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| |
| #ifndef QT3DRENDER_RENDER_SHADERIMAGE_P_H |
| #define QT3DRENDER_RENDER_SHADERIMAGE_P_H |
| |
| // |
| // W A R N I N G |
| // ------------- |
| // |
| // This file is not part of the Qt API. It exists for the convenience |
| // of other Qt classes. This header file may change from version to |
| // version without notice, or even be removed. |
| // |
| // We mean it. |
| // |
| |
| #include <Qt3DRender/private/backendnode_p.h> |
| #include <Qt3DRender/qshaderimage.h> |
| |
| QT_BEGIN_NAMESPACE |
| |
| namespace Qt3DRender { |
| |
| namespace Render { |
| |
| class Q_AUTOTEST_EXPORT ShaderImage : public BackendNode |
| { |
| public: |
| ShaderImage(); |
| |
| void cleanup(); |
| void syncFromFrontEnd(const Qt3DCore::QNode *frontEnd, bool firstTime) override; |
| |
| Qt3DCore::QNodeId textureId() const { return m_textureId; } |
| int mipLevel() const { return m_mipLevel; } |
| int layer() const { return m_layer; } |
| bool layered() const { return m_layered; } |
| QShaderImage::Access access() const { return m_access; } |
| QShaderImage::ImageFormat format() const { return m_format; } |
| |
| // For Unit Test purposes only |
| #ifdef QT_BUILD_INTERNAL |
| void setTextureId(Qt3DCore::QNodeId id) { m_textureId = id; } |
| void setMipLevel(int level) { m_mipLevel = level; } |
| void setLayer(int layer) { m_layer = layer; } |
| void setLayered(bool layered) { m_layered = layered; } |
| void setAccess(QShaderImage::Access access) { m_access = access; } |
| void setFormat(QShaderImage::ImageFormat format) { m_format = format; } |
| #endif |
| |
| private: |
| Qt3DCore::QNodeId m_textureId; |
| int m_mipLevel; |
| int m_layer; |
| bool m_layered; |
| QShaderImage::Access m_access; |
| QShaderImage::ImageFormat m_format; |
| }; |
| |
| } // namespace Render |
| |
| } // namespace Qt3DRender |
| |
| QT_END_NAMESPACE |
| |
| #endif // QT3DRENDER_RENDER_SHADERIMAGE_P_H |