESPACE
namespace Qt3DRender {
namespace Render {
FrustumCullingJob::FrustumCullingJob()
: Qt3DCore::QAspectJob()
, m_root(nullptr)
, m_manager(nullptr)
, m_active(false)
{
SET_JOB_RUN_STAT_TYPE(this, JobTypes::FrustumCulling, 0)
}
void FrustumCullingJob::run()
{
// Early return if not activated
if (!m_active)
return;
m_visibleEntities.clear();
const Plane planes[6] = {
Plane(m_viewProjection.row(3) + m_viewProjection.row(0)), // Left
Plane(m_viewProjection.row(3) - m_viewProjection.row(0)), // Right
Plane(m_viewProjection.row(3) + m_viewProjection.row(1)), // Top
Plane(m_viewProjection.row(3) - m_viewProjection.row(1)), // Bottom
Plane(m_viewProjection.row(3) + m_viewProjection.row(2)), // Front
Plane(m_viewProjection.row(3) - m_viewProjection.row(2)), // Back
};
cullScene(m_root, planes);
// sort needed for set_intersection in RenderViewBuilder
std::sort(m_visibleEntities.begin(), m_visibleEntities.end());
}
void FrustumCullingJob::cullScene(Entity *e, const Plane *planes)
{
e->traverse([planes, this](Entity *e) {
const Sphere *s = e->worldBoundingVolumeWithChildren();
// Unrolled loop
if (Vector3D::dotProduct(s->center(), planes[0].normal) + planes[0].d < -s->radius())
return;
if (Vector3D::dotProduct(s->center(), planes[1].normal) + planes[1].d < -s->radius())
return;
if (Vector3D::dotProduct(s->center(), planes[2].normal) + planes[2].d < -s->radius())
return;
if (Vector3D::dotProduct(s->center(), planes[3].normal) + planes[3].d < -s->radius())
return;
if (Vector3D::dotProduct(s->center(), planes[4].normal) + planes[4].d < -s->radius())
return;
if (Vector3D::dotProduct(s->center(), planes[5].normal) + planes[5].d < -s->radius())
return;
m_visibleEntities.push_back(e);
});
}
} // Render
} // Qt3DRender
QT_END_NAMESPACE