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#ifndef QT3DRENDER_QSHADERPROGRAMBUILDER_H
#define QT3DRENDER_QSHADERPROGRAMBUILDER_H
#include <Qt3DCore/qnode.h>
#include <Qt3DRender/qt3drender_global.h>
#include <QtCore/qurl.h>
QT_BEGIN_NAMESPACE
namespace Qt3DRender {
class QShaderProgram;
class QShaderProgramBuilderPrivate;
class Q_3DRENDERSHARED_EXPORT QShaderProgramBuilder : public Qt3DCore::QNode
{
Q_OBJECT
Q_PROPERTY(Qt3DRender::QShaderProgram* shaderProgram READ shaderProgram WRITE setShaderProgram NOTIFY shaderProgramChanged)
Q_PROPERTY(QStringList enabledLayers READ enabledLayers WRITE setEnabledLayers NOTIFY enabledLayersChanged)
Q_PROPERTY(QUrl vertexShaderGraph READ vertexShaderGraph WRITE setVertexShaderGraph NOTIFY vertexShaderGraphChanged)
Q_PROPERTY(QUrl tessellationControlShaderGraph READ tessellationControlShaderGraph WRITE setTessellationControlShaderGraph NOTIFY tessellationControlShaderGraphChanged)
Q_PROPERTY(QUrl tessellationEvaluationShaderGraph READ tessellationEvaluationShaderGraph WRITE setTessellationEvaluationShaderGraph NOTIFY tessellationEvaluationShaderGraphChanged)
Q_PROPERTY(QUrl geometryShaderGraph READ geometryShaderGraph WRITE setGeometryShaderGraph NOTIFY geometryShaderGraphChanged)
Q_PROPERTY(QUrl fragmentShaderGraph READ fragmentShaderGraph WRITE setFragmentShaderGraph NOTIFY fragmentShaderGraphChanged)
Q_PROPERTY(QUrl computeShaderGraph READ computeShaderGraph WRITE setComputeShaderGraph NOTIFY computeShaderGraphChanged)
Q_PROPERTY(QByteArray vertexShaderCode READ vertexShaderCode NOTIFY vertexShaderCodeChanged REVISION 13)
Q_PROPERTY(QByteArray tessellationControlShaderCode READ tessellationControlShaderCode NOTIFY tessellationControlShaderCodeChanged REVISION 13)
Q_PROPERTY(QByteArray tessellationEvaluationShaderCode READ tessellationEvaluationShaderCode NOTIFY tessellationEvaluationShaderCodeChanged REVISION 13)
Q_PROPERTY(QByteArray geometryShaderCode READ geometryShaderCode NOTIFY geometryShaderCodeChanged REVISION 13)
Q_PROPERTY(QByteArray fragmentShaderCode READ fragmentShaderCode NOTIFY fragmentShaderCodeChanged REVISION 13)
Q_PROPERTY(QByteArray computeShaderCode READ computeShaderCode NOTIFY computeShaderCodeChanged REVISION 13)
public:
explicit QShaderProgramBuilder(Qt3DCore::QNode *parent = nullptr);
~QShaderProgramBuilder();
QShaderProgram *shaderProgram() const;
QStringList enabledLayers() const;
QUrl vertexShaderGraph() const;
QUrl tessellationControlShaderGraph() const;
QUrl tessellationEvaluationShaderGraph() const;
QUrl geometryShaderGraph() const;
QUrl fragmentShaderGraph() const;
QUrl computeShaderGraph() const;
QByteArray vertexShaderCode() const;
QByteArray tessellationControlShaderCode() const;
QByteArray tessellationEvaluationShaderCode() const;
QByteArray geometryShaderCode() const;
QByteArray fragmentShaderCode() const;
QByteArray computeShaderCode() const;
public Q_SLOTS:
void setShaderProgram(Qt3DRender::QShaderProgram *program);
void setEnabledLayers(const QStringList &layers);
void setVertexShaderGraph(const QUrl &vertexShaderGraph);
void setTessellationControlShaderGraph(const QUrl &tessellationControlShaderGraph);
void setTessellationEvaluationShaderGraph(const QUrl &tessellationEvaluationShaderGraph);
void setGeometryShaderGraph(const QUrl &geometryShaderGraph);
void setFragmentShaderGraph(const QUrl &fragmentShaderGraph);
void setComputeShaderGraph(const QUrl &computeShaderGraph);
Q_SIGNALS:
void shaderProgramChanged(Qt3DRender::QShaderProgram *shaderProgram);
void enabledLayersChanged(const QStringList &layers);
void vertexShaderGraphChanged(const QUrl &vertexShaderGraph);
void tessellationControlShaderGraphChanged(const QUrl &tessellationControlShaderGraph);
void tessellationEvaluationShaderGraphChanged(const QUrl &tessellationEvaluationShaderGraph);
void geometryShaderGraphChanged(const QUrl &geometryShaderGraph);
void fragmentShaderGraphChanged(const QUrl &fragmentShaderGraph);
void computeShaderGraphChanged(const QUrl &computeShaderGraph);
Q_REVISION(13) void vertexShaderCodeChanged(const QByteArray &vertexShaderCode);
Q_REVISION(13) void tessellationControlShaderCodeChanged(const QByteArray &tessellationControlShaderCode);
Q_REVISION(13) void tessellationEvaluationShaderCodeChanged(const QByteArray &tessellationEvaluationShaderCode);
Q_REVISION(13) void geometryShaderCodeChanged(const QByteArray &geometryShaderCode);
Q_REVISION(13) void fragmentShaderCodeChanged(const QByteArray &fragmentShaderCode);
Q_REVISION(13) void computeShaderCodeChanged(const QByteArray &computeShaderCode);
protected:
explicit QShaderProgramBuilder(QShaderProgramBuilderPrivate &dd, Qt3DCore::QNode *parent = nullptr);
// TODO Unused remove in Qt6
void sceneChangeEvent(const Qt3DCore::QSceneChangePtr &change) override;
private:
Q_DECLARE_PRIVATE(QShaderProgramBuilder)
Qt3DCore::QNodeCreatedChangeBasePtr createNodeCreationChange() const override;
};
}
QT_END_NAMESPACE
#endif // QT3DRENDER_QSHADERPROGRAMBUILDER_H