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| |
| #ifndef QT3DRENDER_QSHADERPROGRAMBUILDER_H |
| #define QT3DRENDER_QSHADERPROGRAMBUILDER_H |
| |
| #include <Qt3DCore/qnode.h> |
| #include <Qt3DRender/qt3drender_global.h> |
| |
| #include <QtCore/qurl.h> |
| |
| QT_BEGIN_NAMESPACE |
| |
| namespace Qt3DRender { |
| |
| class QShaderProgram; |
| class QShaderProgramBuilderPrivate; |
| |
| class Q_3DRENDERSHARED_EXPORT QShaderProgramBuilder : public Qt3DCore::QNode |
| { |
| Q_OBJECT |
| Q_PROPERTY(Qt3DRender::QShaderProgram* shaderProgram READ shaderProgram WRITE setShaderProgram NOTIFY shaderProgramChanged) |
| Q_PROPERTY(QStringList enabledLayers READ enabledLayers WRITE setEnabledLayers NOTIFY enabledLayersChanged) |
| Q_PROPERTY(QUrl vertexShaderGraph READ vertexShaderGraph WRITE setVertexShaderGraph NOTIFY vertexShaderGraphChanged) |
| Q_PROPERTY(QUrl tessellationControlShaderGraph READ tessellationControlShaderGraph WRITE setTessellationControlShaderGraph NOTIFY tessellationControlShaderGraphChanged) |
| Q_PROPERTY(QUrl tessellationEvaluationShaderGraph READ tessellationEvaluationShaderGraph WRITE setTessellationEvaluationShaderGraph NOTIFY tessellationEvaluationShaderGraphChanged) |
| Q_PROPERTY(QUrl geometryShaderGraph READ geometryShaderGraph WRITE setGeometryShaderGraph NOTIFY geometryShaderGraphChanged) |
| Q_PROPERTY(QUrl fragmentShaderGraph READ fragmentShaderGraph WRITE setFragmentShaderGraph NOTIFY fragmentShaderGraphChanged) |
| Q_PROPERTY(QUrl computeShaderGraph READ computeShaderGraph WRITE setComputeShaderGraph NOTIFY computeShaderGraphChanged) |
| Q_PROPERTY(QByteArray vertexShaderCode READ vertexShaderCode NOTIFY vertexShaderCodeChanged REVISION 13) |
| Q_PROPERTY(QByteArray tessellationControlShaderCode READ tessellationControlShaderCode NOTIFY tessellationControlShaderCodeChanged REVISION 13) |
| Q_PROPERTY(QByteArray tessellationEvaluationShaderCode READ tessellationEvaluationShaderCode NOTIFY tessellationEvaluationShaderCodeChanged REVISION 13) |
| Q_PROPERTY(QByteArray geometryShaderCode READ geometryShaderCode NOTIFY geometryShaderCodeChanged REVISION 13) |
| Q_PROPERTY(QByteArray fragmentShaderCode READ fragmentShaderCode NOTIFY fragmentShaderCodeChanged REVISION 13) |
| Q_PROPERTY(QByteArray computeShaderCode READ computeShaderCode NOTIFY computeShaderCodeChanged REVISION 13) |
| |
| public: |
| explicit QShaderProgramBuilder(Qt3DCore::QNode *parent = nullptr); |
| ~QShaderProgramBuilder(); |
| |
| QShaderProgram *shaderProgram() const; |
| QStringList enabledLayers() const; |
| QUrl vertexShaderGraph() const; |
| QUrl tessellationControlShaderGraph() const; |
| QUrl tessellationEvaluationShaderGraph() const; |
| QUrl geometryShaderGraph() const; |
| QUrl fragmentShaderGraph() const; |
| QUrl computeShaderGraph() const; |
| QByteArray vertexShaderCode() const; |
| QByteArray tessellationControlShaderCode() const; |
| QByteArray tessellationEvaluationShaderCode() const; |
| QByteArray geometryShaderCode() const; |
| QByteArray fragmentShaderCode() const; |
| QByteArray computeShaderCode() const; |
| |
| public Q_SLOTS: |
| void setShaderProgram(Qt3DRender::QShaderProgram *program); |
| void setEnabledLayers(const QStringList &layers); |
| void setVertexShaderGraph(const QUrl &vertexShaderGraph); |
| void setTessellationControlShaderGraph(const QUrl &tessellationControlShaderGraph); |
| void setTessellationEvaluationShaderGraph(const QUrl &tessellationEvaluationShaderGraph); |
| void setGeometryShaderGraph(const QUrl &geometryShaderGraph); |
| void setFragmentShaderGraph(const QUrl &fragmentShaderGraph); |
| void setComputeShaderGraph(const QUrl &computeShaderGraph); |
| |
| Q_SIGNALS: |
| void shaderProgramChanged(Qt3DRender::QShaderProgram *shaderProgram); |
| void enabledLayersChanged(const QStringList &layers); |
| void vertexShaderGraphChanged(const QUrl &vertexShaderGraph); |
| void tessellationControlShaderGraphChanged(const QUrl &tessellationControlShaderGraph); |
| void tessellationEvaluationShaderGraphChanged(const QUrl &tessellationEvaluationShaderGraph); |
| void geometryShaderGraphChanged(const QUrl &geometryShaderGraph); |
| void fragmentShaderGraphChanged(const QUrl &fragmentShaderGraph); |
| void computeShaderGraphChanged(const QUrl &computeShaderGraph); |
| Q_REVISION(13) void vertexShaderCodeChanged(const QByteArray &vertexShaderCode); |
| Q_REVISION(13) void tessellationControlShaderCodeChanged(const QByteArray &tessellationControlShaderCode); |
| Q_REVISION(13) void tessellationEvaluationShaderCodeChanged(const QByteArray &tessellationEvaluationShaderCode); |
| Q_REVISION(13) void geometryShaderCodeChanged(const QByteArray &geometryShaderCode); |
| Q_REVISION(13) void fragmentShaderCodeChanged(const QByteArray &fragmentShaderCode); |
| Q_REVISION(13) void computeShaderCodeChanged(const QByteArray &computeShaderCode); |
| |
| protected: |
| explicit QShaderProgramBuilder(QShaderProgramBuilderPrivate &dd, Qt3DCore::QNode *parent = nullptr); |
| // TODO Unused remove in Qt6 |
| void sceneChangeEvent(const Qt3DCore::QSceneChangePtr &change) override; |
| |
| private: |
| Q_DECLARE_PRIVATE(QShaderProgramBuilder) |
| Qt3DCore::QNodeCreatedChangeBasePtr createNodeCreationChange() const override; |
| }; |
| |
| } |
| |
| QT_END_NAMESPACE |
| |
| #endif // QT3DRENDER_QSHADERPROGRAMBUILDER_H |