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| |
| #ifndef QT3DRENDER_RENDER_SHADER_H |
| #define QT3DRENDER_RENDER_SHADER_H |
| |
| // |
| // W A R N I N G |
| // ------------- |
| // |
| // This file is not part of the Qt API. It exists for the convenience |
| // of other Qt classes. This header file may change from version to |
| // version without notice, or even be removed. |
| // |
| // We mean it. |
| // |
| |
| #include <Qt3DRender/private/backendnode_p.h> |
| #include <Qt3DRender/qshaderprogram.h> |
| #include <QVector> |
| |
| QT_BEGIN_NAMESPACE |
| |
| class QOpenGLShaderProgram; |
| |
| namespace Qt3DRender { |
| |
| namespace Render { |
| |
| class ShaderManager; |
| class AttachmentPack; |
| |
| class Q_3DRENDERSHARED_PRIVATE_EXPORT Shader : public BackendNode |
| { |
| public: |
| static const int modelMatrixNameId; |
| static const int viewMatrixNameId; |
| static const int projectionMatrixNameId; |
| static const int modelViewMatrixNameId; |
| static const int viewProjectionMatrixNameId; |
| static const int modelViewProjectionNameId; |
| static const int mvpNameId; |
| static const int inverseModelMatrixNameId; |
| static const int inverseViewMatrixNameId; |
| static const int inverseProjectionMatrixNameId; |
| static const int inverseModelViewNameId; |
| static const int inverseViewProjectionMatrixNameId; |
| static const int inverseModelViewProjectionNameId; |
| static const int modelNormalMatrixNameId; |
| static const int modelViewNormalNameId; |
| static const int viewportMatrixNameId; |
| static const int inverseViewportMatrixNameId; |
| static const int textureTransformMatrixNameId; |
| static const int aspectRatioNameId; |
| static const int exposureNameId; |
| static const int gammaNameId; |
| static const int timeNameId; |
| static const int eyePositionNameId; |
| static const int skinningPaletteNameId; |
| |
| Shader(); |
| ~Shader(); |
| |
| void cleanup(); |
| |
| QVector<QByteArray> shaderCode() const; |
| void setShaderCode(QShaderProgram::ShaderType type, const QByteArray &code); |
| |
| void syncFromFrontEnd(const Qt3DCore::QNode *frontEnd, bool firstTime) override; |
| |
| inline QString log() const { return m_log; } |
| inline QShaderProgram::Status status() const { return m_status; } |
| |
| void setFormat(QShaderProgram::Format format); |
| QShaderProgram::Format format() const { return m_format; } |
| bool isDirty() const { return m_dirty; } |
| void unsetDirty() { m_dirty = false; } |
| |
| inline bool requiresFrontendSync() const { return m_requiresFrontendSync; } |
| inline void unsetRequiresFrontendSync() { m_requiresFrontendSync = false; } |
| |
| // Set by Renderer plugin |
| void setLog(const QString &log); |
| void setStatus(QShaderProgram::Status status); |
| void initializeFromReference(const Shader &other); |
| |
| void requestCacheRebuild(); |
| |
| private: |
| QVector<QByteArray> m_shaderCode; |
| |
| QString m_log; |
| bool m_requiresFrontendSync; |
| QShaderProgram::Status m_status; |
| QShaderProgram::Format m_format; |
| bool m_dirty; |
| |
| }; |
| |
| #ifndef QT_NO_DEBUG_STREAM |
| inline QDebug operator<<(QDebug dbg, const Shader &shader) |
| { |
| QDebugStateSaver saver(dbg); |
| dbg << "QNodeId =" << shader.peerId() << Qt::endl; |
| return dbg; |
| } |
| #endif |
| |
| class Q_AUTOTEST_EXPORT ShaderFunctor : public Qt3DCore::QBackendNodeMapper |
| { |
| public: |
| explicit ShaderFunctor(AbstractRenderer *renderer, |
| ShaderManager *manager); |
| Qt3DCore::QBackendNode *create(const Qt3DCore::QNodeCreatedChangeBasePtr &change) const final; |
| Qt3DCore::QBackendNode *get(Qt3DCore::QNodeId id) const final; |
| void destroy(Qt3DCore::QNodeId id) const final; |
| |
| private: |
| AbstractRenderer *m_renderer; |
| ShaderManager *m_shaderManager; |
| }; |
| |
| } // namespace Render |
| } // namespace Qt3DRender |
| |
| QT_END_NAMESPACE |
| |
| #endif // QT3DRENDER_RENDER_SHADER_H |