| /**************************************************************************** |
| ** |
| ** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). |
| ** Contact: https://www.qt.io/licensing/ |
| ** |
| ** This file is part of the Qt3D module of the Qt Toolkit. |
| ** |
| ** $QT_BEGIN_LICENSE:LGPL$ |
| ** Commercial License Usage |
| ** Licensees holding valid commercial Qt licenses may use this file in |
| ** accordance with the commercial license agreement provided with the |
| ** Software or, alternatively, in accordance with the terms contained in |
| ** a written agreement between you and The Qt Company. For licensing terms |
| ** and conditions see https://www.qt.io/terms-conditions. For further |
| ** information use the contact form at https://www.qt.io/contact-us. |
| ** |
| ** GNU Lesser General Public License Usage |
| ** Alternatively, this file may be used under the terms of the GNU Lesser |
| ** General Public License version 3 as published by the Free Software |
| ** Foundation and appearing in the file LICENSE.LGPL3 included in the |
| ** packaging of this file. Please review the following information to |
| ** ensure the GNU Lesser General Public License version 3 requirements |
| ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. |
| ** |
| ** GNU General Public License Usage |
| ** Alternatively, this file may be used under the terms of the GNU |
| ** General Public License version 2.0 or (at your option) the GNU General |
| ** Public license version 3 or any later version approved by the KDE Free |
| ** Qt Foundation. The licenses are as published by the Free Software |
| ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 |
| ** included in the packaging of this file. Please review the following |
| ** information to ensure the GNU General Public License requirements will |
| ** be met: https://www.gnu.org/licenses/gpl-2.0.html and |
| ** https://www.gnu.org/licenses/gpl-3.0.html. |
| ** |
| ** $QT_END_LICENSE$ |
| ** |
| ****************************************************************************/ |
| |
| #ifndef QT3DRENDER_QSPOTLIGHT_H |
| #define QT3DRENDER_QSPOTLIGHT_H |
| |
| #include <Qt3DRender/qabstractlight.h> |
| |
| QT_BEGIN_NAMESPACE |
| |
| namespace Qt3DRender { |
| |
| class QSpotLightPrivate; |
| |
| class Q_3DRENDERSHARED_EXPORT QSpotLight : public QAbstractLight |
| { |
| Q_OBJECT |
| Q_PROPERTY(float constantAttenuation READ constantAttenuation WRITE setConstantAttenuation NOTIFY constantAttenuationChanged) |
| Q_PROPERTY(float linearAttenuation READ linearAttenuation WRITE setLinearAttenuation NOTIFY linearAttenuationChanged) |
| Q_PROPERTY(float quadraticAttenuation READ quadraticAttenuation WRITE setQuadraticAttenuation NOTIFY quadraticAttenuationChanged) |
| Q_PROPERTY(QVector3D localDirection READ localDirection WRITE setLocalDirection NOTIFY localDirectionChanged) |
| Q_PROPERTY(float cutOffAngle READ cutOffAngle WRITE setCutOffAngle NOTIFY cutOffAngleChanged) |
| |
| public: |
| explicit QSpotLight(Qt3DCore::QNode *parent = nullptr); |
| ~QSpotLight(); |
| |
| QVector3D localDirection() const; |
| float cutOffAngle() const; |
| |
| float constantAttenuation() const; |
| float linearAttenuation() const; |
| float quadraticAttenuation() const; |
| |
| public Q_SLOTS: |
| void setConstantAttenuation(float value); |
| void setLinearAttenuation(float value); |
| void setQuadraticAttenuation(float value); |
| void setLocalDirection(const QVector3D &localDirection); |
| void setCutOffAngle(float cutOffAngle); |
| |
| Q_SIGNALS: |
| void constantAttenuationChanged(float constantAttenuation); |
| void linearAttenuationChanged(float linearAttenuation); |
| void quadraticAttenuationChanged(float quadraticAttenuation); |
| void localDirectionChanged(const QVector3D &localDirection); |
| void cutOffAngleChanged(float cutOffAngle); |
| |
| protected: |
| explicit QSpotLight(QSpotLightPrivate &dd, Qt3DCore::QNode *parent = nullptr); |
| |
| private: |
| Q_DECLARE_PRIVATE(QSpotLight) |
| }; |
| |
| } // namespace Qt3DRender |
| |
| QT_END_NAMESPACE |
| |
| #endif // QT3DRENDER_QSPOTLIGHT_H |