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#include "qraycasterhit.h"
QT_BEGIN_NAMESPACE
namespace Qt3DRender {
class QRayCasterHitData : public QSharedData
{
public:
QRayCasterHitData() { }
QRayCasterHitData(QRayCasterHit::HitType type, Qt3DCore::QNodeId id, float distance,
const QVector3D &localIntersect, const QVector3D &worldIntersect,
uint primitiveIndex, uint v1 = 0, uint v2 = 0, uint v3 = 0);
QRayCasterHit::HitType m_type = QRayCasterHit::EntityHit;
Qt3DCore::QNodeId m_entityId;
Qt3DCore::QEntity *m_entity = nullptr;
float m_distance = 0.f;
QVector3D m_localIntersection;
QVector3D m_worldIntersection;
uint m_primitiveIndex = 0;
uint m_vertex1Index = 0;
uint m_vertex2Index = 0;
uint m_vertex3Index = 0;
};
QRayCasterHitData::QRayCasterHitData(QRayCasterHit::HitType type, Qt3DCore::QNodeId id, float distance,
const QVector3D &localIntersect, const QVector3D &worldIntersect,
uint primitiveIndex, uint v1, uint v2, uint v3)
: m_type(type)
, m_entityId(id)
, m_entity(nullptr)
, m_distance(distance)
, m_localIntersection(localIntersect)
, m_worldIntersection(worldIntersect)
, m_primitiveIndex(primitiveIndex)
, m_vertex1Index(v1)
, m_vertex2Index(v2)
, m_vertex3Index(v3)
{
}
/*!
\class Qt3DRender::QRayCasterHit
\brief Details of a hit when casting a ray through a model.
\inmodule Qt3DRender
\since 5.11
Qt3DRender::QRayCasterHit contains the details of a successful hit when casting a ray through
a model using a Qt3DRender::QRayCaster or Qt3DRender::QScreenRayCaster component.
\sa Qt3DRender::QRayCaster, Qt3DRender::QScreenRayCaster, Qt3DRender::QPickingSettings
*/
/*!
\enum QRayCasterHit::HitType
Specifies type of hit that was returned. This is controlled using QPickingSettings.
\value TriangleHit The picked primitive was a triangle and the vertex indices refer to the
three points making up the triangle
\value LineHit The picked primitive was a line segment, and the first two vertices refer to
the two points making up the line
\value PointHit The picked primitive was a single point; all 3 vertex indices
will be undefined
\value EntityHit Only the bounding volume was considered; the primitive and vertex indices
will be undefined
*/
QRayCasterHit::QRayCasterHit()
: d(new QRayCasterHitData)
{
}
QRayCasterHit::QRayCasterHit(QRayCasterHit::HitType type, Qt3DCore::QNodeId id, float distance,
const QVector3D &localIntersect, const QVector3D &worldIntersect,
uint primitiveIndex, uint v1, uint v2, uint v3)
: d(new QRayCasterHitData(type, id, distance, localIntersect, worldIntersect, primitiveIndex, v1, v2, v3))
{
}
QRayCasterHit::QRayCasterHit(const QRayCasterHit &other)
: d(other.d)
{
}
QRayCasterHit::~QRayCasterHit()
{
}
QRayCasterHit &QRayCasterHit::operator =(const QRayCasterHit &other)
{
d = other.d;
return *this;
}
/*!
* \brief Returns the type of the hit
*/
QRayCasterHit::HitType Qt3DRender::QRayCasterHit::type() const
{
return d->m_type;
}
/*!
* \brief Returns the id of the entity that was hit
*/
Qt3DCore::QNodeId QRayCasterHit::entityId() const
{
return d->m_entityId;
}
/*!
* \brief Returns a pointer to the entity that was hit
*/
Qt3DCore::QEntity *QRayCasterHit::entity() const
{
return d->m_entity;
}
/*!
* \brief Returns the distance between the origin of the ray and the intersection point
*/
float QRayCasterHit::distance() const
{
return d->m_distance;
}
/*!
* \brief Returns the coordinates of the intersection point in the entity's coordinate system
*/
QVector3D QRayCasterHit::localIntersection() const
{
return d->m_localIntersection;
}
/*!
* \brief Returns the coordinates of the intersection point in the model's coordinate system
*/
QVector3D QRayCasterHit::worldIntersection() const
{
return d->m_worldIntersection;
}
/*!
* \brief Returns the index of the picked primitive
*/
uint QRayCasterHit::primitiveIndex() const
{
return d->m_primitiveIndex;
}
/*!
* \brief Returns the index of the first vertex of the picked primitive
*/
uint QRayCasterHit::vertex1Index() const
{
return d->m_vertex1Index;
}
/*!
* \brief Returns the index of the second vertex of the picked primitive
*/
uint QRayCasterHit::vertex2Index() const
{
return d->m_vertex2Index;
}
/*!
* \brief Returns the index of the third vertex of the picked primitive
*/
uint QRayCasterHit::vertex3Index() const
{
return d->m_vertex3Index;
}
/*! \internal */
void QRayCasterHit::setEntity(Qt3DCore::QEntity *entity) const
{
// don't detach
const_cast<QRayCasterHitData *>(d.constData())->m_entity = entity;
}
} // Qt3DRender
QT_END_NAMESPACE