| INCLUDEPATH += $$PWD |
| |
| HEADERS += \ |
| $$PWD/updateworldtransformjob_p.h \ |
| $$PWD/loadscenejob_p.h \ |
| $$PWD/framecleanupjob_p.h \ |
| $$PWD/loadbufferjob_p.h \ |
| $$PWD/loadgeometryjob_p.h \ |
| $$PWD/calcboundingvolumejob_p.h \ |
| $$PWD/pickboundingvolumejob_p.h \ |
| $$PWD/calcgeometrytrianglevolumes_p.h \ |
| $$PWD/computefilteredboundingvolumejob_p.h \ |
| $$PWD/job_common_p.h \ |
| $$PWD/filterlayerentityjob_p.h \ |
| $$PWD/filterentitybycomponentjob_p.h \ |
| $$PWD/genericlambdajob_p.h \ |
| $$PWD/frustumcullingjob_p.h \ |
| $$PWD/lightgatherer_p.h \ |
| $$PWD/expandboundingvolumejob_p.h \ |
| $$PWD/updateworldboundingvolumejob_p.h \ |
| $$PWD/updateshaderdatatransformjob_p.h \ |
| $$PWD/updatelevelofdetailjob_p.h \ |
| $$PWD/updatemeshtrianglelistjob_p.h \ |
| $$PWD/pickboundingvolumeutils_p.h \ |
| $$PWD/updatetreeenabledjob_p.h \ |
| $$PWD/sendbuffercapturejob_p.h \ |
| $$PWD/loadskeletonjob_p.h \ |
| $$PWD/updateskinningpalettejob_p.h \ |
| $$PWD/filterproximitydistancejob_p.h \ |
| $$PWD/abstractpickingjob_p.h \ |
| $$PWD/raycastingjob_p.h \ |
| $$PWD/updateentitylayersjob_p.h |
| |
| SOURCES += \ |
| $$PWD/updateworldtransformjob.cpp \ |
| $$PWD/loadscenejob.cpp \ |
| $$PWD/framecleanupjob.cpp \ |
| $$PWD/loadbufferjob.cpp \ |
| $$PWD/loadgeometryjob.cpp \ |
| $$PWD/calcboundingvolumejob.cpp \ |
| $$PWD/pickboundingvolumejob.cpp \ |
| $$PWD/calcgeometrytrianglevolumes.cpp \ |
| $$PWD/computefilteredboundingvolumejob.cpp \ |
| $$PWD/filterlayerentityjob.cpp \ |
| $$PWD/frustumcullingjob.cpp \ |
| $$PWD/lightgatherer.cpp \ |
| $$PWD/expandboundingvolumejob.cpp \ |
| $$PWD/updateworldboundingvolumejob.cpp \ |
| $$PWD/updateshaderdatatransformjob.cpp \ |
| $$PWD/updatemeshtrianglelistjob.cpp \ |
| $$PWD/updatelevelofdetailjob.cpp \ |
| $$PWD/pickboundingvolumeutils.cpp \ |
| $$PWD/updatetreeenabledjob.cpp \ |
| $$PWD/sendbuffercapturejob.cpp \ |
| $$PWD/loadskeletonjob.cpp \ |
| $$PWD/updateskinningpalettejob.cpp \ |
| $$PWD/filterproximitydistancejob.cpp \ |
| $$PWD/abstractpickingjob.cpp \ |
| $$PWD/raycastingjob.cpp \ |
| $$PWD/updateentitylayersjob.cpp |
| |