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| |
| #include "qabstractlight.h" |
| #include "qabstractlight_p.h" |
| |
| QT_BEGIN_NAMESPACE |
| |
| namespace Qt3DRender |
| { |
| |
| /*! |
| * \qmltype Light |
| * \inqmlmodule Qt3D.Render |
| * \instantiates Qt3DRender::QAbstractLight |
| * \brief Encapsulate a QAbstractLight object in a Qt 3D scene. |
| * \since 5.6 |
| */ |
| |
| QAbstractLightPrivate::QAbstractLightPrivate(QAbstractLight::Type type) |
| : m_type(type) |
| , m_shaderData(new QShaderData) |
| { |
| m_shaderData->setProperty("type", type); |
| m_shaderData->setProperty("color", QColor(Qt::white)); |
| m_shaderData->setProperty("intensity", 0.5f); |
| } |
| |
| QAbstractLightPrivate::~QAbstractLightPrivate() |
| { |
| } |
| |
| /*! |
| \qmlproperty enumeration Qt3D.Render::Light::type |
| \readonly |
| |
| Holds the particular type of light. |
| |
| \value Light.PointLight |
| A point light |
| \value Light.DirectionalLight |
| A directional light |
| \value Light.SpotLight |
| a spot light |
| */ |
| /*! |
| \property Qt3DRender::QAbstractLight::type |
| |
| The type of light. |
| */ |
| /*! |
| \enum Qt3DRender::QAbstractLight::Type |
| |
| Identifies the particular type of light. |
| |
| \value PointLight |
| \value DirectionalLight |
| \value SpotLight |
| */ |
| Qt3DCore::QNodeCreatedChangeBasePtr QAbstractLight::createNodeCreationChange() const |
| { |
| auto creationChange = Qt3DCore::QNodeCreatedChangePtr<QAbstractLightData>::create(this); |
| auto &data = creationChange->data; |
| Q_D(const QAbstractLight); |
| data.shaderDataId = qIdForNode(d->m_shaderData); |
| return creationChange; |
| } |
| |
| /*! |
| \class Qt3DRender::QAbstractLight |
| \inmodule Qt3DRender |
| \brief Encapsulate a QAbstractLight object in a Qt 3D scene. |
| \since 5.6 |
| */ |
| |
| /*! \internal */ |
| QAbstractLight::QAbstractLight(QAbstractLightPrivate &dd, QNode *parent) |
| : QComponent(dd, parent) |
| { |
| Q_D(QAbstractLight); |
| d->m_shaderData->setParent(this); |
| } |
| |
| QAbstractLight::~QAbstractLight() |
| { |
| } |
| |
| /*! |
| Holds the current QAbstractLight type. |
| */ |
| QAbstractLight::Type QAbstractLight::type() const |
| { |
| Q_D(const QAbstractLight); |
| return d->m_type; |
| } |
| |
| /*! |
| * \qmlproperty QColor Qt3D.Render.Light::color |
| * |
| * Holds the current Light color. |
| */ |
| /*! |
| * \property Qt3DRender::QAbstractLight::color |
| * |
| * Holds the current QAbstractLight color. |
| */ |
| QColor QAbstractLight::color() const |
| { |
| Q_D(const QAbstractLight); |
| return d->m_shaderData->property("color").value<QColor>(); |
| } |
| |
| void QAbstractLight::setColor(const QColor &c) |
| { |
| Q_D(QAbstractLight); |
| if (color() != c) { |
| d->m_shaderData->setProperty("color", c); |
| emit colorChanged(c); |
| } |
| } |
| |
| /*! |
| \qmlproperty float Qt3D.Render.Light::intensity |
| |
| Holds the current Light intensity. |
| */ |
| /*! |
| \property Qt3DRender::QAbstractLight::intensity |
| |
| Holds the current QAbstractLight intensity. |
| */ |
| float QAbstractLight::intensity() const |
| { |
| Q_D(const QAbstractLight); |
| return d->m_shaderData->property("intensity").toFloat(); |
| } |
| |
| void QAbstractLight::setIntensity(float value) |
| { |
| Q_D(QAbstractLight); |
| if (intensity() != value) { |
| d->m_shaderData->setProperty("intensity", value); |
| emit intensityChanged(value); |
| } |
| } |
| |
| } // namespace Qt3DRender |
| |
| QT_END_NAMESPACE |