| /**************************************************************************** |
| ** |
| ** Copyright (C) 2015 Klaralvdalens Datakonsult AB (KDAB). |
| ** Contact: https://www.qt.io/licensing/ |
| ** |
| ** This file is part of the Qt3D module of the Qt Toolkit. |
| ** |
| ** $QT_BEGIN_LICENSE:LGPL$ |
| ** Commercial License Usage |
| ** Licensees holding valid commercial Qt licenses may use this file in |
| ** accordance with the commercial license agreement provided with the |
| ** Software or, alternatively, in accordance with the terms contained in |
| ** a written agreement between you and The Qt Company. For licensing terms |
| ** and conditions see https://www.qt.io/terms-conditions. For further |
| ** information use the contact form at https://www.qt.io/contact-us. |
| ** |
| ** GNU Lesser General Public License Usage |
| ** Alternatively, this file may be used under the terms of the GNU Lesser |
| ** General Public License version 3 as published by the Free Software |
| ** Foundation and appearing in the file LICENSE.LGPL3 included in the |
| ** packaging of this file. Please review the following information to |
| ** ensure the GNU Lesser General Public License version 3 requirements |
| ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. |
| ** |
| ** GNU General Public License Usage |
| ** Alternatively, this file may be used under the terms of the GNU |
| ** General Public License version 2.0 or (at your option) the GNU General |
| ** Public license version 3 or any later version approved by the KDE Free |
| ** Qt Foundation. The licenses are as published by the Free Software |
| ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 |
| ** included in the packaging of this file. Please review the following |
| ** information to ensure the GNU General Public License requirements will |
| ** be met: https://www.gnu.org/licenses/gpl-2.0.html and |
| ** https://www.gnu.org/licenses/gpl-3.0.html. |
| ** |
| ** $QT_END_LICENSE$ |
| ** |
| ****************************************************************************/ |
| |
| #include "updateshaderdatatransformjob_p.h" |
| #include <Qt3DRender/private/nodemanagers_p.h> |
| #include <Qt3DRender/private/entity_p.h> |
| #include <Qt3DRender/private/shaderdata_p.h> |
| #include <Qt3DRender/private/light_p.h> |
| #include <Qt3DRender/private/sphere_p.h> |
| #include <Qt3DRender/private/attribute_p.h> |
| #include <Qt3DRender/private/geometryrenderer_p.h> |
| #include <Qt3DRender/private/geometry_p.h> |
| #include <Qt3DRender/private/attribute_p.h> |
| #include <Qt3DRender/private/buffer_p.h> |
| #include <Qt3DRender/private/managers_p.h> |
| #include <Qt3DRender/private/buffermanager_p.h> |
| #include <Qt3DRender/private/geometryrenderermanager_p.h> |
| #include <Qt3DRender/private/job_common_p.h> |
| |
| QT_BEGIN_NAMESPACE |
| |
| namespace Qt3DRender { |
| namespace Render { |
| |
| UpdateShaderDataTransformJob::UpdateShaderDataTransformJob() |
| : m_manager(nullptr) |
| { |
| SET_JOB_RUN_STAT_TYPE(this, JobTypes::UpdateShaderDataTransform, 0) |
| } |
| |
| UpdateShaderDataTransformJob::~UpdateShaderDataTransformJob() |
| { |
| } |
| |
| void UpdateShaderDataTransformJob::setManagers(NodeManagers *manager) |
| { |
| m_manager = manager; |
| } |
| |
| NodeManagers *UpdateShaderDataTransformJob::managers() const |
| { |
| return m_manager; |
| } |
| |
| void UpdateShaderDataTransformJob::run() |
| { |
| EntityManager *manager = m_manager->renderNodesManager(); |
| const std::vector<HEntity> &handles = manager->activeHandles(); |
| |
| for (const HEntity &handle : handles) { |
| Entity *node = manager->data(handle); |
| // Update transform properties in ShaderDatas and Lights |
| const QVector<ShaderData *> shaderDatas = node->renderComponents<ShaderData>(); |
| for (ShaderData *r : shaderDatas) |
| r->updateWorldTransform(*node->worldTransform()); |
| } |
| } |
| |
| } // namespace Render |
| } // namespace Qt3DRender |
| |
| QT_END_NAMESPACE |