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| |
| #include "updatemeshtrianglelistjob_p.h" |
| #include <Qt3DRender/private/job_common_p.h> |
| #include <Qt3DRender/private/nodemanagers_p.h> |
| #include <Qt3DRender/private/light_p.h> |
| #include <Qt3DRender/private/sphere_p.h> |
| #include <Qt3DRender/private/attribute_p.h> |
| #include <Qt3DRender/private/geometryrenderer_p.h> |
| #include <Qt3DRender/private/geometry_p.h> |
| #include <Qt3DRender/private/attribute_p.h> |
| #include <Qt3DRender/private/buffer_p.h> |
| #include <Qt3DRender/private/managers_p.h> |
| #include <Qt3DRender/private/buffermanager_p.h> |
| #include <Qt3DRender/private/geometryrenderermanager_p.h> |
| |
| QT_BEGIN_NAMESPACE |
| |
| namespace Qt3DRender { |
| |
| namespace Render { |
| |
| UpdateMeshTriangleListJob::UpdateMeshTriangleListJob() |
| : m_manager(nullptr) |
| { |
| SET_JOB_RUN_STAT_TYPE(this, JobTypes::UpdateMeshTriangleList, 0) |
| } |
| |
| UpdateMeshTriangleListJob::~UpdateMeshTriangleListJob() |
| { |
| } |
| |
| void UpdateMeshTriangleListJob::setManagers(NodeManagers *manager) |
| { |
| m_manager = manager; |
| } |
| |
| void UpdateMeshTriangleListJob::run() |
| { |
| GeometryRendererManager *geomRenderermanager = m_manager->geometryRendererManager(); |
| GeometryManager *geomManager = m_manager->geometryManager(); |
| BufferManager *bufferManager = m_manager->bufferManager(); |
| AttributeManager *attributeManager = m_manager->attributeManager(); |
| |
| const std::vector<HGeometryRenderer> &handles = geomRenderermanager->activeHandles(); |
| |
| for (const HGeometryRenderer &handle : handles) { |
| // Look if for the GeometryRender/Geometry the attributes and or buffers are dirty |
| // in which case we need to recompute the triangle list |
| const GeometryRenderer *geomRenderer = geomRenderermanager->data(handle); |
| if (geomRenderer != nullptr) { |
| const Geometry *geom = geomManager->lookupResource(geomRenderer->geometryId()); |
| if (geom != nullptr) { |
| const Qt3DCore::QNodeId geomRendererId = geomRenderer->peerId(); |
| if (!geomRenderermanager->isGeometryRendererScheduledForTriangleDataRefresh(geomRendererId)) { |
| // Check if the attributes or buffers are dirty |
| bool dirty = geomRenderer->isDirty(); |
| const auto attrIds = geom->attributes(); |
| for (const Qt3DCore::QNodeId attrId : attrIds) { |
| const Attribute *attr = attributeManager->lookupResource(attrId); |
| if (attr != nullptr) { |
| dirty |= attr->isDirty(); |
| if (!dirty) { |
| const Buffer *buffer = bufferManager->lookupResource(attr->bufferId()); |
| if (buffer != nullptr) |
| dirty = buffer->isDirty(); |
| } |
| if (dirty) |
| break; |
| } |
| } |
| if (dirty) |
| m_manager->geometryRendererManager()->requestTriangleDataRefreshForGeometryRenderer(geomRendererId); |
| } |
| } |
| } |
| } |
| } |
| |
| NodeManagers *UpdateMeshTriangleListJob::managers() const |
| { |
| return m_manager; |
| } |
| |
| } // Render |
| |
| } // Qt3DRender |
| |
| QT_END_NAMESPACE |