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| ** Copyright (C) 2015 Paul Lemire |
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| |
| #ifndef QT3DRENDER_RENDER_JOB_COMMON_P_H |
| #define QT3DRENDER_RENDER_JOB_COMMON_P_H |
| |
| // |
| // W A R N I N G |
| // ------------- |
| // |
| // This file is not part of the Qt API. It exists purely as an |
| // implementation detail. This header file may change from version to |
| // version without notice, or even be removed. |
| // |
| // We mean it. |
| // |
| |
| #include <Qt3DCore/private/qaspectjob_p.h> |
| |
| QT_BEGIN_NAMESPACE |
| |
| namespace Qt3DRender { |
| |
| namespace Render { |
| |
| namespace JobTypes { |
| |
| enum JobType { |
| LoadBuffer = 1, |
| FrameCleanup, |
| UpdateShaderDataTransform, |
| CalcBoundingVolume, |
| CalcTriangleVolume, |
| LoadGeometry, |
| LoadScene, |
| LoadTextureData, |
| PickBoundingVolume, |
| RayCasting, |
| RenderView, |
| UpdateTransform, |
| UpdateTreeEnabled, |
| ExpandBoundingVolume, |
| FrameSubmissionPart1, |
| LayerFiltering, |
| EntityComponentTypeFiltering, |
| MaterialParameterGathering, |
| RenderCommandUpdater, |
| GenericLambda, |
| FrustumCulling, |
| LightGathering, |
| UpdateWorldBoundingVolume, |
| FrameSubmissionPart2, |
| DirtyBufferGathering, |
| DirtyVaoGathering, |
| DirtyTextureGathering, |
| DirtyShaderGathering, |
| SendRenderCapture, |
| SendBufferCapture, |
| SyncRenderViewPreCommandUpdate, |
| SyncRenderViewInitialization, |
| SyncRenderViewPostCommandUpdate, |
| SyncFrustumCulling, |
| ClearBufferDrawIndex, |
| UpdateMeshTriangleList, |
| FilterCompatibleTechniques, |
| UpdateLevelOfDetail, |
| SyncLoadingJobs, |
| LoadSkeleton, |
| UpdateSkinningPalette, |
| ProximityFiltering, |
| SyncFilterEntityByLayer, |
| SyncMaterialGatherer, |
| UpdateLayerEntity, |
| SendTextureChangesToFrontend, |
| SendSetFenceHandlesToFrontend, |
| SendDisablesToFrontend, |
| RenderViewCommandBuilder, |
| SyncRenderViewPreCommandBuilding |
| }; |
| |
| } // JobTypes |
| |
| } // Render |
| |
| } // Qt3DRender |
| |
| QT_END_NAMESPACE |
| |
| #endif // QT3DRENDER_RENDER_JOB_COMMON_P_H |