| /**************************************************************************** |
| ** |
| ** Copyright (C) 2015 Klaralvdalens Datakonsult AB (KDAB). |
| ** Contact: https://www.qt.io/licensing/ |
| ** |
| ** This file is part of the Qt3D module of the Qt Toolkit. |
| ** |
| ** $QT_BEGIN_LICENSE:LGPL$ |
| ** Commercial License Usage |
| ** Licensees holding valid commercial Qt licenses may use this file in |
| ** accordance with the commercial license agreement provided with the |
| ** Software or, alternatively, in accordance with the terms contained in |
| ** a written agreement between you and The Qt Company. For licensing terms |
| ** and conditions see https://www.qt.io/terms-conditions. For further |
| ** information use the contact form at https://www.qt.io/contact-us. |
| ** |
| ** GNU Lesser General Public License Usage |
| ** Alternatively, this file may be used under the terms of the GNU Lesser |
| ** General Public License version 3 as published by the Free Software |
| ** Foundation and appearing in the file LICENSE.LGPL3 included in the |
| ** packaging of this file. Please review the following information to |
| ** ensure the GNU Lesser General Public License version 3 requirements |
| ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. |
| ** |
| ** GNU General Public License Usage |
| ** Alternatively, this file may be used under the terms of the GNU |
| ** General Public License version 2.0 or (at your option) the GNU General |
| ** Public license version 3 or any later version approved by the KDE Free |
| ** Qt Foundation. The licenses are as published by the Free Software |
| ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 |
| ** included in the packaging of this file. Please review the following |
| ** information to ensure the GNU General Public License requirements will |
| ** be met: https://www.gnu.org/licenses/gpl-2.0.html and |
| ** https://www.gnu.org/licenses/gpl-3.0.html. |
| ** |
| ** $QT_END_LICENSE$ |
| ** |
| ****************************************************************************/ |
| |
| #include "qcollisionqueryresult_p.h" |
| |
| QT_BEGIN_NAMESPACE |
| |
| namespace Qt3DRender { |
| namespace RayCasting { |
| |
| QCollisionQueryResultPrivate::QCollisionQueryResultPrivate() |
| : QSharedData() |
| , m_handle(0) |
| { |
| } |
| |
| QCollisionQueryResultPrivate::QCollisionQueryResultPrivate(const QCollisionQueryResultPrivate ©) |
| : QSharedData(copy) |
| , m_handle(copy.m_handle) |
| , m_hits(copy.m_hits) |
| { |
| } |
| |
| void QCollisionQueryResultPrivate::addEntityHit(Qt3DCore::QNodeId entity, const Vector3D& intersection, |
| float distance, const Vector3D& uvw) |
| { |
| m_hits.append(QCollisionQueryResult::Hit(entity, intersection, distance, uvw)); |
| } |
| |
| void QCollisionQueryResultPrivate::setHandle(const QQueryHandle &handle) |
| { |
| m_handle = handle; |
| } |
| |
| QCollisionQueryResult::QCollisionQueryResult() |
| : d_ptr(new QCollisionQueryResultPrivate()) |
| { |
| } |
| |
| QCollisionQueryResult::QCollisionQueryResult(const QCollisionQueryResult &result) |
| : d_ptr(result.d_ptr) |
| { |
| } |
| |
| QCollisionQueryResult::~QCollisionQueryResult() |
| { |
| } |
| |
| QCollisionQueryResult &QCollisionQueryResult::operator=(const QCollisionQueryResult &result) |
| { |
| d_ptr = result.d_ptr; |
| return *this; |
| } |
| |
| QVector<QCollisionQueryResult::Hit> QCollisionQueryResult::hits() const |
| { |
| Q_D(const QCollisionQueryResult); |
| return d->m_hits; |
| } |
| |
| QVector<Qt3DCore::QNodeId> QCollisionQueryResult::entitiesHit() const |
| { |
| Q_D(const QCollisionQueryResult); |
| QVector<Qt3DCore::QNodeId> result; |
| for (const Hit& hit : d->m_hits) |
| result << hit.m_entityId; |
| return result; |
| } |
| |
| /*! |
| \internal |
| */ |
| QCollisionQueryResult::QCollisionQueryResult(QCollisionQueryResultPrivate &p) |
| : d_ptr(&p) |
| { |
| } |
| |
| /*! |
| \internal |
| */ |
| QCollisionQueryResultPrivate *QCollisionQueryResult::d_func() |
| { |
| return d_ptr.data(); |
| } |
| |
| QQueryHandle QCollisionQueryResult::handle() const |
| { |
| Q_D(const QCollisionQueryResult); |
| return d->m_handle; |
| } |
| |
| } // RayCasting |
| } // Qt3DRender |
| |
| QT_END_NAMESPACE |