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| |
| #include "updateworldtransformjob_p.h" |
| |
| #include <Qt3DCore/qtransform.h> |
| #include <Qt3DCore/private/qtransform_p.h> |
| #include <Qt3DCore/private/qaspectmanager_p.h> |
| #include <Qt3DRender/private/entity_p.h> |
| #include <Qt3DRender/private/transform_p.h> |
| #include <Qt3DRender/private/renderlogging_p.h> |
| #include <Qt3DRender/private/job_common_p.h> |
| #include <Qt3DRender/private/managers_p.h> |
| #include <Qt3DRender/private/nodemanagers_p.h> |
| |
| #include <QThread> |
| |
| QT_BEGIN_NAMESPACE |
| |
| namespace Qt3DRender { |
| namespace Render { |
| |
| namespace { |
| |
| struct TransformUpdate |
| { |
| Qt3DCore::QNodeId peerId; |
| QMatrix4x4 worldTransformMatrix; |
| }; |
| |
| void updateWorldTransformAndBounds(NodeManagers *manager, Entity *node, const Matrix4x4 &parentTransform, QVector<TransformUpdate> &updatedTransforms) |
| { |
| if (!node->isEnabled()) |
| return; |
| |
| Matrix4x4 worldTransform(parentTransform); |
| Transform *nodeTransform = node->renderComponent<Transform>(); |
| |
| const bool hasTransformComponent = nodeTransform != nullptr && nodeTransform->isEnabled(); |
| if (hasTransformComponent) |
| worldTransform = worldTransform * nodeTransform->transformMatrix(); |
| |
| if (*(node->worldTransform()) != worldTransform) { |
| *(node->worldTransform()) = worldTransform; |
| if (hasTransformComponent) |
| updatedTransforms.push_back({nodeTransform->peerId(), convertToQMatrix4x4(worldTransform)}); |
| } |
| |
| const auto childrenHandles = node->childrenHandles(); |
| for (const HEntity &handle : childrenHandles) { |
| Entity *child = manager->renderNodesManager()->data(handle); |
| if (child) |
| updateWorldTransformAndBounds(manager, child, worldTransform, updatedTransforms); |
| } |
| } |
| |
| } |
| |
| class Q_3DRENDERSHARED_PRIVATE_EXPORT UpdateWorldTransformJobPrivate : public Qt3DCore::QAspectJobPrivate |
| { |
| public: |
| UpdateWorldTransformJobPrivate() {} |
| ~UpdateWorldTransformJobPrivate() override {} |
| |
| void postFrame(Qt3DCore::QAspectManager *manager) override; |
| |
| QVector<TransformUpdate> m_updatedTransforms; |
| }; |
| |
| UpdateWorldTransformJob::UpdateWorldTransformJob() |
| : Qt3DCore::QAspectJob(*new UpdateWorldTransformJobPrivate()) |
| , m_node(nullptr) |
| , m_manager(nullptr) |
| { |
| SET_JOB_RUN_STAT_TYPE(this, JobTypes::UpdateTransform, 0) |
| } |
| |
| void UpdateWorldTransformJob::setRoot(Entity *root) |
| { |
| m_node = root; |
| } |
| |
| void UpdateWorldTransformJob::setManagers(NodeManagers *manager) |
| { |
| m_manager = manager; |
| } |
| |
| void UpdateWorldTransformJob::run() |
| { |
| // Iterate over each level of hierarchy in our scene |
| // and update each node's world transform from its |
| // local transform and its parent's world transform |
| |
| // TODO: Parallelise this on each level using a parallel_for |
| // implementation. |
| |
| Q_D(UpdateWorldTransformJob); |
| qCDebug(Jobs) << "Entering" << Q_FUNC_INFO << QThread::currentThread(); |
| |
| Matrix4x4 parentTransform; |
| Entity *parent = m_node->parent(); |
| if (parent != nullptr) |
| parentTransform = *(parent->worldTransform()); |
| updateWorldTransformAndBounds(m_manager, m_node, parentTransform, d->m_updatedTransforms); |
| |
| qCDebug(Jobs) << "Exiting" << Q_FUNC_INFO << QThread::currentThread(); |
| } |
| |
| void UpdateWorldTransformJobPrivate::postFrame(Qt3DCore::QAspectManager *manager) |
| { |
| const QVector<TransformUpdate> updatedTransforms = std::move(m_updatedTransforms); |
| for (const TransformUpdate &t : updatedTransforms) { |
| Qt3DCore::QTransform *node = |
| qobject_cast<Qt3DCore::QTransform *>(manager->lookupNode(t.peerId)); |
| if (!node) |
| continue; |
| Qt3DCore::QTransformPrivate *dNode = |
| static_cast<Qt3DCore::QTransformPrivate *>(Qt3DCore::QNodePrivate::get(node)); |
| dNode->setWorldMatrix(t.worldTransformMatrix); |
| } |
| } |
| |
| } // namespace Render |
| } // namespace Qt3DRender |
| |
| QT_END_NAMESPACE |