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#include "qtechnique.h"
#include "qtechnique_p.h"
#include "qparameter.h"
#include "qgraphicsapifilter.h"
QT_BEGIN_NAMESPACE
using namespace Qt3DCore;
namespace Qt3DRender {
QTechniquePrivate::QTechniquePrivate()
: QNodePrivate()
{
}
QTechniquePrivate::~QTechniquePrivate()
{
}
/*!
\qmltype Technique
\instantiates Qt3DRender::QTechnique
\inqmlmodule Qt3D.Render
\inherits Qt3DCore::QNode
\since 5.7
\brief Encapsulates a Technique.
A Technique specifies a set of RenderPass objects, FilterKey objects,
Parameter objects and a GraphicsApiFilter, which together define a
rendering technique the given graphics API can render. The filter keys are
used by TechniqueFilter to select specific techniques at specific parts of
the FrameGraph. If two Parameter instances with the same name are specified
in a Technique and a RenderPass, the one in Technique overrides the one
used in the RenderPass.
When creating an Effect that targets several versions of a graphics API, it
is useful to create several Technique nodes each with a graphicsApiFilter
set to match one of the targeted versions. At runtime, the Qt3D renderer
will select the most appropriate Technique based on which graphics API
versions are supported and (if specified) the FilterKey nodes that satisfy
a given TechniqueFilter in the FrameGraph.
\note When using OpenGL as the graphics API for rendering, Qt3D relies on
the QSurfaceFormat returned by QSurfaceFormat::defaultFormat() at runtime
to decide what is the most appropriate GL version available. If you need to
customize the QSurfaceFormat, do not forget to apply it with
QSurfaceFormat::setDefaultFormat(). Setting the QSurfaceFormat on the view
will likely have no effect on Qt3D related rendering.
\note Technique node can not be disabled.
\qml
Technique {
id: gl3Technique
parameters: [
Parameter { name: "color"; value: "orange" }
]
filterKeys: [
FilterKey { name: "renderingStyle"; value: "forward" }
]
graphicsApiFilter: {
api: GraphicsApiFilter.OpenGL
profile: GraphicsApiFilter.CoreProfile
majorVersion: 3
minorVersion: 1
}
renderPasses: [
RenderPass {
id: firstPass
shaderProgram: ShaderProgram {
// ...
}
},
RenderPass {
id: secondPass
shaderProgram: ShaderProgram {
// ...
}
}
]
}
\endqml
\sa Effect, RenderPass, TechniqueFilter
*/
/*!
\class Qt3DRender::QTechnique
\inmodule Qt3DRender
\inherits Node
\since 5.7
\brief Encapsulates a Technique.
A Qt3DRender::QTechnique specifies a set of Qt3DRender::QRenderPass
objects, Qt3DRender::QFilterKey objects, Qt3DRender::QParameter objects and
a Qt3DRender::QGraphicsApiFilter, which together define a rendering
technique the given graphics API can render. The filter keys are used by
Qt3DRender::QTechniqueFilter to select specific techniques at specific
parts of the FrameGraph. If two QParameter instances with the same name are
specified in a QTechnique and a QRenderPass, the one in Technique overrides
the one used in the QRenderPass.
When creating an QEffect that targets several versions of a graphics API,
it is useful to create several QTechnique nodes each with a
graphicsApiFilter set to match one of the targeted GL versions. At runtime,
the Qt3D renderer will select the most appropriate QTechnique based on
which graphics API versions are supported and (if specified) the QFilterKey
nodes that satisfy a given QTechniqueFilter in the FrameGraph.
\note When using OpenGL as the graphics API for rendering, Qt3D relies on
the QSurfaceFormat returned by QSurfaceFormat::defaultFormat() at runtime
to decide what is the most appropriate GL version available. If you need to
customize the QSurfaceFormat, do not forget to apply it with
QSurfaceFormat::setDefaultFormat(). Setting the QSurfaceFormat on the view
will likely have no effect on Qt3D related rendering.
\note QTechnique node can not be disabled.
\code
QTechnique *gl3Technique = new QTechnique();
// Create the render passes
QRenderPass *firstPass = new QRenderPass();
QRenderPass *secondPass = new QRenderPass();
// Add the passes to the technique
gl3Technique->addRenderPass(firstPass);
gl3Technique->addRenderPass(secondPass);
// Set the targeted GL version for the technique
gl3Technique->graphicsApiFilter()->setApi(QGraphicsApiFilter::OpenGL);
gl3Technique->graphicsApiFilter()->setMajorVersion(3);
gl3Technique->graphicsApiFilter()->setMinorVersion(1);
gl3Technique->graphicsApiFilter()->setProfile(QGraphicsApiFilter::CoreProfile);
// Create a FilterKey
QFilterKey *filterKey = new QFilterKey();
filterKey->setName(QStringLiteral("name"));
fitlerKey->setValue(QStringLiteral("zFillPass"));
// Add the FilterKey to the Technique
gl3Technique->addFilterKey(filterKey);
// Create a QParameter
QParameter *colorParameter = new QParameter(QStringLiteral("color"), QColor::fromRgbF(0.0f, 0.0f, 1.0f, 1.0f));
// Add parameter to technique
gl3Technique->addParameter(colorParameter);
\endcode
\sa QEffect, QRenderPass, QTechniqueFilter
*/
/*!
\qmlproperty GraphicsApiFilter Qt3D.Render::Technique::graphicsApiFilter
Specifies the graphics API filter being used
*/
/*!
\qmlproperty list<FilterKey> Qt3D.Render::Technique::filterKeys
Specifies the list of filter keys enabling this technique
*/
/*!
\qmlproperty list<RenderPass> Qt3D.Render::Technique::renderPasses
Specifies the render passes used by the tehcnique
*/
/*!
\qmlproperty list<Parameter> Qt3D.Render::Technique::parameters
Specifies the parameters used by the technique
*/
/*!
\property Qt3DRender::QTechnique::graphicsApiFilter
Specifies the graphics API filter being used
*/
QTechnique::QTechnique(QNode *parent)
: QNode(*new QTechniquePrivate, parent)
{
Q_D(QTechnique);
QObject::connect(&d->m_graphicsApiFilter, SIGNAL(graphicsApiFilterChanged()), this, SLOT(_q_graphicsApiFilterChanged()));
}
/*! \internal */
QTechnique::~QTechnique()
{
}
/*! \internal */
QTechnique::QTechnique(QTechniquePrivate &dd, QNode *parent)
: QNode(dd, parent)
{
Q_D(QTechnique);
QObject::connect(&d->m_graphicsApiFilter, SIGNAL(graphicsApiFilterChanged()), this, SLOT(_q_graphicsApiFilterChanged()));
}
/*! \internal */
void QTechniquePrivate::_q_graphicsApiFilterChanged()
{
update();
}
/*!
Add \a filterKey to the Qt3DRender::QTechnique local filter keys.
*/
void QTechnique::addFilterKey(QFilterKey *filterKey)
{
Q_ASSERT(filterKey);
Q_D(QTechnique);
if (!d->m_filterKeys.contains(filterKey)) {
d->m_filterKeys.append(filterKey);
// Ensures proper bookkeeping
d->registerDestructionHelper(filterKey, &QTechnique::removeFilterKey, d->m_filterKeys);
// We need to add it as a child of the current node if it has been declared inline
// Or not previously added as a child of the current node so that
// 1) The backend gets notified about it's creation
// 2) When the current node is destroyed, it gets destroyed as well
if (!filterKey->parent())
filterKey->setParent(this);
d->updateNode(filterKey, "filterKeys", Qt3DCore::PropertyValueAdded);
}
}
/*!
Removes \a filterKey from the Qt3DRender::QTechnique local filter keys.
*/
void QTechnique::removeFilterKey(QFilterKey *filterKey)
{
Q_ASSERT(filterKey);
Q_D(QTechnique);
if (!d->m_filterKeys.removeOne(filterKey))
return;
d->updateNode(filterKey, "filterKeys", Qt3DCore::PropertyValueRemoved);
// Remove bookkeeping connection
d->unregisterDestructionHelper(filterKey);
}
/*!
Returns the list of Qt3DCore::QFilterKey key objects making up the filter keys
of the Qt3DRender::QTechnique.
*/
QVector<QFilterKey *> QTechnique::filterKeys() const
{
Q_D(const QTechnique);
return d->m_filterKeys;
}
/*!
Add \a parameter to the technique's parameters.
*/
void QTechnique::addParameter(QParameter *parameter)
{
Q_ASSERT(parameter);
Q_D(QTechnique);
if (!d->m_parameters.contains(parameter)) {
d->m_parameters.append(parameter);
// Ensures proper bookkeeping
d->registerDestructionHelper(parameter, &QTechnique::removeParameter, d->m_parameters);
// We need to add it as a child of the current node if it has been declared inline
// Or not previously added as a child of the current node so that
// 1) The backend gets notified about it's creation
// 2) When the current node is destroyed, the child parameters get destroyed as well
if (!parameter->parent())
parameter->setParent(this);
d->updateNode(parameter, "parameter", Qt3DCore::PropertyValueAdded);
}
}
/*!
Remove \a parameter from the technique's parameters.
*/
void QTechnique::removeParameter(QParameter *parameter)
{
Q_ASSERT(parameter);
Q_D(QTechnique);
if (!d->m_parameters.removeOne(parameter))
return;
d->updateNode(parameter, "parameter", Qt3DCore::PropertyValueRemoved);
// Remove bookkeeping connection
d->unregisterDestructionHelper(parameter);
}
/*!
Appends a \a pass to the technique.
*/
void QTechnique::addRenderPass(QRenderPass *pass)
{
Q_ASSERT(pass);
Q_D(QTechnique);
if (!d->m_renderPasses.contains(pass)) {
d->m_renderPasses.append(pass);
// Ensures proper bookkeeping
d->registerDestructionHelper(pass, &QTechnique::removeRenderPass, d->m_renderPasses);
// We need to add it as a child of the current node if it has been declared inline
// Or not previously added as a child of the current node so that
// 1) The backend gets notified about it's creation
// 2) When the current node is destroyed, it gets destroyed as well
if (!pass->parent())
pass->setParent(this);
d->updateNode(pass, "pass", Qt3DCore::PropertyValueAdded);
}
}
/*!
Removes a \a pass from the technique.
*/
void QTechnique::removeRenderPass(QRenderPass *pass)
{
Q_ASSERT(pass);
Q_D(QTechnique);
if (!d->m_renderPasses.removeOne(pass))
return;
d->updateNode(pass, "pass", Qt3DCore::PropertyValueAdded);
// Remove bookkeeping connection
d->unregisterDestructionHelper(pass);
}
/*!
Returns the list of render passes contained in the technique.
*/
QVector<QRenderPass *> QTechnique::renderPasses() const
{
Q_D(const QTechnique);
return d->m_renderPasses;
}
/*!
Returns a vector of the techniques current parameters
*/
QVector<QParameter *> QTechnique::parameters() const
{
Q_D(const QTechnique);
return d->m_parameters;
}
QGraphicsApiFilter *QTechnique::graphicsApiFilter()
{
Q_D(QTechnique);
return &d->m_graphicsApiFilter;
}
const QGraphicsApiFilter *QTechnique::graphicsApiFilter() const
{
Q_D(const QTechnique);
return &d->m_graphicsApiFilter;
}
Qt3DCore::QNodeCreatedChangeBasePtr QTechnique::createNodeCreationChange() const
{
auto creationChange = Qt3DCore::QNodeCreatedChangePtr<QTechniqueData>::create(this);
QTechniqueData &data = creationChange->data;
Q_D(const QTechnique);
data.graphicsApiFilterData = QGraphicsApiFilterPrivate::get(const_cast<QGraphicsApiFilter *>(&d->m_graphicsApiFilter))->m_data;
data.filterKeyIds = qIdsForNodes(d->m_filterKeys);
data.parameterIds = qIdsForNodes(d->m_parameters);
data.renderPassIds = qIdsForNodes(d->m_renderPasses);
return creationChange;
}
} // of namespace Qt3DRender
QT_END_NAMESPACE
#include "moc_qtechnique.cpp"