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/****************************************************************************
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** General Public License version 2.0 or (at your option) the GNU General
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#include "raycastingjob_p.h"
#include <Qt3DCore/private/qaspectmanager_p.h>
#include <Qt3DRender/qgeometryrenderer.h>
#include <Qt3DRender/private/entity_p.h>
#include <Qt3DRender/private/geometryrenderer_p.h>
#include <Qt3DRender/private/job_common_p.h>
#include <Qt3DRender/private/managers_p.h>
#include <Qt3DRender/private/nodemanagers_p.h>
#include <Qt3DRender/private/pickboundingvolumeutils_p.h>
#include <Qt3DRender/private/qray3d_p.h>
#include <Qt3DRender/private/sphere_p.h>
#include <Qt3DRender/private/rendersettings_p.h>
#include <Qt3DRender/private/trianglesvisitor_p.h>
#include <Qt3DRender/private/entityvisitor_p.h>
#include <Qt3DRender/private/qabstractraycaster_p.h>
QT_BEGIN_NAMESPACE
using namespace Qt3DRender;
using namespace Qt3DRender::RayCasting;
using namespace Render;
namespace {
class EntityCasterGatherer : public EntityVisitor
{
public:
using EntityCasterList = QVector<QPair<Entity *, RayCaster*>>;
EntityCasterList m_result;
explicit EntityCasterGatherer(NodeManagers *manager) : EntityVisitor(manager) { setPruneDisabled(true); }
Operation visit(Entity *entity) override {
QVector<RayCaster *> components = entity->renderComponents<RayCaster>();
for (const auto c: qAsConst(components)) {
if (c->isEnabled())
m_result.push_back(qMakePair(entity, c));
}
return Continue;
}
};
} // anonymous
class Qt3DRender::Render::RayCastingJobPrivate : public Qt3DCore::QAspectJobPrivate
{
public:
RayCastingJobPrivate(RayCastingJob *q) : q_ptr(q) { }
~RayCastingJobPrivate() override { Q_ASSERT(dispatches.isEmpty()); }
bool isRequired() const override;
void postFrame(Qt3DCore::QAspectManager *manager) override;
QVector<QPair<RayCaster *, QAbstractRayCaster::Hits>> dispatches;
RayCastingJob *q_ptr;
Q_DECLARE_PUBLIC(RayCastingJob)
};
bool RayCastingJobPrivate::isRequired() const
{
Q_Q(const RayCastingJob);
return q->m_castersDirty || q->m_oneEnabledAtLeast;
}
void RayCastingJobPrivate::postFrame(Qt3DCore::QAspectManager *manager)
{
for (auto res: qAsConst(dispatches)) {
QAbstractRayCaster *node = qobject_cast<QAbstractRayCaster *>(manager->lookupNode(res.first->peerId()));
if (!node)
continue;
QAbstractRayCasterPrivate *d = QAbstractRayCasterPrivate::get(node);
d->dispatchHits(res.second);
if (node->runMode() == QAbstractRayCaster::SingleShot) {
node->setEnabled(false);
res.first->setEnabled(false);
}
}
dispatches.clear();
}
RayCastingJob::RayCastingJob()
: AbstractPickingJob(*new RayCastingJobPrivate(this))
, m_castersDirty(true)
{
SET_JOB_RUN_STAT_TYPE(this, JobTypes::RayCasting, 0)
}
void RayCastingJob::markCastersDirty()
{
m_castersDirty = true;
}
bool RayCastingJob::runHelper()
{
// Quickly look which caster settings we've got
// NOTE: should not really cached, we're tracking the state of
// RayCaster components but not of the parent entities
if (m_castersDirty) {
m_castersDirty = false;
m_oneEnabledAtLeast = false;
const auto activeHandles = m_manager->rayCasterManager()->activeHandles();
for (const auto &handle : activeHandles) {
const auto caster = m_manager->rayCasterManager()->data(handle);
m_oneEnabledAtLeast |= caster->isEnabled();
if (m_oneEnabledAtLeast)
break;
}
}
// bail out early if no caster is enabled
if (!m_oneEnabledAtLeast)
return false;
const bool trianglePickingRequested = (m_renderSettings->pickMethod() & QPickingSettings::TrianglePicking);
const bool edgePickingRequested = (m_renderSettings->pickMethod() & QPickingSettings::LinePicking);
const bool pointPickingRequested = (m_renderSettings->pickMethod() & QPickingSettings::PointPicking);
const bool primitivePickingRequested = pointPickingRequested | edgePickingRequested | trianglePickingRequested;
const bool frontFaceRequested =
m_renderSettings->faceOrientationPickingMode() != QPickingSettings::BackFace;
const bool backFaceRequested =
m_renderSettings->faceOrientationPickingMode() != QPickingSettings::FrontFace;
const float pickWorldSpaceTolerance = m_renderSettings->pickWorldSpaceTolerance();
EntityCasterGatherer gatherer(m_manager);
gatherer.apply(m_node);
const EntityCasterGatherer::EntityCasterList &entities = gatherer.m_result;
PickingUtils::ViewportCameraAreaGatherer vcaGatherer;
const QVector<PickingUtils::ViewportCameraAreaDetails> vcaDetails = vcaGatherer.gather(m_frameGraphRoot);
const float sceneRayLength = m_node->worldBoundingVolumeWithChildren()->radius() * 3.f;
for (const EntityCasterGatherer::EntityCasterList::value_type &pair: entities) {
QVector<QRay3D> rays;
switch (pair.second->type()) {
case QAbstractRayCasterPrivate::WorldSpaceRayCaster:
rays << QRay3D(Vector3D(pair.second->origin()),
Vector3D(pair.second->direction()),
pair.second->length() > 0.f ? pair.second->length() : sceneRayLength);
rays.back().transform(*pair.first->worldTransform());
break;
case QAbstractRayCasterPrivate::ScreenScapeRayCaster:
for (const PickingUtils::ViewportCameraAreaDetails &vca : vcaDetails) {
auto ray = rayForViewportAndCamera(vca, nullptr, pair.second->position());
if (ray.isValid())
rays << ray;
}
break;
default:
Q_UNREACHABLE();
}
for (const QRay3D &ray: qAsConst(rays)) {
PickingUtils::HitList sphereHits;
PickingUtils::HierarchicalEntityPicker entityPicker(ray, false);
entityPicker.setFilterLayers(pair.second->layerIds(), pair.second->filterMode());
if (entityPicker.collectHits(m_manager, m_node)) {
if (trianglePickingRequested) {
PickingUtils::TriangleCollisionGathererFunctor gathererFunctor;
gathererFunctor.m_frontFaceRequested = frontFaceRequested;
gathererFunctor.m_backFaceRequested = backFaceRequested;
gathererFunctor.m_manager = m_manager;
gathererFunctor.m_ray = ray;
gathererFunctor.m_objectPickersRequired = false;
sphereHits << gathererFunctor.computeHits(entityPicker.entities(), QPickingSettings::AllPicks);
}
if (edgePickingRequested) {
PickingUtils::LineCollisionGathererFunctor gathererFunctor;
gathererFunctor.m_manager = m_manager;
gathererFunctor.m_ray = ray;
gathererFunctor.m_pickWorldSpaceTolerance = pickWorldSpaceTolerance;
gathererFunctor.m_objectPickersRequired = false;
sphereHits << gathererFunctor.computeHits(entityPicker.entities(), QPickingSettings::AllPicks);
PickingUtils::AbstractCollisionGathererFunctor::sortHits(sphereHits);
}
if (pointPickingRequested) {
PickingUtils::PointCollisionGathererFunctor gathererFunctor;
gathererFunctor.m_manager = m_manager;
gathererFunctor.m_ray = ray;
gathererFunctor.m_pickWorldSpaceTolerance = pickWorldSpaceTolerance;
gathererFunctor.m_objectPickersRequired = false;
sphereHits << gathererFunctor.computeHits(entityPicker.entities(), QPickingSettings::AllPicks);
PickingUtils::AbstractCollisionGathererFunctor::sortHits(sphereHits);
}
if (!primitivePickingRequested) {
sphereHits << entityPicker.hits();
PickingUtils::AbstractCollisionGathererFunctor::sortHits(sphereHits);
}
}
dispatchHits(pair.second, sphereHits);
}
}
return true;
}
void RayCastingJob::dispatchHits(RayCaster *rayCaster, const PickingUtils::HitList &sphereHits)
{
QAbstractRayCaster::Hits hits;
for (const PickingUtils::HitList::value_type &sphereHit: sphereHits) {
Entity *entity = m_manager->renderNodesManager()->lookupResource(sphereHit.m_entityId);
Vector3D localIntersection = sphereHit.m_intersection;
if (entity && entity->worldTransform())
localIntersection = entity->worldTransform()->inverted() * localIntersection;
QRayCasterHit::HitType hitType = QRayCasterHit::EntityHit;
switch (sphereHit.m_type) {
case RayCasting::QCollisionQueryResult::Hit::Entity:
break;
case RayCasting::QCollisionQueryResult::Hit::Triangle:
hitType = QRayCasterHit::TriangleHit;
break;
case RayCasting::QCollisionQueryResult::Hit::Edge:
hitType = QRayCasterHit::LineHit;
break;
case RayCasting::QCollisionQueryResult::Hit::Point:
hitType = QRayCasterHit::PointHit;
break;
default: Q_UNREACHABLE();
}
hits << QRayCasterHit{
hitType,
sphereHit.m_entityId,
sphereHit.m_distance,
convertToQVector3D(localIntersection),
convertToQVector3D(sphereHit.m_intersection),
sphereHit.m_primitiveIndex,
sphereHit.m_vertexIndex[0],
sphereHit.m_vertexIndex[1],
sphereHit.m_vertexIndex[2]
};
}
Q_D(RayCastingJob);
d->dispatches.push_back({rayCaster, hits});
}
QT_END_NAMESPACE