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| |
| #include "qshaderdata.h" |
| #include "qshaderdata_p.h" |
| |
| QT_BEGIN_NAMESPACE |
| |
| namespace Qt3DRender { |
| |
| PropertyReaderInterface::~PropertyReaderInterface() |
| { |
| } |
| |
| QShaderDataPrivate::QShaderDataPrivate() |
| : QComponentPrivate() |
| , m_propertyReader(PropertyReaderInterfacePtr(new QShaderDataPropertyReader())) |
| { |
| } |
| |
| QShaderDataPrivate::QShaderDataPrivate(PropertyReaderInterfacePtr reader) |
| : QComponentPrivate() |
| , m_propertyReader(reader) |
| { |
| } |
| |
| /*! |
| * \class Qt3DRender::QShaderData |
| * \inheaderfile Qt3DRender/QShaderData |
| * \inmodule Qt3DRender |
| * |
| * \brief Provides a way of specifying values of a Uniform Block or a shader |
| * structure. |
| * |
| * \note When subclassing and adding properties to QShaderData, note that if |
| * you need to nest an inner Qt3DRender::QShaderData, the data type of the |
| * property should be Qt3DRender::QShaderData* instead of the name of your |
| * subclass. |
| * |
| * \since 5.5 |
| */ |
| |
| /*! |
| \fn Qt3DRender::PropertyReaderInterface::readProperty(const QVariant &v) |
| \return the property identified by \a v. |
| */ |
| |
| /*! |
| * Constructs a new QShaderData with the specified \a parent. |
| */ |
| QShaderData::QShaderData(QNode *parent) |
| : QComponent(*new QShaderDataPrivate, parent) |
| { |
| } |
| |
| /*! \internal */ |
| QShaderData::~QShaderData() |
| { |
| } |
| /*! |
| * \brief QShaderData::propertyReader |
| * Returns the PropertyReaderInterfacePtr for this shader data |
| */ |
| PropertyReaderInterfacePtr QShaderData::propertyReader() const |
| { |
| Q_D(const QShaderData); |
| return d->m_propertyReader; |
| } |
| |
| /*! \internal */ |
| QShaderData::QShaderData(QShaderDataPrivate &dd, QNode *parent) |
| : QComponent(dd, parent) |
| { |
| } |
| |
| /*! \internal */ |
| bool QShaderData::event(QEvent *event) |
| { |
| Q_D(QShaderData); |
| |
| if (event->type() == QEvent::DynamicPropertyChange) { |
| auto e = static_cast<QDynamicPropertyChangeEvent*>(event); |
| const auto propertyName = e->propertyName(); |
| |
| const QVariant data = property(propertyName); |
| if (data.canConvert<Qt3DCore::QNode*>()) { |
| const auto node = data.value<Qt3DCore::QNode*>(); |
| const auto id = node ? node->id() : Qt3DCore::QNodeId(); |
| d->notifyDynamicPropertyChange(propertyName, QVariant::fromValue(id)); |
| } else { |
| d->notifyDynamicPropertyChange(propertyName, data); |
| } |
| } |
| |
| return QComponent::event(event); |
| } |
| |
| Qt3DCore::QNodeCreatedChangeBasePtr QShaderData::createNodeCreationChange() const |
| { |
| Q_D(const QShaderData); |
| |
| auto creationChange = Qt3DCore::QNodeCreatedChangePtr<QShaderDataData>::create(this); |
| QShaderDataData &data = creationChange->data; |
| |
| data.propertyReader = d->m_propertyReader; |
| |
| const QMetaObject *metaObj = metaObject(); |
| const int propertyOffset = QShaderData::staticMetaObject.propertyOffset(); |
| const int propertyCount = metaObj->propertyCount(); |
| |
| const auto propertyNames = dynamicPropertyNames(); |
| data.properties.reserve(propertyCount - propertyOffset + propertyNames.size()); |
| |
| for (int i = propertyOffset; i < propertyCount; ++i) { |
| const QMetaProperty pro = metaObj->property(i); |
| if (pro.isWritable()) { |
| data.properties.push_back(qMakePair(pro.name(), |
| propertyReader()->readProperty(property(pro.name())))); |
| } |
| } |
| |
| for (const QByteArray &propertyName : propertyNames) { |
| data.properties.push_back(qMakePair(propertyName, |
| propertyReader()->readProperty(property(propertyName)))); |
| } |
| |
| return creationChange; |
| } |
| |
| } // namespace Qt3DRender |
| |
| QT_END_NAMESPACE |